fix
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@@ -5,6 +5,7 @@ import com.mojang.blaze3d.vertex.PoseStack
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import com.mojang.blaze3d.vertex.VertexConsumer
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import com.mojang.blaze3d.vertex.VertexFormat
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import net.minecraft.client.Minecraft
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import net.minecraft.client.model.geom.ModelPart
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import net.minecraft.client.renderer.ItemBlockRenderTypes
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import net.minecraft.client.renderer.MultiBufferSource
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import net.minecraft.client.renderer.RenderStateShard
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@@ -18,6 +19,7 @@ import net.minecraft.client.renderer.texture.TextureAtlas
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import net.minecraft.client.renderer.texture.TextureAtlasSprite
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import net.minecraft.client.resources.model.BakedModel
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import net.minecraft.client.resources.model.Material
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import net.minecraft.client.resources.model.ModelResourceLocation
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import net.minecraft.client.resources.model.ModelState
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import net.minecraft.resources.ResourceLocation
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import net.minecraft.util.RandomSource
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@@ -27,70 +29,22 @@ import org.neoflock.neocomputers.entity.RobotEntity
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import kotlin.math.sin
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class RobotEntityRenderer(val context: BlockEntityRendererProvider.Context) : BlockEntityRenderer<RobotEntity> {
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// val body: ModelPart = context.modelSet.bakeLayer(ModelLayerLocation(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "block/robot"), "inventory"))
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// val body: BlockModel = BlockModel
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val atlas: (Material?) -> TextureAtlasSprite = { m ->
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Minecraft.getInstance().getTextureAtlas(m!!.atlasLocation()).apply(m!!.texture())
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val atlas: (Material) -> TextureAtlasSprite = { m ->
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Minecraft.getInstance().getTextureAtlas(m.atlasLocation()).apply(m.texture())
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}
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val loc: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "block/robot")
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var model: BakedModel? = RobotModel().bake(atlas, object : ModelState {})
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val loc: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "robot")
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var model: BakedModel? = Minecraft.getInstance().modelManager.getModel(ModelResourceLocation.inventory(loc))
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val renderer: ModelBlockRenderer = ModelBlockRenderer(Minecraft.getInstance().blockColors) // so ass
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// val RENDER_TYPE = RenderType.create("nc_case", DefaultVertexFormat.POSITION_COLOR, VertexFormat.Mode.QUADS,
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// RenderType.TRANSIENT_BUFFER_SIZE, RenderType.CompositeState.builder()
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// .setShaderState(RenderStateShard.RENDERTYPE_)
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// .createCompositeState(false))
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// val RENDER_TYPE = { tex: ResourceLocation -> RenderType.create("nc_robot", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP, VertexFormat.Mode.QUADS,
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// RenderType.SMALL_BUFFER_SIZE, RenderType.CompositeState.builder()
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// .setShaderState(RenderStateShard.POSITION_COLOR_TEX_LIGHTMAP_SHADER)
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// .setLightmapState(RenderStateShard.LIGHTMAP)
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// .setTextureState(RenderStateShard.TextureStateShard(tex, false, false))
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// .createCompositeState(false)) }
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override fun render(ent: RobotEntity, partialTick: Float, poseStack: PoseStack, bufferSource: MultiBufferSource, packedLight: Int, packedOverlay: Int) {
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// if (model == null) this.model = Minecraft.getInstance().modelManager.getModel(loc) // worst cant describe how much ts sux holy shit!!!!!
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// if (model == null) this.model =
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// NeoComputers.LOGGER.info(model.toString())
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poseStack.pushPose()
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// NeoComputers.LOGGER.info(sin(ent.level!!.dayTime.toFloat()/20F).toString())
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poseStack.translate(0f, sin(ent.level!!.dayTime.toFloat()/20F)*0.2F, 0f)
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// val buffer = bufferSource.getBuffer(RENDER_TYPE(ResourceLocation.withDefaultNamespace("textures/atlas/block.png-atlas")))
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// Minecraft.getInstance().blockRenderer
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// val buffer = bufferSource.getBuffer(RenderType.entityCutout(ResourceLocation.withDefaultNamespace("textures/atlas/block.png")))
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NeoComputers.LOGGER.info(packedLight.toHexString())
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renderModel(poseStack.last(), bufferSource, model!!.getQuads(ent.blockState, null, RandomSource.create()), packedLight)
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// renderer.renderModel(poseStack.last(), bufferSource, ent.blockState, model!!, 1f, 1f, 1f, 0xF000F0, packedOverlay)
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poseStack.pushPose()
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poseStack.translate(0f, sin(ent.level!!.dayTime.toFloat()/20F)*0.02F, 0f)
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val buffer = bufferSource.getBuffer(RenderType.entitySolid(TextureAtlas.LOCATION_BLOCKS))
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renderer.renderModel(poseStack.last(), buffer, ent.blockState, model!!, 1f, 1f, 1f, packedLight, packedOverlay)
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poseStack.popPose()
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}
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fun renderModel(pose: PoseStack.Pose, bufferSource: MultiBufferSource, quads: List<BakedQuad>, light: Int) {
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for (quad in quads) {
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val data = quad.vertices
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val buffer = bufferSource.getBuffer(RenderType.entitySolid(ResourceLocation.fromNamespaceAndPath(
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NeoComputers.MODID, "textures/block/robot.png"))) // TODO: use atlas tex instead of ts, also slanted normals
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for (i in 0..3) {
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val offset = i*8
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val fu = quad.sprite.u1 - quad.sprite.u0
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val fv = quad.sprite.v1 - quad.sprite.v0
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val x = Float.fromBits(data[offset+0])
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val y = Float.fromBits(data[offset+1])
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val z = Float.fromBits(data[offset+2])
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val col = data[offset+3]
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val u = Float.fromBits(data[offset+4])/fu
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val v = Float.fromBits(data[offset+5])/fv
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buffer.addVertex(pose, x, y, z).setColor(col).setUv(u, v).setLight(light).setNormal(quad.direction.stepX.toFloat(),quad.direction.stepY.toFloat(),quad.direction.stepZ.toFloat()).setOverlay(
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OverlayTexture.NO_OVERLAY)
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// buffer.addVertex(pose, x, y, z).setUv(u, v)
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}
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// Minecraft.getInstance().blockRenderer.
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}
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}
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}
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