neonucleus/src/neonucleus.h
2025-07-07 19:36:45 +02:00

710 lines
27 KiB
C

#ifndef NEONUCLEUS_H
#define NEONUCLEUS_H
#include <stddef.h>
#include <stdint.h>
#include <stdbool.h>
#ifdef __cplusplus
extern "C" {
#endif
// Based off https://stackoverflow.com/questions/5919996/how-to-detect-reliably-mac-os-x-ios-linux-windows-in-c-preprocessor
#if defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(__NT__)
//define something for Windows (32-bit and 64-bit, this part is common)
#ifdef _WIN64
#define NN_WINDOWS
#else
#error "Windows 32-bit is not supported"
#endif
#elif __APPLE__
#include <TargetConditionals.h>
#if TARGET_IPHONE_SIMULATOR
#error "iPhone Emulators are not supported"
#elif TARGET_OS_MACCATALYST
// I guess?
#define NN_MACOS
#elif TARGET_OS_IPHONE
#error "iPhone are not supported"
#elif TARGET_OS_MAC
#define NN_MACOS
#else
#error "Unknown Apple platform"
#endif
#elif __ANDROID__
#error "Android is not supported"
#elif __linux__
#define NN_LINUX
#endif
#if __unix__ // all unices not caught above
// Unix
#define NN_UNIX
#define NN_POSIX
#elif defined(_POSIX_VERSION)
// POSIX
#define NN_POSIX
#endif
// The entire C API, in one header
// Magic limits
// If your component needs more than these, redesign your API.
#define NN_MAX_ARGS 32
#define NN_MAX_RETS 32
#define NN_MAX_METHODS 32
#define NN_MAX_USERS 128
#define NN_MAX_ARCHITECTURES 16
#define NN_MAX_SIGNALS 128
#define NN_MAX_SIGNAL_VALS 32
#define NN_MAX_USERDATA 1024
#define NN_MAX_USER_SIZE 128
#define NN_MAX_SIGNAL_SIZE 8192
#define NN_MAX_OPEN_FILES 128
#define NN_MAX_SCREEN_KEYBOARDS 64
#define NN_OVERHEAT_MIN 100
#define NN_CALL_HEAT 0.05
#define NN_CALL_COST 1
#define NN_LABEL_SIZE 128
#define NN_MAXIMUM_UNICODE_BUFFER 4
typedef struct nn_guard nn_guard;
#ifdef __STDC_NO_ATOMICS__
typedef atomic_size_t nn_refc;
#else
typedef _Atomic(size_t) nn_refc;
#endif
typedef struct nn_universe nn_universe;
typedef struct nn_computer nn_computer;
typedef struct nn_component nn_component;
typedef struct nn_componentTable nn_componentTable;
typedef struct nn_architecture {
void *userdata;
const char *archName;
void *(*setup)(nn_computer *computer, void *userdata);
void (*teardown)(nn_computer *computer, void *state, void *userdata);
size_t (*getMemoryUsage)(nn_computer *computer, void *state, void *userdata);
void (*tick)(nn_computer *computer, void *state, void *userdata);
/* Pointer returned should be allocated with nn_malloc or nn_realloc, so it can be freed with nn_free */
char *(*serialize)(nn_computer *computer, void *state, void *userdata, size_t *len);
void (*deserialize)(nn_computer *computer, const char *data, size_t len, void *state, void *userdata);
} nn_architecture;
typedef char *nn_address;
// A non-zero malloc is a null ptr, with a 0 oldSize, but a non-0 newSize.
// A zero malloc is never called, the proc address itself is returned, which is ignored when freeing.
// A free is a non-null ptr, with a non-zero oldSize, but a newSize of 0.
