2025-07-04 18:22:17 +02:00

475 lines
18 KiB
C

#include "../neonucleus.h"
#include "screen.h"
#include <stdio.h>
#include <string.h>
typedef struct nni_gpu {
nn_Alloc alloc;
nn_screen *currentScreen;
nn_address screenAddress;
nn_gpuControl ctrl;
int currentFg;
int currentBg;
bool isFgPalette;
bool isBgPalette;
// TODO: think about buffers and stuff
} nni_gpu;
bool nni_samePixel(nn_scrchr_t a, nn_scrchr_t b) {
return
a.codepoint == b.codepoint &&
a.fg == b.fg &&
a.bg == b.bg &&
a.isFgPalette == b.isFgPalette &&
a.isBgPalette == b.isBgPalette
;
}
bool nni_inBounds(nni_gpu *gpu, int x, int y) {
if(gpu->currentScreen == NULL) return false;
return
x >= 0 &&
y >= 0 &&
x < gpu->currentScreen->width &&
y < gpu->currentScreen->height &&
true;
}
nni_gpu *nni_newGPU(nn_Alloc *alloc, nn_gpuControl *ctrl) {
nni_gpu *gpu = nn_alloc(alloc, sizeof(nni_gpu));
if(gpu == NULL) return NULL;
gpu->alloc = *alloc;
gpu->currentScreen = NULL;
gpu->screenAddress = NULL;
gpu->ctrl = *ctrl;
gpu->currentFg = 0xFFFFFF;
gpu->currentBg = 0x000000;
gpu->isFgPalette = false;
gpu->isBgPalette = false;
return gpu;
}
void nni_gpuDeinit(nni_gpu *gpu) {
if(gpu->currentScreen != NULL) {
nn_destroyScreen(gpu->currentScreen);
}
nn_Alloc a = gpu->alloc;
if(gpu->screenAddress != NULL) {
nn_deallocStr(&a, gpu->screenAddress);
}
nn_dealloc(&a, gpu, sizeof(nni_gpu));
}
nn_scrchr_t nni_gpu_makePixel(nni_gpu *gpu, const char *s) {
return (nn_scrchr_t) {
.codepoint = nn_unicode_codepointAt(s, 0),
.fg = gpu->currentFg,
.bg = gpu->currentBg,
.isFgPalette = gpu->isFgPalette,
.isBgPalette = gpu->isBgPalette,
};
}
void nni_gpu_bind(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
nn_value argVal = nn_getArgument(computer, 0);
nn_value resetVal = nn_getArgument(computer, 1);
const char *addr = nn_toCString(argVal);
if(addr == NULL) {
nn_setCError(computer, "bad argument #1 (address expected)");
return;
}
bool reset = false;
if(resetVal.tag == NN_VALUE_BOOL) reset = nn_toBoolean(resetVal);
nn_component *c = nn_findComponent(computer, (nn_address)addr);
if(c == NULL) {
nn_setCError(computer, "no such screen");
return;
}
nn_componentTable *supportedTable = nn_getScreenTable(nn_getUniverse(computer));
if(supportedTable != nn_getComponentTable(c)) {
nn_setCError(computer, "incompatible screen");
return;
}
nn_screen *screen = nn_getComponentUserdata(c);
nn_retainScreen(screen);
if(gpu->currentScreen != NULL) nn_destroyScreen(gpu->currentScreen);
gpu->currentScreen = screen;
if(reset) {
for(size_t i = 0; i < screen->width; i++) {
for(size_t j = 0; j < screen->height; j++) {
nn_setPixel(screen, i, j, nni_gpu_makePixel(gpu, " "));
}
}
size_t area = screen->width * screen->height;
nn_addHeat(computer, gpu->ctrl.heatPerPixelReset * area);
nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenFillPerTick);
nn_removeEnergy(computer, gpu->ctrl.energyPerPixelReset * area);
}
gpu->currentScreen = screen;
if(gpu->screenAddress != NULL) {
nn_deallocStr(&gpu->alloc, gpu->screenAddress);
}
gpu->screenAddress = nn_strdup(&gpu->alloc, addr);
nn_return(computer, nn_values_boolean(true));
}
void nni_gpu_set(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int x = nn_toInt(nn_getArgument(computer, 0)) - 1;
int y = nn_toInt(nn_getArgument(computer, 1)) - 1;
const char *s = nn_toCString(nn_getArgument(computer, 2));
bool isVertical = nn_toBoolean(nn_getArgument(computer, 3));
if(s == NULL) {
nn_setCError(computer, "bad argument #3 (string expected in set)");
return;
}
if(!nn_unicode_validate(s)) {
nn_setCError(computer, "invalid utf-8");
return;
}
int current = 0;
int len = 0;
while(s[current] != 0) {
int codepoint = nn_unicode_codepointAt(s, current);
nn_setPixel(gpu->currentScreen, x, y, nni_gpu_makePixel(gpu, s + current));
if(isVertical) {
y++;
} else {
x++;
}
current += nn_unicode_codepointSize(codepoint);
len++;
}
nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenSetsPerTick);
}
void nni_gpu_get(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->screenAddress == NULL) return;
