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big progress
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5
TODO.md
5
TODO.md
@ -1,8 +1,8 @@
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# Parity with Vanilla OC (only the stuff that makes sense for an emulator)
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- get rid of nn_busySleep
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- rework literally all the costs to just be heat and amount per tick
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- change more methods to be direct but with buffered indirects.
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- change more methods to be direct but with buffered indirects
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- complete the GPU implementation (screen buffers and missing methods)
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- `computer` component
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- `modem` component
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- `tunnel` component
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@ -10,6 +10,7 @@
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- `redstone` component
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- `hologram` component
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- `internet` component
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- use dynamic arrays for signals
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# Bugfixes
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@ -107,9 +107,9 @@ void nni_gpu_bind(nni_gpu *gpu, void *_, nn_component *component, nn_computer *c
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}
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}
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size_t area = screen->width * screen->height;
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nn_addHeat(computer, gpu->ctrl.pixelResetHeat * area);
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nn_callCost(computer, gpu->ctrl.pixelResetCost * area);
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nn_removeEnergy(computer, gpu->ctrl.pixelResetEnergy * area);
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nn_addHeat(computer, gpu->ctrl.heatPerPixelReset * area);
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nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenFillPerTick);
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nn_removeEnergy(computer, gpu->ctrl.energyPerPixelReset * area);
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}
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gpu->currentScreen = screen;
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@ -118,10 +118,6 @@ void nni_gpu_bind(nni_gpu *gpu, void *_, nn_component *component, nn_computer *c
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}
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gpu->screenAddress = nn_strdup(&gpu->alloc, addr);
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nn_addHeat(computer, gpu->ctrl.bindHeat);
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nn_callCost(computer, gpu->ctrl.bindCost);
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nn_removeEnergy(computer, gpu->ctrl.bindEnergy);
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nn_return(computer, nn_values_boolean(true));
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}
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@ -143,6 +139,7 @@ void nni_gpu_set(nni_gpu *gpu, void *_, nn_component *component, nn_computer *co
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}
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int current = 0;
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int len = 0;
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while(s[current] != 0) {
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int codepoint = nn_unicode_codepointAt(s, current);
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nn_setPixel(gpu->currentScreen, x, y, nni_gpu_makePixel(gpu, s + current));
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@ -152,7 +149,10 @@ void nni_gpu_set(nni_gpu *gpu, void *_, nn_component *component, nn_computer *co
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x++;
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}
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current += nn_unicode_codepointSize(codepoint);
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len++;
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}
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nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenSetsPerTick);
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}
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void nni_gpu_get(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
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@ -243,9 +243,7 @@ void nni_gpu_setBackground(nni_gpu *gpu, void *_, nn_component *component, nn_co
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gpu->currentBg = color;
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gpu->isBgPalette = isPalette;
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nn_addHeat(computer, gpu->ctrl.colorChangeHeat);
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nn_callCost(computer, gpu->ctrl.colorChangeCost);
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nn_removeEnergy(computer, gpu->ctrl.colorChangeEnergy);
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nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenColorChangesPerTick);
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nn_return(computer, nn_values_integer(old));
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if(idx != -1) {
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@ -277,9 +275,7 @@ void nni_gpu_setForeground(nni_gpu *gpu, void *_, nn_component *component, nn_co
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gpu->currentFg = color;
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gpu->isFgPalette = isPalette;
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nn_addHeat(computer, gpu->ctrl.colorChangeHeat);
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nn_callCost(computer, gpu->ctrl.colorChangeCost);
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nn_removeEnergy(computer, gpu->ctrl.colorChangeEnergy);
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nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenColorChangesPerTick);
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nn_return(computer, nn_values_integer(old));
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if(idx != -1) {