// A realloc is a non-null ptr, with a non-zero oldSize, and a non-zero newSize.
typedef void *nn_AllocProc(void *userdata, void *ptr, size_t oldSize, size_t newSize, void *extra);
typedef struct nn_Alloc {
void *userdata;
nn_AllocProc *proc;
} nn_Alloc;
#define NN_LOCK_DEFAULT 0
#define NN_LOCK_IMMEDIATE 1
#define NN_LOCK_INIT 0
#define NN_LOCK_DEINIT 1
#define NN_LOCK_RETAIN 2
#define NN_LOCK_RELEASE 3
typedef bool nn_LockProc(void *userdata, void *lock, int action, int flags);
typedef struct nn_LockManager {
void *userdata;
size_t lockSize;
nn_LockProc *proc;
} nn_LockManager;
typedef double nn_ClockProc(void *userdata);
typedef struct nn_Clock {
void *userdata;
nn_ClockProc *proc;
} nn_Clock;
typedef struct nn_Context {
nn_Alloc allocator;
nn_LockManager lockManager;
nn_Clock clock;
} nn_Context;
// TODO: write a bunch of utils so this *can* work on baremetal.
#ifndef NN_BAREMETAL
nn_Alloc nn_libcAllocator();
nn_Clock nn_libcRealTime();
nn_LockManager nn_libcMutex();
nn_Context nn_libcContext();
#endif
nn_LockManager nn_noMutex();
// Values for architectures
#define NN_VALUE_INT 0
#define NN_VALUE_NUMBER 1
#define NN_VALUE_BOOL 2
#define NN_VALUE_CSTR 3
#define NN_VALUE_STR 4
#define NN_VALUE_ARRAY 5
#define NN_VALUE_TABLE 6
#define NN_VALUE_NIL 7
typedef struct nn_string {
char *data;
size_t len;
size_t refc;
nn_Alloc alloc;
} nn_string;
typedef struct nn_array {
struct nn_value *values;
size_t len;
size_t refc;
nn_Alloc alloc;
} nn_array;
typedef struct nn_object {
struct nn_pair *pairs;
size_t len;
size_t refc;
nn_Alloc alloc;
} nn_table;
typedef struct nn_value {
size_t tag;
union {
intptr_t integer;
double number;
bool boolean;
const char *cstring;
nn_string *string;
nn_array *array;
nn_table *table;
};
} nn_value;
typedef struct nn_pair {
nn_value key;
nn_value val;
} nn_pair;
// we expose the allocator because of some utilities
void *nn_alloc(nn_Alloc *alloc, size_t size);
void *nn_resize(nn_Alloc *alloc, void *memory, size_t oldSize, size_t newSize);
void nn_dealloc(nn_Alloc *alloc, void *memory, size_t size);
// Utilities, both internal and external
char *nn_strdup(nn_Alloc *alloc, const char *s);
void *nn_memdup(nn_Alloc *alloc, const void *buf, size_t len);
void nn_deallocStr(nn_Alloc *alloc, char *s);
nn_guard *nn_newGuard(nn_Context *context);
void nn_lock(nn_Context *context, nn_guard *guard);
bool nn_tryLock(nn_Context *context, nn_guard *guard);
void nn_unlock(nn_Context *context, nn_guard *guard);
void nn_deleteGuard(nn_Context *context, nn_guard *guard);
void nn_addRef(nn_refc *refc, size_t count);
void nn_incRef(nn_refc *refc);
/* Returns true if the object should be freed */
bool nn_removeRef(nn_refc *refc, size_t count);
/* Returns true if the object should be freed */
bool nn_decRef(nn_refc *refc);
bool nn_unicode_validate(const char *s);
// returned string must be nn_deallocStr()'d
char *nn_unicode_char(nn_Alloc *alloc, unsigned int *codepoints, size_t codepointCount);
// returned array must be nn_dealloc()'d
unsigned int *nn_unicode_codepoints(nn_Alloc *alloc, const char *s, size_t *len);
size_t nn_unicode_len(const char *s);
unsigned int nn_unicode_codepointAt(const char *s, size_t byteOffset);
size_t nn_unicode_codepointSize(unsigned int codepoint);
void nn_unicode_codepointToChar(char buffer[NN_MAXIMUM_UNICODE_BUFFER], unsigned int codepoint, size_t *len);
size_t nn_unicode_charWidth(unsigned int codepoint);
size_t nn_unicode_wlen(const char *s);
unsigned int nn_unicode_upperCodepoint(unsigned int codepoint);
// returned string must be nn_deallocStr()'d
char *nn_unicode_upper(nn_Alloc *alloc, const char *s);
unsigned int nn_unicode_lowerCodepoint(unsigned int codepoint);
// returned string must be nn_deallocStr()'d
char *nn_unicode_lower(nn_Alloc *alloc, const char *s);
