# Networking > All that is left is optimization ## Mergeable device nodes For optimization of screen grouping and cables, we should add a system that allows merging nodes ## Copy the networking optimizations of OC > https://github.com/MightyPirates/OpenComputers/blob/master-MC1.7.10/src/main/scala/li/cil/oc/server/network/Network.scala We should implement this, as it not only makes behavior match better, but also optimizes it a lot. We do need to replace the NEIGHBORS rule with implementing the SOME visibility. A direct port is not needed, just taking heavy inspiration from OC. ## Optimize power balancing Use a smarter algorithm to prevent N storage nodes from iterating N^2 nodes each tick to balance power. # Computation > Pretty important for a computer mod ## JNI We need the JNI system so we can salvage our hard labor thrown into NeoNucleus. Also because it is a capable engine and has a good API for architectures, and NCL is very capable. ## Worker threads Computers need worker threads for running non-synchronized code, because otherwise we're cooked ## Entities as machines Aside from blocks like cases and robots, we should also support entities like drones. Not only for OC parity, but also as addons would def love that.