int x = nn_toInt(nn_getArgument(computer, 0)) - 1;
int y = nn_toInt(nn_getArgument(computer, 1)) - 1;
nn_scrchr_t pxl = nn_getPixel(gpu->currentScreen, x, y);
size_t l;
char chr[NN_MAXIMUM_UNICODE_BUFFER];
nn_unicode_codepointToChar(chr, pxl.codepoint, &l);
// TODO: gosh darn palettes
nn_return(computer, nn_values_cstring(chr));
nn_return(computer, nn_values_integer(pxl.fg));
nn_return(computer, nn_values_integer(pxl.bg));
}
void nni_gpu_getScreen(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->screenAddress == NULL) return;
nn_return_string(computer, gpu->screenAddress, strlen(gpu->screenAddress));
}
void nni_gpu_maxResolution(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int w, h;
nn_maxResolution(gpu->currentScreen, &w, &h);
nn_return(computer, nn_values_integer(w));
nn_return(computer, nn_values_integer(h));
}
void nni_gpu_getResolution(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int w, h;
nn_getResolution(gpu->currentScreen, &w, &h);
nn_return(computer, nn_values_integer(w));
nn_return(computer, nn_values_integer(h));
}
void nni_gpu_setResolution(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int mw, mh;
nn_maxResolution(gpu->currentScreen, &mw, &mh);
int lw, lh;
nn_getResolution(gpu->currentScreen, &lw, &lh);
int w = nn_toInt(nn_getArgument(computer, 0));
int h = nn_toInt(nn_getArgument(computer, 1));
bool changed = w != lw || h != lh;
if(w <= 0) w = 1;
if(h <= 0) h = 1;
if(w > mw) w = mw;
if(h > mh) h = mh;
nn_setResolution(gpu->currentScreen, w, h);
nn_setViewport(gpu->currentScreen, w, h);
nn_return(computer, nn_values_boolean(changed));
nn_value signalShit[] = {
nn_values_cstring("screen_resized"),
nn_values_cstring(gpu->screenAddress),
nn_values_integer(w),
nn_values_integer(h),
};
nn_pushSignal(computer, signalShit, 4);
}
void nni_gpu_setBackground(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int color = nn_toInt(nn_getArgument(computer, 0));
bool isPalette = nn_toBoolean(nn_getArgument(computer, 1));
if(isPalette && (color < 0 || color >= gpu->currentScreen->paletteColors)) {
nn_setCError(computer, "invalid palette index");
return;
}
int old = gpu->currentBg;
int idx = -1;
if(gpu->isBgPalette) {
idx = old;
old = gpu->currentScreen->palette[old];
}
gpu->currentBg = color;
gpu->isBgPalette = isPalette;
nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenColorChangesPerTick);
nn_return(computer, nn_values_integer(old));
if(idx != -1) {
nn_return(computer, nn_values_integer(idx));
}
}
void nni_gpu_getBackground(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
nn_return(computer, nn_values_integer(gpu->currentBg));
}
void nni_gpu_setForeground(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int color = nn_toInt(nn_getArgument(computer, 0));
bool isPalette = nn_toBoolean(nn_getArgument(computer, 1));
if(isPalette && (color < 0 || color >= gpu->currentScreen->paletteColors)) {
nn_setCError(computer, "invalid palette index");
return;
}
int old = gpu->currentFg;
int idx = -1;
if(gpu->isFgPalette) {
idx = old;
old = gpu->currentScreen->palette[old];
}
gpu->currentFg = color;
gpu->isFgPalette = isPalette;
nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenColorChangesPerTick);
nn_return(computer, nn_values_integer(old));
if(idx != -1) {
nn_return(computer, nn_values_integer(idx));
}
}
void nni_gpu_getForeground(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
nn_return(computer, nn_values_integer(gpu->currentFg));
}
void nni_gpu_fill(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int x = nn_toInt(nn_getArgument(computer, 0)) - 1;
int y = nn_toInt(nn_getArgument(computer, 1)) - 1;
int w = nn_toInt(nn_getArgument(computer, 2));
int h = nn_toInt(nn_getArgument(computer, 3));
const char *s = nn_toCString(nn_getArgument(computer, 4));
if(s == NULL) {
nn_setCError(computer, "bad argument #5 (character expected)");
return;
}
if(!nn_unicode_validate(s)) {
nn_setCError(computer, "invalid utf-8");