nn_universe *nn_newUniverse(nn_Context context);
nn_Context *nn_getContext(nn_universe *universe);
nn_Alloc *nn_getAllocator(nn_universe *universe);
nn_Clock *nn_getClock(nn_universe *universe);
nn_LockManager *nn_getLockManager(nn_universe *universe);
void nn_unsafeDeleteUniverse(nn_universe *universe);
void *nn_queryUserdata(nn_universe *universe, const char *name);
void nn_storeUserdata(nn_universe *universe, const char *name, void *data);
double nn_getTime(nn_universe *universe);
nn_computer *nn_newComputer(nn_universe *universe, nn_address address, nn_architecture *arch, void *userdata, size_t memoryLimit, size_t componentLimit);
nn_universe *nn_getUniverse(nn_computer *computer);
int nn_tickComputer(nn_computer *computer);
double nn_getUptime(nn_computer *computer);
size_t nn_getComputerMemoryUsed(nn_computer *computer);
size_t nn_getComputerMemoryTotal(nn_computer *computer);
void *nn_getComputerUserData(nn_computer *computer);
void nn_addSupportedArchitecture(nn_computer *computer, nn_architecture *arch);
nn_architecture *nn_getSupportedArchitecture(nn_computer *computer, size_t idx);
nn_architecture *nn_getArchitecture(nn_computer *computer);
nn_architecture *nn_getNextArchitecture(nn_computer *computer);
void nn_setNextArchitecture(nn_computer *computer, nn_architecture *arch);
void nn_deleteComputer(nn_computer *computer);
const char *nn_pushSignal(nn_computer *computer, nn_value *values, size_t len);
nn_value nn_fetchSignalValue(nn_computer *computer, size_t index);
size_t nn_signalSize(nn_computer *computer);
void nn_popSignal(nn_computer *computer);
const char *nn_addUser(nn_computer *computer, const char *name);
void nn_deleteUser(nn_computer *computer, const char *name);
const char *nn_indexUser(nn_computer *computer, size_t idx);
bool nn_isUser(nn_computer *computer, const char *name);
void nn_setCallBudget(nn_computer *computer, double callBudget);
double nn_getCallBudget(nn_computer *computer);
void nn_callCost(nn_computer *computer, double cost);
double nn_getCallCost(nn_computer *computer);
bool nn_isOverworked(nn_computer *computer);
void nn_triggerIndirect(nn_computer *computer);
/* The memory returned can be freed with nn_free() */
char *nn_serializeProgram(nn_computer *computer, size_t *len);
void nn_deserializeProgram(nn_computer *computer, const char *memory, size_t len);
void nn_lockComputer(nn_computer *computer);
void nn_unlockComputer(nn_computer *computer);
/// This means the computer has not yet started.
#define NN_STATE_SETUP 0
/// This means the computer is running. There is no matching off-state, as the computer is
/// only off when it is deleted.
#define NN_STATE_RUNNING 1
/// This means a component's invocation could not be done due to a crucial resource being busy.
/// The sandbox should yield, then *invoke the component method again.*
#define NN_STATE_BUSY 2
/// This state occurs when a call to removeEnergy has consumed all the energy left.
/// The sandbox should yield, and the runner should shut down the computer.
/// No error is set, the sandbox can set it if it wanted to.
#define NN_STATE_BLACKOUT 3
/// This state only indicates that the runner should turn off the computer, but not due to a blackout.
/// The runner need not bring it back.
#define NN_STATE_CLOSING 4
/// This state indicates that the runner should turn off the computer, but not due to a blackout.
/// The runner should bring it back.
/// By "bring it back", we mean delete the computer, then recreate the entire state.
#define NN_STATE_REPEAT 5
/// This state indciates that the runner should turn off the computer, to switch architectures.
/// The architecture is returned by getNextArchitecture.
#define NN_STATE_SWITCH 6
/// The machine is overworked.
