Files
NeoComputers/TODO.md
2026-05-19 21:58:35 +02:00

35 lines
1.2 KiB
Markdown

# Networking
> All that is left is optimization
## Mergeable device nodes
For optimization of screen grouping and cables, we should add a system that allows merging nodes
## Copy the networking optimizations of OC
> https://github.com/MightyPirates/OpenComputers/blob/master-MC1.7.10/src/main/scala/li/cil/oc/server/network/Network.scala
We should implement this, as it not only makes behavior match better, but also optimizes
it a lot. We do need to replace the NEIGHBORS rule with implementing the SOME visibility.
A direct port is not needed, just taking heavy inspiration from OC.
## Optimize power balancing
Use a smarter algorithm to prevent N storage nodes from iterating N^2 nodes each tick
to balance power.
# Computation
> Pretty important for a computer mod
## JNI
We need the JNI system so we can salvage our hard labor thrown into NeoNucleus.
Also because it is a capable engine and has a good API for architectures, and NCL is very capable.
## Worker threads
Computers need worker threads for running non-synchronized code, because otherwise we're cooked
## Entities as machines
Aside from blocks like cases and robots, we should also support entities like drones.
Not only for OC parity, but also as addons would def love that.