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@ -331,13 +327,13 @@ void nni_gpu_fill(nni_gpu *gpu, void *_, nn_component *component, nn_computer *c
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}
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}
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nn_addHeat(computer, gpu->ctrl.pixelChangeHeat * changes);
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nn_callCost(computer, gpu->ctrl.pixelChangeCost * changes);
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nn_removeEnergy(computer, gpu->ctrl.pixelChangeEnergy * changes);
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nn_addHeat(computer, gpu->ctrl.heatPerPixelChange * changes);
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nn_removeEnergy(computer, gpu->ctrl.energyPerPixelChange * changes);
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nn_addHeat(computer, gpu->ctrl.pixelChangeHeat * clears);
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nn_callCost(computer, gpu->ctrl.pixelChangeCost * clears);
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nn_removeEnergy(computer, gpu->ctrl.pixelChangeEnergy * clears);
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nn_addHeat(computer, gpu->ctrl.heatPerPixelReset * clears);
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nn_removeEnergy(computer, gpu->ctrl.energyPerPixelReset * clears);
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nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenFillPerTick);
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nn_return(computer, nn_values_boolean(true));
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}
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@ -388,14 +384,14 @@ void nni_gpu_copy(nni_gpu *gpu, void *_, nn_component *component, nn_computer *c
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}
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nn_dealloc(&gpu->alloc, tmpBuffer, sizeof(nn_scrchr_t) * w * h);
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nn_addHeat(computer, gpu->ctrl.pixelChangeHeat * changes);
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nn_callCost(computer, gpu->ctrl.pixelChangeCost * changes);
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nn_removeEnergy(computer, gpu->ctrl.pixelChangeEnergy * changes);
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nn_addHeat(computer, gpu->ctrl.pixelChangeHeat * clears);
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nn_callCost(computer, gpu->ctrl.pixelChangeCost * clears);
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nn_removeEnergy(computer, gpu->ctrl.pixelChangeEnergy * clears);
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nn_addHeat(computer, gpu->ctrl.heatPerPixelChange * changes);
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nn_removeEnergy(computer, gpu->ctrl.energyPerPixelChange * changes);
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nn_addHeat(computer, gpu->ctrl.heatPerPixelReset * clears);
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nn_removeEnergy(computer, gpu->ctrl.energyPerPixelReset * clears);
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nn_simulateBufferedIndirect(component, 1, gpu->ctrl.screenCopyPerTick);
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nn_return(computer, nn_values_boolean(true));
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}
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@ -407,7 +403,43 @@ void nni_gpu_getViewport(nni_gpu *gpu, void *_, nn_component *component, nn_comp
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nn_return(computer, nn_values_integer(h));
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}
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void nni_gpu_getDepth(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
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nn_return(computer, nn_values_integer(8));
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if(gpu->currentScreen == NULL) return;
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nn_return(computer, nn_values_integer(gpu->currentScreen->depth));
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}
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const char *nn_depthName(int depth) {
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if(depth == 1) return "OneBit";
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if(depth == 4) return "FourBit";
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if(depth == 8) return "EightBit";
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if(depth == 16) return "SixteenBit";
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if(depth == 24) return "TwentyFourBit";
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return NULL;
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}
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void nni_gpu_setDepth(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
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if(gpu->currentScreen == NULL) return;
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int depth = nn_toInt(nn_getArgument(computer, 0));
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int maxDepth = nn_maxDepth(gpu->currentScreen);
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if(nn_depthName(depth) == NULL) {
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nn_setCError(computer, "invalid depth");
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return;
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}
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if(depth > maxDepth) {
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nn_setCError(computer, "depth out of range");
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return;
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}
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int old = nn_getDepth(gpu->currentScreen);
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nn_setDepth(gpu->currentScreen, depth);
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nn_return_cstring(computer, nn_depthName(depth));
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}
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void nni_gpu_maxDepth(nni_gpu *gpu, void *_, nn_component *component, nn_computer *computer) {
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if(gpu->currentScreen == NULL) return;
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nn_return(computer, nn_values_integer(gpu->currentScreen->maxDepth));
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}
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void nn_loadGraphicsCardTable(nn_universe *universe) {
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@ -416,8 +448,8 @@ void nn_loadGraphicsCardTable(nn_universe *universe) {
