power bullshit
This commit is contained in:
@@ -3,8 +3,10 @@ package org.neoflock.neocomputers
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import com.google.common.base.Suppliers
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import dev.architectury.event.events.client.ClientLifecycleEvent
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import dev.architectury.event.events.common.LifecycleEvent
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import dev.architectury.event.events.common.TickEvent
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import dev.architectury.registry.client.gui.MenuScreenRegistry
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import dev.architectury.registry.registries.RegistrarManager
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import net.minecraft.util.profiling.jfr.event.ServerTickTimeEvent
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import org.neoflock.neocomputers.block.Blocks
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import org.neoflock.neocomputers.entity.BlockEntities
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import org.neoflock.neocomputers.gui.menu.Menus
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@@ -37,24 +39,9 @@ object NeoComputers {
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MenuScreenRegistry.registerScreenFactory(Menus.SCREEN_MENU.get(), ::ScreenScreen)
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}
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val logA = Networking.LoggerNode("LogA")
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val logB = Networking.LoggerNode("LogB")
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val batteryA = Networking.DebugBatteryNode(0.0, 10000.0)
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val batteryB = Networking.DebugBatteryNode(15000.0, 20000.0)
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logA.connectTo(logB)
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logA.connectTo(batteryA)
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logB.connectTo(batteryB)
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Networking.addNodes(logA, logB, batteryA, batteryB)
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Networking.emitMessage(logA, Networking.ClassicPacket(logA, "a", "b", 0, listOf(), 0))
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LOGGER.info("A: ${batteryA.getEnergy()} / ${batteryA.maxEnergyCapacity()}, B: ${batteryB.getEnergy()} / ${batteryB.maxEnergyCapacity()}")
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Networking.tickAllNodes();
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LOGGER.info("A: ${batteryA.getEnergy()} / ${batteryA.maxEnergyCapacity()}, B: ${batteryB.getEnergy()} / ${batteryB.maxEnergyCapacity()}")
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LOGGER.info("Had enough: ${if(logA.consumeEnergy(600.0)) 'Y' else 'N'}")
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LOGGER.info("A: ${batteryA.getEnergy()} / ${batteryA.maxEnergyCapacity()}, B: ${batteryB.getEnergy()} / ${batteryB.maxEnergyCapacity()}")
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Networking.removeNodes(logA, logB, batteryA, batteryB)
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TickEvent.SERVER_POST.register {
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Networking.tickAllNodes()
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}
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LOGGER.info("Registered!")
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//LOGGER.info("Started mod in %s loader".formatted(NeoComputersInit.PLATFORM.getModloader()))
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@@ -27,6 +27,7 @@ object Blocks {
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val BLOCKS: DeferredRegister<Block> = DeferredRegister.create(NeoComputers.MODID, Registries.BLOCK)
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val TEST_BLOCK: RegistrySupplier<Block> = BaseBlock.register("test") { BaseBlock("test") }
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val SCREEN_BLOCK: RegistrySupplier<Block> = BaseBlock.register("screen") { ScreenBlock() }
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val CAPACITOR_BLOCK: RegistrySupplier<Block> = BaseBlock.register("capacitor") { CapacitorBlock() }
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fun registerBlockItems() {
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BLOCKS.forEach(Consumer { sup: RegistrySupplier<Block> ->
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67
src/main/kotlin/org/neoflock/neocomputers/block/Capacitor.kt
Normal file
67
src/main/kotlin/org/neoflock/neocomputers/block/Capacitor.kt
Normal file
@@ -0,0 +1,67 @@
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package org.neoflock.neocomputers.block
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import net.minecraft.core.BlockPos
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import net.minecraft.network.chat.ChatType
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import net.minecraft.network.chat.OutgoingChatMessage
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import net.minecraft.network.chat.PlayerChatMessage
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import net.minecraft.server.level.ServerLevel
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import net.minecraft.server.level.ServerPlayer
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import net.minecraft.util.RandomSource
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.block.EntityBlock
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import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.entity.BlockEntityType
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.phys.BlockHitResult
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import org.neoflock.neocomputers.entity.BlockEntities
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import org.neoflock.neocomputers.entity.NodeEntity
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import org.neoflock.neocomputers.network.Networking
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class CapacitorEntity(pos: BlockPos, state: BlockState) : NodeEntity(BlockEntities.CAPACITOR_ENTITY.get(), pos, state) {
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var amountStored: Double = 0.0
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val capacity = 20000.0
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val netNode = object : Networking.Node() {
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override fun isProducer() = true
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override fun getEnergy() = amountStored
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override fun maxEnergyCapacity(): Double = capacity
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override fun setEnergy(energy: Double) {
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amountStored = energy
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}
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}
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override fun getNode() = netNode
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}
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class CapacitorBlock : BaseBlock("capacitor"), EntityBlock {
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override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity? {
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val cap = CapacitorEntity(blockPos, blockState)