return;
}
int codepoint = nn_unicode_codepointAt(s, 0);
// prevent DoS
if(x < 0) x = 0;
if(y < 0) y = 0;
if(w > gpu->currentScreen->width - x) w = gpu->currentScreen->width - x;
if(h > gpu->currentScreen->height - y) h = gpu->currentScreen->height - y;
int changes = 0, clears = 0;
nn_scrchr_t new = nni_gpu_makePixel(gpu, s);
for(int cx = x; cx < x + w; cx++) {
for(int cy = y; cy < y + h; cy++) {
nn_scrchr_t old = nn_getPixel(gpu->currentScreen, cx, cy);
if(!nni_samePixel(old, new)) {
nn_setPixel(gpu->currentScreen, cx, cy, new);
if(codepoint == ' ')
clears++;
else changes++;
}
}
}
nn_addHeat(computer, gpu->ctrl.heatPerPixelChange * changes);
nn_removeEnergy(computer, gpu->ctrl.energyPerPixelChange * changes);
nn_addHeat(computer, gpu->ctrl.heatPerPixelReset * clears);
nn_removeEnergy(computer, gpu->ctrl.energyPerPixelReset * clears);
nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenFillPerTick);
nn_return(computer, nn_values_boolean(true));
}
void nni_gpu_copy(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int x = nn_toInt(nn_getArgument(computer, 0)) - 1;
int y = nn_toInt(nn_getArgument(computer, 1)) - 1;
int w = nn_toInt(nn_getArgument(computer, 2));
int h = nn_toInt(nn_getArgument(computer, 3));
int tx = nn_toInt(nn_getArgument(computer, 4));
int ty = nn_toInt(nn_getArgument(computer, 5));
// prevent DoS
if(x < 0) x = 0;
if(y < 0) y = 0;
if(w > gpu->currentScreen->width - x) w = gpu->currentScreen->width - x;
if(h > gpu->currentScreen->height - y) y = gpu->currentScreen->height - y;
int changes = 0, clears = 0;
nn_scrchr_t *tmpBuffer = nn_alloc(&gpu->alloc, sizeof(nn_scrchr_t) * w * h);
if(tmpBuffer == NULL) {
nn_setCError(computer, "out of memory");
return;
}
for(int cx = x; cx < x + w; cx++) {
for(int cy = y; cy < y + h; cy++) {
int ox = cx - x;
int oy = cy - y;
nn_scrchr_t src = nn_getPixel(gpu->currentScreen, cx, cy);
nn_scrchr_t old = nn_getPixel(gpu->currentScreen, cx + tx, cy + ty);
tmpBuffer[ox + oy * w] = src;
if(!nni_samePixel(old, src)) {
if(src.codepoint == ' ')
clears++;
else changes++;
}
}
}
for(int ox = 0; ox < w; ox++) {
for(int oy = 0; oy < h; oy++) {
nn_scrchr_t p = tmpBuffer[ox + oy * w];
nn_setPixel(gpu->currentScreen, ox + x + tx, oy + y + ty, p);
}
}
nn_dealloc(&gpu->alloc, tmpBuffer, sizeof(nn_scrchr_t) * w * h);
nn_addHeat(computer, gpu->ctrl.heatPerPixelChange * changes);
nn_removeEnergy(computer, gpu->ctrl.energyPerPixelChange * changes);
nn_addHeat(computer, gpu->ctrl.heatPerPixelReset * clears);
nn_removeEnergy(computer, gpu->ctrl.energyPerPixelReset * clears);
nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenCopyPerTick);
nn_return(computer, nn_values_boolean(true));
}
void nni_gpu_getViewport(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
int w, h;
nn_getViewport(gpu->currentScreen, &w, &h);
nn_return(computer, nn_values_integer(w));
nn_return(computer, nn_values_integer(h));
}
void nni_gpu_getDepth(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
nn_return(computer, nn_values_integer(gpu->currentScreen->depth));
}
const char *nn_depthName(int depth) {
if(depth == 1) return "OneBit";
if(depth == 4) return "FourBit";
if(depth == 8) return "EightBit";
if(depth == 16) return "SixteenBit";
if(depth == 24) return "TwentyFourBit";
return NULL;
}
void nni_gpu_setDepth(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
int depth = nn_toInt(nn_getArgument(computer, 0));
int maxDepth = nn_maxDepth(gpu->currentScreen);
if(nn_depthName(depth) == NULL) {
nn_setCError(computer, "invalid depth");
return;
}
if(depth > maxDepth) {
nn_setCError(computer, "depth out of range");
return;
}
int old = nn_getDepth(gpu->currentScreen);
nn_setDepth(gpu->currentScreen, depth);
nn_return_cstring(computer, nn_depthName(depth));
}
void nni_gpu_maxDepth(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
if(gpu->currentScreen == NULL) return;
nn_return(computer, nn_values_integer(gpu->currentScreen->maxDepth));
}
void nn_loadGraphicsCardTable(nn_universe *universe) {