#define NN_STATE_OVERWORKED 7
int nn_getState(nn_computer *computer);
void nn_setState(nn_computer *computer, int state);
void nn_setEnergyInfo(nn_computer *computer, double energy, double capacity);
double nn_getEnergy(nn_computer *computer);
double nn_getMaxEnergy(nn_computer *computer);
void nn_removeEnergy(nn_computer *computer, double energy);
void nn_addEnergy(nn_computer *computer, double amount);
double nn_getTemperature(nn_computer *computer);
double nn_getThermalCoefficient(nn_computer *computer);
double nn_getRoomTemperature(nn_computer *computer);
void nn_setTemperature(nn_computer *computer, double temperature);
void nn_setTemperatureCoefficient(nn_computer *computer, double coefficient);
void nn_setRoomTemperature(nn_computer *computer, double roomTemperature);
void nn_addHeat(nn_computer *computer, double heat);
void nn_removeHeat(nn_computer *computer, double heat);
/* Checks against NN_OVERHEAT_MIN */
bool nn_isOverheating(nn_computer *computer);
// NULL if there is no error.
const char *nn_getError(nn_computer *computer);
void nn_clearError(nn_computer *computer);
void nn_setError(nn_computer *computer, const char *err);
// this version does NOT allocate a copy of err, thus err should come from the data
// segment or memory with the same lifetime as the computer. This may not be possible
// in garbage-collected languages using this API, and thus should be avoided.
// This can be used by low-level implementations of architectures such that any
// internal out-of-memory errors can be reported. The normal setError would report
// no error if allocating the copy failed, and would clear any previous error.
void nn_setCError(nn_computer *computer, const char *err);
// Component stuff
nn_component *nn_newComponent(nn_computer *computer, nn_address address, int slot, nn_componentTable *table, void *userdata);
void nn_setTmpAddress(nn_computer *computer, nn_address tmp);
nn_address nn_getComputerAddress(nn_computer *computer);
nn_address nn_getTmpAddress(nn_computer *computer);
void nn_removeComponent(nn_computer *computer, nn_address address);
void nn_destroyComponent(nn_component *component);
nn_computer *nn_getComputerOfComponent(nn_component *component);
nn_address nn_getComponentAddress(nn_component *component);
int nn_getComponentSlot(nn_component *component);
nn_componentTable *nn_getComponentTable(nn_component *component);
const char *nn_getComponentType(nn_componentTable *table);
void *nn_getComponentUserdata(nn_component *component);
nn_component *nn_findComponent(nn_computer *computer, nn_address address);
// the internal index is not the array index, but rather an index into
// an internal structure. YOU SHOULD NOT ADD OR REMOVE COMPONENTS WHILE ITERATING.
// the internalIndex SHOULD BE INITIALIZED TO 0.
// Returns NULL at the end
nn_component *nn_iterComponent(nn_computer *computer, size_t *internalIndex);
// Component VTable stuff
typedef void *nn_componentConstructor(void *tableUserdata, void *componentUserdata);
typedef void *nn_componentDestructor(void *tableUserdata, nn_component *component, void *componentUserdata);
typedef void nn_componentMethod(void *componentUserdata, void *methodUserdata, nn_component *component, nn_computer *computer);
nn_componentTable *nn_newComponentTable(nn_Alloc *alloc, const char *typeName, void *userdata, nn_componentConstructor *constructor, nn_componentDestructor *destructor);
void nn_destroyComponentTable(nn_componentTable *table);
void nn_defineMethod(nn_componentTable *table, const char *methodName, bool direct, nn_componentMethod *methodFunc, void *methodUserdata, const char *methodDoc);
const char *nn_getTableMethod(nn_componentTable *table, size_t idx, bool *outDirect);
const char *nn_methodDoc(nn_componentTable *table, const char *methodName);
// Component calling
/* Returns false if the method does not exist */
bool nn_invokeComponentMethod(nn_component *component, const char *name);
void nn_simulateBufferedIndirect(nn_component *component, double amount, double amountPerTick);
void nn_resetCall(nn_computer *computer);
void nn_addArgument(nn_computer *computer, nn_value arg);
