Files
NeoComputers/src/main/kotlin/org/neoflock/neocomputers/utils/GenericContainer.kt

203 lines
7.1 KiB
Kotlin

package org.neoflock.neocomputers.utils
// based off the ImplementedContainer of https://docs.fabricmc.net/develop/blocks/block-containers
import com.mojang.blaze3d.vertex.DefaultVertexFormat
import com.mojang.blaze3d.vertex.VertexFormat
import dev.architectury.registry.menu.MenuRegistry
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.components.AbstractWidget
import net.minecraft.client.gui.components.events.GuiEventListener
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen
import net.minecraft.client.renderer.RenderStateShard
import net.minecraft.client.renderer.RenderStateShard.ShaderStateShard
import net.minecraft.client.renderer.RenderType
import net.minecraft.world.Container;
import net.minecraft.core.NonNullList;
import net.minecraft.network.FriendlyByteBuf
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.packs.resources.Resource
import net.minecraft.world.ContainerHelper
import net.minecraft.world.entity.player.Inventory
import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.inventory.MenuType
import net.minecraft.world.inventory.Slot
import net.minecraft.world.item.ItemStack
import net.minecraft.world.level.block.entity.BlockEntityType
import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.gui.widget.DynamicSlot
// Common container interface, assumes the entire purpose is purely raw item storage
interface GenericContainer : Container {
fun getItems(): NonNullList<ItemStack>
override fun getContainerSize(): Int {
return getItems().size
}
override fun isEmpty(): Boolean {
return getItems().all { it.isEmpty }
}
override fun getItem(i: Int): ItemStack {
return getItems()[i]
}
override fun removeItem(slot: Int, count: Int): ItemStack {
val res = ContainerHelper.removeItem(getItems(), slot, count)
if (!res.isEmpty) setChanged()
return res
}
override fun setItem(slot: Int, itemStack: ItemStack) {
getItems()[slot] = itemStack
// in case of bullshit
if(itemStack.count > itemStack.maxStackSize) {
// rip items
itemStack.count = itemStack.maxStackSize
}
}
override fun removeItemNoUpdate(i: Int): ItemStack {
return ContainerHelper.takeItem(getItems(), i)
}
override fun clearContent() {
getItems().clear()
}
}
abstract class GenericContainerMenu(menuType: MenuType<*>, id: Int, var container: Container): AbstractContainerMenu(menuType, id) {
fun addInventorySlots(inventory: Inventory, x: Int, y: Int) {
// Based off the code in ChestMenu
for (i in 0..2) {
for (j in 0..8) {
this.addSlot(Slot(inventory, j + i * 9 + 9, 8 + j * 18, y + i * 18))
}
}
addInventoryHotbar(inventory, x, y + 3 * 18 + 4)
}
fun addInventoryHotbar(inventory: Inventory, x: Int, y: Int) {
for (i in 0..8) {
this.addSlot(Slot(inventory, i, x + i * 18, y))
}
}
// taken from https://docs.fabricmc.net/develop/blocks/container-menus
override fun quickMoveStack(player: Player, i: Int): ItemStack? {
val slot = slots[i]
if(!slot.hasItem()) return ItemStack.EMPTY
val stack = slot.item
val copied = stack.copy()
val contSize = container.containerSize
if(i < contSize) {
if(!this.moveItemStackTo(stack, contSize, slots.size, true)) {
return ItemStack.EMPTY
}
} else if(!this.moveItemStackTo(stack, 0, contSize, false)) {
return ItemStack.EMPTY
}
if(stack.isEmpty) {
slot.setByPlayer(ItemStack.EMPTY)
} else {
slot.setChanged()
}
return copied
}
override fun stillValid(player: Player): Boolean {
return container.stillValid(player)
}
}
abstract class GenericContainerScreen<T: GenericContainerMenu>(menu: T, inventory: Inventory, component: Component): AbstractContainerScreen<T>(menu, inventory, component) {
open fun shouldCenterTitle() = true
open fun shouldRenderTooltip() = true
open fun findMenuTexture(): ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/background.png")
open fun getBoundBlockEntityType(): Set<BlockEntityType<*>> = setOf()
open fun processScreenStatePacket(buf: FriendlyByteBuf) {}
val imageX: Int
get() = (width - imageWidth) / 2
val imageY: Int
get() = (height - imageHeight) / 2
var widgets = mutableListOf<AbstractWidget>()
val RENDER_TYPE = { r: ResourceLocation ->
RenderType.create("nc_gui_bg", DefaultVertexFormat.POSITION_TEX, VertexFormat.Mode.QUADS, RenderType.TRANSIENT_BUFFER_SIZE, RenderType.CompositeState.builder()
.setShaderState(ShaderStateShard.POSITION_TEX_SHADER)
.setTextureState(RenderStateShard.TextureStateShard(r, false, false))
.createCompositeState(false))
}
override fun init() {
super.init()
if(shouldCenterTitle()) this.titleLabelX = (this.imageWidth - this.font.width(this.title)) / 2
}
override fun renderBg(guiGraphics: GuiGraphics, f: Float, i: Int, j: Int) {
val menuTex = findMenuTexture()
val cx = (width - imageWidth) / 2
val cy = (height - imageHeight) / 2
guiGraphics.pose().pushPose()
guiGraphics.pose().translate(cx.toFloat(), cy.toFloat(), 0f)
guiGraphics.blit(menuTex, 0, 0, 0, 0, imageWidth, imageHeight)
renderbg(guiGraphics, f, i-cx, j-cy)
for (widget in widgets) {
widget.render(guiGraphics, i-cx, j-cy, f)
}
for (slot in menu.slots) {
if (slot is DynamicSlot) {
slot.draw(guiGraphics, i-cx, j-cy)
}
}
guiGraphics.pose().popPose()
}
open fun renderbg(guiGraphics: GuiGraphics, partialTick: Float, mouseX: Int, mouseY: Int) {}
open fun renderCustomOverlay(graphics: GuiGraphics, mouseX: Int, mouseY: Int, blend: Float) { }
override fun render(graphics: GuiGraphics, mouseX: Int, mouseY: Int, something: Float) {
super.render(graphics, mouseX, mouseY, something)
graphics.pose().pushPose()
graphics.pose().translate(imageX.toFloat(), imageY.toFloat(), 0f)
renderCustomOverlay(graphics, mouseX-imageX, mouseY-imageY, something)
graphics.pose().popPose() // not even doing this because it's better anymore, im just doing this because i dont want to change it back
if(shouldRenderTooltip()) super.renderTooltip(graphics, mouseX, mouseY)
}
override fun mouseClicked(mouseX: Double, mouseY: Double, button: Int): Boolean {
super.mouseClicked(mouseX, mouseY, button)
for (widget in widgets) {
if (widget.mouseClicked(mouseX-imageX, mouseY-imageY, button)) return true
}
return false
}
fun addWidget(widget: AbstractWidget) {
widgets.add(widget)
}
}