follow advice and fix tiny thnigs
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@@ -19,15 +19,16 @@ class ScreenEntity(blockPos: BlockPos, blockState: BlockState) :
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private var cleanrenderer: () -> Unit = { }; // TODO: THIS SUCKS, FIND A BETTER WAY
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override fun setChanged() {
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super.setChanged()
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if (bound == "screen/unbound") {
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override fun tickNode(level: Level) {
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super.tickNode(level)
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if (bound == "screen/unbound" && level.isClientSide) { // am i epstein or am i just retarded?
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createscreenstuffs()
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}
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}
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override fun setRemoved() {
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super.setRemoved()
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bound = "screen/unbound" // ensure no missing texture is displayed
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cleanrenderer()
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}
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