follow advice and fix tiny thnigs

This commit is contained in:
2026-04-23 10:14:27 +02:00
parent 8ccdb76829
commit a8ca4b1e35
2 changed files with 7 additions and 19 deletions

View File

@@ -15,6 +15,7 @@ import net.minecraft.world.entity.player.Inventory
import net.minecraft.world.entity.player.Player import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.item.ItemStack import net.minecraft.world.item.ItemStack
import net.minecraft.world.item.context.BlockPlaceContext
import net.minecraft.world.level.Level import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Block import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.EntityBlock import net.minecraft.world.level.block.EntityBlock
@@ -81,22 +82,8 @@ class ScreenBlock() : NodeBlock() {
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) { override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) {
builder.add(FACING) builder.add(FACING)
} }
override fun setPlacedBy(level: Level, pos: BlockPos, state: BlockState, placer: LivingEntity?, stack: ItemStack) {
super.setPlacedBy(level, pos, state, placer, stack)
// state.setValue(state.)
level.setBlockAndUpdate(pos, state.setValue(FACING, lookingdir(placer!!)))
}
private fun lookingdir(placer: LivingEntity): Direction { override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
val vec = placer.lookAngle return super.getStateForPlacement(context)!!.setValue(FACING, context.nearestLookingDirection.opposite)
NeoComputers.LOGGER.info(vec.toString())
val biggest = max(max(abs(vec.x), abs(vec.y)), abs(vec.z))
when(biggest) {
abs(vec.x) -> if(vec.x < 0) return Direction.EAST else return Direction.WEST
abs(vec.y) -> if(vec.y < 0) return Direction.UP else return Direction.DOWN
abs(vec.z) -> if(vec.z < 0) return Direction.SOUTH else return Direction.NORTH
}
NeoComputers.LOGGER.warn("Failed to obtain looking direction!")
return Direction.NORTH // wtf
} }
} }

View File

@@ -19,15 +19,16 @@ class ScreenEntity(blockPos: BlockPos, blockState: BlockState) :
private var cleanrenderer: () -> Unit = { }; // TODO: THIS SUCKS, FIND A BETTER WAY private var cleanrenderer: () -> Unit = { }; // TODO: THIS SUCKS, FIND A BETTER WAY
override fun setChanged() { override fun tickNode(level: Level) {
super.setChanged() super.tickNode(level)
if (bound == "screen/unbound") { if (bound == "screen/unbound" && level.isClientSide) { // am i epstein or am i just retarded?
createscreenstuffs() createscreenstuffs()
} }
} }
override fun setRemoved() { override fun setRemoved() {
super.setRemoved() super.setRemoved()
bound = "screen/unbound" // ensure no missing texture is displayed
cleanrenderer() cleanrenderer()
} }