void nn_return(nn_computer *computer, nn_value val);
nn_value nn_getArgument(nn_computer *computer, size_t idx);
nn_value nn_getReturn(nn_computer *computer, size_t idx);
size_t nn_getArgumentCount(nn_computer *computer);
size_t nn_getReturnCount(nn_computer *computer);
// Value stuff
nn_value nn_values_nil();
nn_value nn_values_integer(intptr_t integer);
nn_value nn_values_number(double num);
nn_value nn_values_boolean(bool boolean);
nn_value nn_values_cstring(const char *string);
nn_value nn_values_string(nn_Alloc *alloc, const char *string, size_t len);
nn_value nn_values_array(nn_Alloc *alloc, size_t len);
nn_value nn_values_table(nn_Alloc *alloc, size_t pairCount);
void nn_return_nil(nn_computer *computer);
void nn_return_integer(nn_computer *computer, intptr_t integer);
void nn_return_number(nn_computer *computer, double number);
void nn_return_boolean(nn_computer *computer, bool boolean);
void nn_return_cstring(nn_computer *computer, const char *cstr);
void nn_return_string(nn_computer *computer, const char *str, size_t len);
nn_value nn_return_array(nn_computer *computer, size_t len);
nn_value nn_return_table(nn_computer *computer, size_t len);
size_t nn_values_getType(nn_value val);
nn_value nn_values_retain(nn_value val);
void nn_values_drop(nn_value val);
void nn_values_set(nn_value arr, size_t idx, nn_value val);
nn_value nn_values_get(nn_value arr, size_t idx);
void nn_values_setPair(nn_value obj, size_t idx, nn_value key, nn_value val);
nn_pair nn_values_getPair(nn_value obj, size_t idx);
intptr_t nn_toInt(nn_value val);
double nn_toNumber(nn_value val);
bool nn_toBoolean(nn_value val);
const char *nn_toCString(nn_value val);
const char *nn_toString(nn_value val, size_t *len);
/*
* Computes the "packet size" of the values, using the same algorithm as OC.
* This is used by pushSignal to check the size
*/
size_t nn_measurePacketSize(nn_value *vals, size_t len);
// COMPONENTS
/* Loads the vtables for the default implementations of those components */
void nn_loadCoreComponentTables(nn_universe *universe);
// loading each component
void nn_loadEepromTable(nn_universe *universe);
void nn_loadFilesystemTable(nn_universe *universe);
void nn_loadDriveTable(nn_universe *universe);
void nn_loadScreenTable(nn_universe *universe);
void nn_loadGraphicsCardTable(nn_universe *universe);
void nn_loadKeyboardTable(nn_universe *universe);
nn_component *nn_mountKeyboard(nn_computer *computer, nn_address address, int slot);
// the helpers
// EEPROM
typedef struct nn_eepromControl {
double readHeatPerByte;
double writeHeatPerByte;
double readEnergyCostPerByte;
double writeEnergyCostPerByte;
double bytesReadPerTick;
double bytesWrittenPerTick;
} nn_eepromControl;
typedef struct nn_eeprom {
nn_refc refc;
void *userdata;
void (*deinit)(nn_component *component, void *userdata);
nn_eepromControl (*control)(nn_component *component, void *userdata);
// methods
size_t (*getSize)(nn_component *component, void *userdata);
size_t (*getDataSize)(nn_component *component, void *userdata);
void (*getLabel)(nn_component *component, void *userdata, char *buf, size_t *buflen);
size_t (*setLabel)(nn_component *component, void *userdata, const char *buf, size_t buflen);
size_t (*get)(nn_component *component, void *userdata, char *buf);
void (*set)(nn_component *component, void *userdata, const char *buf, size_t len);
int (*getData)(nn_component *component, void *userdata, char *buf);
void (*setData)(nn_component *component, void *userdata, const char *buf, size_t len);
bool (*isReadonly)(nn_component *component, void *userdata);
void (*makeReadonly)(nn_component *component, void *userdata);
} nn_eeprom;
nn_component *nn_addEeprom(nn_computer *computer, nn_address address, int slot, nn_eeprom *eeprom);
// FileSystem
typedef struct nn_filesystemControl {
int pretendChunkSize;
// speed
// used to calculate the latency of seeking a file. It will treat the file as continuous within the storage medium, which is completely
// unrealistic. Essentially, after a seek, it will check how much the file pointer was changed. If it went backwards, the drive spins
// in the opposite direction. Drives work the same way.
