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42 lines
2.1 KiB
Markdown
42 lines
2.1 KiB
Markdown
# Parity with Vanilla OC (only the stuff that makes sense for an emulator)
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- in-memory version of `filesystem`
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- complete the GPU implementation (screen buffers and missing methods)
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- complete the screen implementation (bunch of missing methods)
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- support invalid UTF-8 for GPU set and fill, which should pretend the byte value is the codepoint.
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- `hologram` component
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- `computer` component
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- `modem` component
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- `tunnel` component
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- `data` component (with error correction codes and maybe synthesizing audio)
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- `redstone` component
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- `internet` component
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- `disk_drive` component
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- `computer.getDeviceInfo()`, and subsequently, component device information
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- `computer.beep(frequency?: number, duration?: number, volume?: number)`, frequency between 20 and 2000 Hz, duration up to 5 seconds, volume from 0 to 1.
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# Bugfixes
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- Rework filesystem component to pre-process paths to ensure proper sandboxing and not allow arbitrary remote file access
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- Do a huge audit at some point
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# The extra components
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- `oled` component (OLED screen, a store of draw commands and resolution from NN's perspective)
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- `ipu` component, an Image Processing Unit. Can bind with `oled`s, and issues said draw commands
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- `vt`, a virtual terminal with ANSI-like escapes. (and a function to get its resolution)
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- (maybe) `qpu` component, a Quantum Processing Unit for quantum computing
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- `radio_controller` and `radio_tower` components, for radio telecommunications
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- (maybe) `clock` component for arbitrary precision time-keeping
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- `led` component for LED matrixes and/or LED lights
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- `speaker` component, allows playing audio by asking for binary samples and pushing a signal when it needs more
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- `microphone` component, allows reading audio from nearby sources
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- `tape_drive` component, compatible with Computronics, except maybe with proper seek times and support for multiple tapes
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- `cd_reader` and `cd_writer` components, to work with CDs
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# Internal changes
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- rework some interfaces to account for possibility of errors
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- use dynamic arrays for signals (and maybe components), but still keep the maximums to prevent memory hogging
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- setup an extensive testing system to find bugs easier
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