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nn_defineMethod(gpuTable, "bind", false, (void *)nni_gpu_bind, NULL, "bind(addr: string[, reset: boolean = false]): boolean - Bind a GPU to a screen. Very expensive. If reset is true, it will clear the screen.");
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nn_defineMethod(gpuTable, "getScreen", true, (void *)nni_gpu_getScreen, NULL, "getScreen(): string");
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nn_defineMethod(gpuTable, "set", false, (void *)nni_gpu_set, NULL, "set(x: integer, y: integer, text: string[, vertical: boolean = false]) - Modifies the screen at a specific x or y. If vertical is false, it will display it horizontally. If it is true, it will display it vertically.");
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nn_defineMethod(gpuTable, "get", false, (void *)nni_gpu_get, NULL, "get(x: integer, y: integer): string, integer, integer, integer?, integer? - Returns the character, foreground color, background color, foreground palette index (if applicable), background palette index (if applicable) of a pixel");
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nn_defineMethod(gpuTable, "set", true, (void *)nni_gpu_set, NULL, "set(x: integer, y: integer, text: string[, vertical: boolean = false]) - Modifies the screen at a specific x or y. If vertical is false, it will display it horizontally. If it is true, it will display it vertically.");
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nn_defineMethod(gpuTable, "get", true, (void *)nni_gpu_get, NULL, "get(x: integer, y: integer): string, integer, integer, integer?, integer? - Returns the character, foreground color, background color, foreground palette index (if applicable), background palette index (if applicable) of a pixel");
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nn_defineMethod(gpuTable, "maxResolution", true, (void *)nni_gpu_maxResolution, NULL, "maxResolution(): integer, integer - Gets the maximum resolution supported by the bound screen.");
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nn_defineMethod(gpuTable, "getResolution", true, (void *)nni_gpu_getResolution, NULL, "getResolution(): integer, integer - Gets the current resolution of the bound screen.");
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nn_defineMethod(gpuTable, "setResolution", true, (void *)nni_gpu_setResolution, NULL, "maxResolution(): integer, integer - Changes the resolution of the bound screen.");
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@ -425,7 +457,8 @@ void nn_loadGraphicsCardTable(nn_universe *universe) {
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nn_defineMethod(gpuTable, "setForeground", true, (void *)nni_gpu_setForeground, NULL, "setForeground(color: integer, isPalette: boolean): integer, integer? - Sets the current foreground color. Returns the old one and palette index if applicable.");
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nn_defineMethod(gpuTable, "getBackground", true, (void *)nni_gpu_getBackground, NULL, "setBackground(color: integer, isPalette: boolean): integer, integer? - Sets the current background color. Returns the old one and palette index if applicable.");
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nn_defineMethod(gpuTable, "getForeground", true, (void *)nni_gpu_getForeground, NULL, "setForeground(color: integer, isPalette: boolean): integer, integer? - Sets the current foreground color. Returns the old one and palette index if applicable.");
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nn_defineMethod(gpuTable, "getDepth", true, (void *)nni_gpu_getDepth, NULL, "getDepth(): number - The currently set color depth of the GPU/screen, in bits. Can be 1, 4 or 8.");
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nn_defineMethod(gpuTable, "getDepth", true, (void *)nni_gpu_getDepth, NULL, "getDepth(): number - The currently set color depth of the screen, in bits. Can be 1, 4 or 8.");
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nn_defineMethod(gpuTable, "setDepth", true, (void *)nni_gpu_setDepth, NULL, "setDepth(depth: integer): string - Changes the screen depth. Valid values can be 1, 4, 8, 16 or 24, however check maxDepth for the maximum supported value of the screen. Using a depth higher than what is supported by the screen will error. Returns the name of the new depth.");
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nn_defineMethod(gpuTable, "fill", true, (void *)nni_gpu_fill, NULL, "fill(x: integer, y: integer, w: integer, h: integer, s: string)");
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nn_defineMethod(gpuTable, "copy", true, (void *)nni_gpu_copy, NULL, "copy(x: integer, y: integer, w: integer, h: integer, tx: integer, ty: integer) - Copies stuff");
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nn_defineMethod(gpuTable, "getViewport", true, (void *)nni_gpu_getViewport, NULL, "getViewport(): integer, integer - Gets the current viewport resolution");
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@ -239,3 +239,74 @@ nn_component *nn_addScreen(nn_computer *computer, nn_address address, int slot,
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nn_componentTable *screenTable = nn_queryUserdata(nn_getUniverse(computer), "NN:SCREEN");
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return nn_newComponent(computer, address, slot, screenTable, screen);
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}
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void nn_getStd4BitPalette(int color[16]) {
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color[0] = 0xFFF9FE; // white
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color[1] = 0xF9801D; // orange
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color[2] = 0xC74EBD; // magenta
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color[3] = 0x3AB3DA; // lightblue
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color[4] = 0xFED83D; // yellow
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color[5] = 0x80C71F; // lime
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color[6] = 0xF38BAA; // pink
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color[7] = 0x474F52; // gray
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color[8] = 0x9D9D97; // silver
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color[9] = 0x169C9C; // cyan
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color[10] = 0x8932B8; // purple
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color[11] = 0x3C44AA; // blue
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color[12] = 0x835432; // brown
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color[13] = 0x5E7C16; // green