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cap.syncReachable()
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Networking.addNode(cap.getNode())
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return cap
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}
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override fun useWithoutItem(
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blockState: BlockState,
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level: Level,
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blockPos: BlockPos,
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player: Player,
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blockHitResult: BlockHitResult
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): InteractionResult {
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if(!level.isClientSide()) {
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val sp = player as ServerPlayer
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val ent = level.getBlockEntity(blockPos, BlockEntities.CAPACITOR_ENTITY.get())
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if(ent.isPresent()) {
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val cap = ent.get()
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if(sp.isCrouching()) cap.amountStored++
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val msg = PlayerChatMessage.system("energy: ${cap.amountStored} / ${cap.capacity} (${cap.getReachableNodes().size} reachable, ${cap.getNode().getReachable().size} connected)")
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sp.sendChatMessage(OutgoingChatMessage.create(msg), false, ChatType.bind(ChatType.CHAT, player))
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}
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}
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return InteractionResult.SUCCESS;
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}
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}
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@@ -17,13 +17,17 @@ import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.phys.BlockHitResult
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import org.neoflock.neocomputers.NeoComputers
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import org.neoflock.neocomputers.entity.BlockEntities
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import org.neoflock.neocomputers.entity.ScreenEntity
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import org.neoflock.neocomputers.gui.menu.Menus
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import org.neoflock.neocomputers.network.Networking
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class ScreenBlock() : BaseBlock("screen"), EntityBlock {
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override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity? {
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return ScreenEntity(blockPos, blockState)
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val scr = ScreenEntity(blockPos, blockState)
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Networking.addNode(scr.getNode())
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return scr
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}
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override fun useWithoutItem(
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@@ -34,6 +38,8 @@ class ScreenBlock() : BaseBlock("screen"), EntityBlock {
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blockHitResult: BlockHitResult
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): InteractionResult {
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if(!level.isClientSide) {
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val screenState = level.getBlockEntity(blockPos, BlockEntities.SCREEN_ENTITY.get()).get()
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if(!screenState.getNode().consumeEnergy(5.0)) return InteractionResult.SUCCESS;
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MenuRegistry.openMenu(player as ServerPlayer, object : MenuProvider {
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override fun getDisplayName(): Component = Component.literal("SCREEEEEN!")
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override fun createMenu(i: Int, inventory: Inventory, player: Player): AbstractContainerMenu {
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@@ -6,9 +6,11 @@ import net.minecraft.core.registries.Registries
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import net.minecraft.world.level.block.entity.BlockEntityType
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import org.neoflock.neocomputers.NeoComputers
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import org.neoflock.neocomputers.block.Blocks
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import org.neoflock.neocomputers.block.CapacitorEntity
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object BlockEntities {
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val BLOCKENTITIES: DeferredRegister<BlockEntityType<*>> = DeferredRegister.create(NeoComputers.MODID, Registries.BLOCK_ENTITY_TYPE);
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val SCREEN_ENTITY: RegistrySupplier<BlockEntityType<ScreenEntity>> = BLOCKENTITIES.register("screen_entity") { BlockEntityType(::ScreenEntity, mutableSetOf(Blocks.SCREEN_BLOCK.get()))}
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val CAPACITOR_ENTITY: RegistrySupplier<BlockEntityType<CapacitorEntity>> = BLOCKENTITIES.register("capacitor_entity") { BlockEntityType(::CapacitorEntity, mutableSetOf(Blocks.CAPACITOR_BLOCK.get()))}
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}
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@@ -0,0 +1,85 @@
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package org.neoflock.neocomputers.entity;
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import net.minecraft.core.BlockPos
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import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.entity.BlockEntityType
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import net.minecraft.world.level.block.state.BlockState
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import org.neoflock.neocomputers.network.Networking
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open class NodeEntity(blockEntityType: BlockEntityType<*>, blockPos: BlockPos, blockState: BlockState) :
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BlockEntity(blockEntityType, blockPos, blockState) {
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// stuff
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open fun getNode(): Networking.Node? = null
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open fun getDirectConnections(): List<NodeEntity> {
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if(level == null) return listOf();
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val offs = listOf(
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BlockPos(0, 1, 0),
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BlockPos(0, -1, 0),
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BlockPos(1, 0, 0),
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BlockPos(-1, 0, 0),
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BlockPos(0, 0, 1),
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BlockPos(0, 0, -1),