int pretendRPM;
double readLatencyPerChunk;
double writeLatencyPerChunk;
// these control *random* latencies that each operation will do
double randomLatencyMin;
double randomLatencyMax;
// thermals
double motorHeat; // this times how many chunks have been seeked will be the heat addres, +/- the motor heat range.
double motorHeatRange;
double writeHeatPerChunk;
// call budget
size_t readCostPerChunk;
size_t writeCostPerChunk;
size_t seekCostPerChunk;
// energy cost
double readEnergyCost;
double writeEnergyCost;
double motorEnergyCost;
} nn_filesystemControl;
typedef struct nn_filesystem {
nn_refc refc;
void *userdata;
void (*deinit)(nn_component *component, void *userdata);
nn_filesystemControl (*control)(nn_component *component, void *userdata);
void (*getLabel)(nn_component *component, void *userdata, char *buf, size_t *buflen);
size_t (*setLabel)(nn_component *component, void *userdata, const char *buf, size_t buflen);
size_t (*spaceUsed)(nn_component *component, void *userdata);
size_t (*spaceTotal)(nn_component *component, void *userdata);
bool (*isReadOnly)(nn_component *component, void *userdata);
// general operations
size_t (*size)(nn_component *component, void *userdata, const char *path);
bool (*remove)(nn_component *component, void *userdata, const char *path);
size_t (*lastModified)(nn_component *component, void *userdata, const char *path);
size_t (*rename)(nn_component *component, void *userdata, const char *from, const char *to);
bool (*exists)(nn_component *component, void *userdata, const char *path);
// directory operations
bool (*isDirectory)(nn_component *component, void *userdata, const char *path);
bool (*makeDirectory)(nn_component *component, void *userdata, const char *path);
// The returned array should be allocated with the supplied allocator.
// The strings should be null terminated. Use nn_strdup for the allocation to guarantee nn_deallocStr deallocates it correctly.
// For the array, the *exact* size of the allocation should be sizeof(char *) * (*len),
// If it is not, the behavior is undefined.
// We recommend first computing len then allocating, though if that is not doable or practical,
// consider nn_resize()ing it to the correct size to guarantee a correct deallocation.
char **(*list)(nn_Alloc *alloc, nn_component *component, void *userdata, const char *path, size_t *len);
// file operations
size_t (*open)(nn_component *component, void *userdata, const char *path, const char *mode);
bool (*close)(nn_component *component, void *userdata, int fd);
bool (*write)(nn_component *component, void *userdata, int fd, const char *buf, size_t len);
size_t (*read)(nn_component *component, void *userdata, int fd, char *buf, size_t required);
// moved is an out pointer that says how many bytes the pointer moved.
size_t (*seek)(nn_component *component, void *userdata, int fd, const char *whence, int off, int *moved);
} nn_filesystem;
nn_filesystem *nn_volatileFileSystem(size_t capacity, nn_filesystemControl *control);
nn_component *nn_addFileSystem(nn_computer *computer, nn_address address, int slot, nn_filesystem *filesystem);
// Drive
typedef struct nn_driveControl {
// Set it to 0 to disable seek latency.
int rpm;
double readLatencyPerSector;
double writeLatencyPerSector;
double randomLatencyMin;
double randomLatencyMax;
double motorHeat;
double motorHeatRange;
double writeHeatPerSector;
// These are per sector
double motorEnergyCost;
double readEnergyCost;
double writeEnergyCost;
// call budget
size_t readCostPerSector;
size_t writeCostPerSector;
size_t seekCostPerSector;
} nn_driveControl;
typedef struct nn_drive {
nn_refc refc;
void *userdata;
void (*deinit)(nn_component *component, void *userdata);
nn_driveControl (*control)(nn_component *component, void *userdata);
void (*getLabel)(nn_component *component, void *userdata, char *buf, size_t *buflen);
size_t (*setLabel)(nn_component *component, void *userdata, const char *buf, size_t buflen);
size_t (*getPlatterCount)(nn_component *component, void *userdata);
size_t (*getCapacity)(nn_component *component, void *userdata);
size_t (*getSectorSize)(nn_component *component, void *userdata);
// sectors start at 1 as per OC.