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color[14] = 0xB02E26; // red
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color[15] = 0x1D1D21; // black
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}
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void nn_getStd8BitPalette(int color[256]) {
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// source: https://ocdoc.cil.li/component:gpu
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int reds[6] = {0x00, 0x33, 0x66, 0x99, 0xCC, 0xFF};
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int greens[8] = {0x00, 0x24, 0x49, 0x6D, 0x92, 0xB6, 0xDB, 0xFF};
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int blues[5] = {0x00, 0x40, 0x80, 0xC0, 0xFF};
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for(int r = 0; r < 6; r++) {
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for(int g = 0; g < 8; g++) {
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for(int b = 0; b < 5; b++) {
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int i = r * 8 * 5 + g * 5 + b;
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color[i] = (reds[r] << 16) | (greens[g] << 8) | (blues[b]);
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}
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}
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}
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// TODO: turn into an algorithm
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color[240] = 0x0F0F0F;
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color[241] = 0x1E1E1E;
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color[242] = 0x2D2D2D;
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color[243] = 0x3C3C3C;
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color[244] = 0x4B4B4B;
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color[245] = 0x5A5A5A;
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color[246] = 0x696969;
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color[247] = 0x787878;
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color[248] = 0x878787;
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color[249] = 0x969696;
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color[250] = 0xA5A5A5;
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color[251] = 0xB4B4B4;
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color[252] = 0xC3C3C3;
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color[253] = 0xD2D2D2;
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color[254] = 0xE1E1E1;
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color[255] = 0xF0F0F0;
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}
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int nn_mapDepth(int color, int depth) {
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if(depth == 1) {
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if(color == 0) return 0;
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return 0xFFFFFF;
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}
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if(depth == 4) {
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int palette[16];
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nn_getStd4BitPalette(palette);
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return nn_mapColor(color, palette, 16);
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}
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if(depth == 8) {
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int palette[256];
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nn_getStd8BitPalette(palette);
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return nn_mapColor(color, palette, 256);
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}
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return color;
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}
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@ -597,31 +597,21 @@ int main() {
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nn_mountKeyboard(computer, "shitty keyboard", 2);
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nn_addScreen(computer, "Main Screen", 2, s);
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// somewhat matches tier 3 in OC in terms of perTick
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nn_gpuControl gpuCtrl = {
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.maxWidth = 240,
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.maxHeight = 80,
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.maxDepth = 16,
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.totalVRAM = 16*1024,
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.screenCopyPerTick = 4,
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.screenFillPerTick = 8,
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.screenSetsPerTick = 16,
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.screenColorChangesPerTick = 8,
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.totalVRAM = 32*1024,
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.vramByteChangeCost = 0,
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.vramByteChangeEnergy = 0,
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.vramByteChangeHeat = 0,
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.vramByteChangeLatency = 0,
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.heatPerPixelChange = 0.0005,
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.heatPerPixelReset = 0.0001,
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.heatPerVRAMChange = 0.000015,
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.pixelChangeCost = 0,
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.pixelChangeEnergy = 0,
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.pixelChangeHeat = 0,
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.pixelChangeLatency = 0,
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.pixelResetCost = 0,
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.pixelResetEnergy = 0,
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.pixelResetHeat = 0,
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.pixelResetLatency = 0,
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.colorChangeLatency = 0,
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.colorChangeCost = 0,
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.colorChangeEnergy = 0,
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.colorChangeHeat = 0,
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.energyPerPixelChange = 0.05,
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.energyPerPixelReset = 0.01,
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.energyPerVRAMChange = 0.0015,
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};