nn_componentTable *gpuTable = nn_newComponentTable(nn_getAllocator(universe), "gpu", NULL, NULL, (void *)nni_gpuDeinit);
nn_storeUserdata(universe, "NN:GPU", gpuTable);
nn_defineMethod(gpuTable, "bind", false, (void *)nni_gpu_bind, NULL, "bind(addr: string[, reset: boolean = false]): boolean - Bind a GPU to a screen. Very expensive. If reset is true, it will clear the screen.");
nn_defineMethod(gpuTable, "getScreen", true, (void *)nni_gpu_getScreen, NULL, "getScreen(): string");
nn_defineMethod(gpuTable, "set", true, (void *)nni_gpu_set, NULL, "set(x: integer, y: integer, text: string[, vertical: boolean = false]) - Modifies the screen at a specific x or y. If vertical is false, it will display it horizontally. If it is true, it will display it vertically.");
nn_defineMethod(gpuTable, "get", true, (void *)nni_gpu_get, NULL, "get(x: integer, y: integer): string, integer, integer, integer?, integer? - Returns the character, foreground color, background color, foreground palette index (if applicable), background palette index (if applicable) of a pixel");
nn_defineMethod(gpuTable, "maxResolution", true, (void *)nni_gpu_maxResolution, NULL, "maxResolution(): integer, integer - Gets the maximum resolution supported by the bound screen.");
nn_defineMethod(gpuTable, "getResolution", true, (void *)nni_gpu_getResolution, NULL, "getResolution(): integer, integer - Gets the current resolution of the bound screen.");
nn_defineMethod(gpuTable, "setResolution", true, (void *)nni_gpu_setResolution, NULL, "maxResolution(): integer, integer - Changes the resolution of the bound screen.");
nn_defineMethod(gpuTable, "setBackground", true, (void *)nni_gpu_setBackground, NULL, "setBackground(color: integer, isPalette: boolean): integer, integer? - Sets the current background color. Returns the old one and palette index if applicable.");
nn_defineMethod(gpuTable, "setForeground", true, (void *)nni_gpu_setForeground, NULL, "setForeground(color: integer, isPalette: boolean): integer, integer? - Sets the current foreground color. Returns the old one and palette index if applicable.");
nn_defineMethod(gpuTable, "getBackground", true, (void *)nni_gpu_getBackground, NULL, "setBackground(color: integer, isPalette: boolean): integer, integer? - Sets the current background color. Returns the old one and palette index if applicable.");
nn_defineMethod(gpuTable, "getForeground", true, (void *)nni_gpu_getForeground, NULL, "setForeground(color: integer, isPalette: boolean): integer, integer? - Sets the current foreground color. Returns the old one and palette index if applicable.");
nn_defineMethod(gpuTable, "getDepth", true, (void *)nni_gpu_getDepth, NULL, "getDepth(): number - The currently set color depth of the screen, in bits. Can be 1, 4 or 8.");
nn_defineMethod(gpuTable, "setDepth", true, (void *)nni_gpu_setDepth, NULL, "setDepth(depth: integer): string - Changes the screen depth. Valid values can be 1, 4, 8, 16 or 24, however check maxDepth for the maximum supported value of the screen. Using a depth higher than what is supported by the screen will error. Returns the name of the new depth.");
nn_defineMethod(gpuTable, "fill", true, (void *)nni_gpu_fill, NULL, "fill(x: integer, y: integer, w: integer, h: integer, s: string)");
nn_defineMethod(gpuTable, "copy", true, (void *)nni_gpu_copy, NULL, "copy(x: integer, y: integer, w: integer, h: integer, tx: integer, ty: integer) - Copies stuff");
nn_defineMethod(gpuTable, "getViewport", true, (void *)nni_gpu_getViewport, NULL, "getViewport(): integer, integer - Gets the current viewport resolution");
}
nn_component *nn_addGPU(nn_computer *computer, nn_address address, int slot, nn_gpuControl *control) {
nn_componentTable *gpuTable = nn_queryUserdata(nn_getUniverse(computer), "NN:GPU");
nni_gpu *gpu = nni_newGPU(nn_getAllocator(nn_getUniverse(computer)), control);
if(gpu == NULL) {
return NULL;
}
return nn_newComponent(computer, address, slot, gpuTable, gpu);
}