void (*readSector)(nn_component *component, void *userdata, int sector, char *buf);
void (*writeSector)(nn_component *component, void *userdata, int sector, const char *buf);
// readByte and writeByte will internally use readSector and writeSector. This is to ensure they are handled *consistently.*
// Also makes the interface less redundant
} nn_drive;
nn_drive *nn_volatileDrive(size_t capacity, size_t platterCount, nn_driveControl *control);
nn_component *nn_addDrive(nn_computer *computer, nn_address address, int slot, nn_drive *drive);
// Screens and GPUs
typedef struct nn_screen nn_screen;
typedef struct nn_scrchr_t {
unsigned int codepoint;
int fg;
int bg;
bool isFgPalette;
bool isBgPalette;
} nn_scrchr_t;
nn_screen *nn_newScreen(nn_Context *context, int maxWidth, int maxHeight, int maxDepth, int editableColors, int paletteColors);
nn_componentTable *nn_getScreenTable(nn_universe *universe);
void nn_retainScreen(nn_screen *screen);
void nn_destroyScreen(nn_screen *screen);
void nn_lockScreen(nn_screen *screen);
void nn_unlockScreen(nn_screen *screen);
void nn_getResolution(nn_screen *screen, int *width, int *height);
void nn_maxResolution(nn_screen *screen, int *width, int *height);
void nn_setResolution(nn_screen *screen, int width, int height);
void nn_getViewport(nn_screen *screen, int *width, int *height);
void nn_setViewport(nn_screen *screen, int width, int height);
void nn_getAspectRatio(nn_screen *screen, int *width, int *height);
void nn_setAspectRatio(nn_screen *screen, int width, int height);
void nn_addKeyboard(nn_screen *screen, nn_address address);
void nn_removeKeyboard(nn_screen *screen, nn_address address);
nn_address nn_getKeyboard(nn_screen *screen, size_t idx);
size_t nn_getKeyboardCount(nn_screen *screen);
void nn_setEditableColors(nn_screen *screen, int count);
int nn_getEditableColors(nn_screen *screen);
void nn_setPaletteColor(nn_screen *screen, int idx, int color);
int nn_getPaletteColor(nn_screen *screen, int idx);
int nn_getPaletteCount(nn_screen *screen);
int nn_maxDepth(nn_screen *screen);
int nn_getDepth(nn_screen *screen);
void nn_setDepth(nn_screen *screen, int depth);
const char *nn_depthName(int depth);
double nn_colorDistance(int colorA, int colorB);
int nn_mapColor(int color, int *palette, int paletteSize);
int nn_mapDepth(int color, int depth);
void nn_getStd4BitPalette(int color[16]);
void nn_getStd8BitPalette(int color[256]);
void nn_setPixel(nn_screen *screen, int x, int y, nn_scrchr_t pixel);
nn_scrchr_t nn_getPixel(nn_screen *screen, int x, int y);
bool nn_isDirty(nn_screen *screen);
void nn_setDirty(nn_screen *screen, bool dirty);
bool nn_isPrecise(nn_screen *screen);
void nn_setPrecise(nn_screen *screen, bool precise);
bool nn_isTouchModeInverted(nn_screen *screen);
void nn_setTouchModeInverted(nn_screen *screen, bool touchModeInverted);
bool nn_isOn(nn_screen *buffer);
void nn_setOn(nn_screen *buffer, bool on);
nn_component *nn_addScreen(nn_computer *computer, nn_address address, int slot, nn_screen *screen);
typedef struct nn_gpuControl {
// VRAM Buffers
int totalVRAM;
// Calls per tick, only applicable to screens
double screenCopyPerTick;
double screenFillPerTick;
double screenSetsPerTick;
double screenColorChangesPerTick;
double bitbltPerTick; // for bitblit
// Heat
double heatPerPixelChange;
double heatPerPixelReset;
double heatPerVRAMChange;
// Energy
double energyPerPixelChange;
double energyPerPixelReset;
double energyPerVRAMChange;
} nn_gpuControl;
// the control is COPIED.
nn_component *nn_addGPU(nn_computer *computer, nn_address address, int slot, nn_gpuControl *control);
#ifdef __cplusplus
}
#endif
#endif