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nn_addGPU(computer, "RTX 6090", 3, &gpuCtrl);
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@ -736,13 +726,15 @@ render:
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float spacing = (float)pixelHeight/10;
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int pixelWidth = MeasureTextEx(unscii, "A", pixelHeight, spacing).x;
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int depth = nn_getDepth(s);
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for(size_t x = 0; x < scrW; x++) {
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for(size_t y = 0; y < scrH; y++) {
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nn_scrchr_t p = nn_getPixel(s, x, y);
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// fuck palettes
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Color fgColor = ne_processColor(p.fg);
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Color bgColor = ne_processColor(p.bg);
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Color fgColor = ne_processColor(nn_mapDepth(p.fg, depth));
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Color bgColor = ne_processColor(nn_mapDepth(p.bg, depth));
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DrawRectangle(x * pixelWidth, y * pixelHeight, pixelWidth, pixelHeight, bgColor);
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DrawTextCodepoint(unscii, p.codepoint, (Vector2) {x * pixelWidth, y * pixelHeight}, pixelHeight - 5, fgColor);
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}
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@ -620,6 +620,14 @@ int nn_getPaletteCount(nn_screen *screen);
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int nn_maxDepth(nn_screen *screen);
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int nn_getDepth(nn_screen *screen);
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void nn_setDepth(nn_screen *screen, int depth);
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const char *nn_depthName(int depth);
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double nn_colorDistance(int colorA, int colorB);
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int nn_mapColor(int color, int *palette, int paletteSize);
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int nn_mapDepth(int color, int depth);
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void nn_getStd4BitPalette(int color[16]);
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void nn_getStd8BitPalette(int color[256]);
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void nn_setPixel(nn_screen *screen, int x, int y, nn_scrchr_t pixel);
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nn_scrchr_t nn_getPixel(nn_screen *screen, int x, int y);
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@ -636,41 +644,25 @@ void nn_setOn(nn_screen *buffer, bool on);
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nn_component *nn_addScreen(nn_computer *computer, nn_address address, int slot, nn_screen *screen);
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typedef struct nn_gpuControl {
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// resolution and colors
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int maxWidth;
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int maxHeight;
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int maxDepth;
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// VRAM Buffers
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int totalVRAM;
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// Energy costs
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double bindEnergy;
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double pixelChangeEnergy;
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double pixelResetEnergy;
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double colorChangeEnergy;
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double vramByteChangeEnergy;
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// Calls per tick, only applicable to screens
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double screenCopyPerTick;
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double screenFillPerTick;
|
||||
double screenSetsPerTick;
|
||||
double screenColorChangesPerTick;
|
||||
double bitbltPerTick; // for bitblit
|
||||
|
||||
// Heat
|
||||
double bindHeat;
|
||||
double pixelChangeHeat;
|
||||
double pixelResetHeat;
|
||||
double colorChangeHeat;
|
||||
double vramByteChangeHeat;
|
||||
double heatPerPixelChange;
|
||||
double heatPerPixelReset;
|
||||
double heatPerVRAMChange;
|
||||
|
||||
// Call budgets
|
||||
size_t bindCost;
|
||||
size_t pixelChangeCost;
|
||||
size_t pixelResetCost;
|
||||
size_t colorChangeCost;
|
||||
size_t vramByteChangeCost;
|
||||
|
||||
// Latencies
|
||||
double bindLatency;
|
||||
double pixelChangeLatency;
|
||||
double pixelResetLatency;
|
||||
double colorChangeLatency;
|
||||
double vramByteChangeLatency;
|
||||
// Energy
|
||||
double energyPerPixelChange;
|
||||
double energyPerPixelReset;
|
||||
double energyPerVRAMChange;
|
||||
} nn_gpuControl;
|
||||
|
||||
// the control is COPIED.
|
||||
|
47
src/utils.c
47
src/utils.c
@ -114,3 +114,50 @@ double nn_realTimeClock(void *_) {
|
||||
return nn_realTime();
|
||||
}
|
||||
|
||||
// TODO: use OKLAB the color space for more accurate results.
|
||||
|
||||
typedef struct nn_rgbColor {
|
||||
double r, g, b;
|
||||
} nn_rgbColor;
|
||||
|
||||
nn_rgbColor nni_splitColorToRgb(int color) {
|
||||
double r = (color & 0xFF0000) >> 16;
|
||||
double g = (color & 0x00FF00) >> 8;
|
||||
double b = color & 0x0000FF;
|
||||
|
||||
int max = 0xFF;
|
||||
return (nn_rgbColor) {
|
||||
.r = r / max,
|
||||
.g = g / max,
|
||||
.b = b / max,
|
||||
};
|
||||
}
|
||||
|
||||
double nn_colorDistance(int colorA, int colorB) {
|
||||
if(colorA == colorB) return 0;
|
||||
nn_rgbColor a = nni_splitColorToRgb(colorA);
|
||||
nn_rgbColor b = nni_splitColorToRgb(colorB);
|
||||
|
||||
nn_rgbColor delta;
|
||||
delta.r = a.r - b.r;
|
||||
delta.g = a.g - b.g;
|
||||
delta.b = a.b - b.b;
|
||||
|
||||
return delta.r*delta.r + delta.g*delta.g + delta.b*delta.b;
|
||||
}
|
||||
|
||||
int nn_mapColor(int color, int *palette, int paletteSize) {
|
||||
if(paletteSize <= 0) return color;
|
||||
int bestColor = palette[0];
|
||||
double fitness = nn_colorDistance(color, bestColor);
|
||||
|
||||
for(int i = 1; i < paletteSize; i++) {
|
||||
double dist = nn_colorDistance(color, palette[i]);
|
||||
if(dist < fitness) {
|
||||
bestColor = palette[i];
|
||||
fitness = dist;
|
||||
}
|
||||
if(bestColor == color) return color;
|
||||
}
|
||||
return bestColor;
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user