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)
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val entities = mutableListOf<NodeEntity>()
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offs.forEach {
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val ent = level?.getBlockEntity(blockPos.offset(it.x, it.y, it.z))
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if(ent is NodeEntity) {
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entities.add(ent)
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}
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}
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return entities
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}
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// may include itself
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fun getReachableNodes(): Set<Networking.Node> {
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val visited = mutableSetOf<NodeEntity>()
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val working = mutableListOf<NodeEntity>(this)
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val nodes = mutableSetOf<Networking.Node>()
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while(working.isNotEmpty()) {
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val cur = working.removeFirst()
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if(cur in visited) continue
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visited.add(cur)
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val n = cur.getNode()
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if(n != null) {
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// rely on the defined direct connections of the node
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nodes.add(n)
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if(n != this.getNode()) continue
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}
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working.addAll(cur.getDirectConnections());
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}
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return nodes
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}
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fun syncReachable() {
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val reachable = getReachableNodes().toList()
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val node = getNode()
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// nothing to sync
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if(node == null) return
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reachable.filter {
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it !in node.connections
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}.forEach {
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node.connectTo(it)
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}
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node.connections.filter { it !in reachable }.forEach {
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node.disconnectFrom(it)
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}
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}
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override fun setChanged() {
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super.setChanged()
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syncReachable()
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}
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override fun setRemoved() {
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super.setRemoved()
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syncReachable()
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val n = getNode()
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if(n != null) Networking.removeNode(n);
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}
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}
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@@ -4,9 +4,22 @@ import net.minecraft.core.BlockPos
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import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.entity.BlockEntityType
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import net.minecraft.world.level.block.state.BlockState
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import org.neoflock.neocomputers.network.Networking
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class ScreenEntity(blockPos: BlockPos, blockState: BlockState) :
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BlockEntity(BlockEntities.SCREEN_ENTITY.get(), blockPos, blockState) {
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NodeEntity(BlockEntities.SCREEN_ENTITY.get(), blockPos, blockState) {
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var energyStored: Double = 0.0
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val scrnod = object : Networking.Node() {
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override fun getEnergy() = energyStored
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override fun setEnergy(energy: Double) {
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energyStored = energy
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}
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override fun maxEnergyCapacity(): Double = 10.0
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override fun isConsumer() = true
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}
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// stuff
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override fun getNode() = scrnod
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}
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@@ -36,45 +36,53 @@ object Networking {
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val reachability = Visibility.NETWORK
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var reachableCache: Set<Node>? = null
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open fun isProducer(): Boolean = false
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open fun isConsumer(): Boolean = false
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open fun getEnergy(): Double = 0.0
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open fun setEnergy(energy: Double) {}
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open fun maxEnergyCapacity(): Double = 0.0
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open fun getChargerNodes(): Set<Node> = getReachable().plus(this)
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fun getChargerNodes(): Set<Node> = getReachable().filter { it.isProducer() }.toSet()
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fun totalEnergyInConnections(): Double = getChargerNodes().fold(0.0) { acc, node -> acc + node.getEnergy() }
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fun maxEnergyInConnections(): Double = getChargerNodes().fold(0.0) { acc, node -> acc + node.maxEnergyCapacity() }
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// the algorithm for balancing energy levels
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fun balanceEnergyLevels() {
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// basic algorithm: ensure equal percentages
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val cap = this.maxEnergyInConnections();
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val total = this.totalEnergyInConnections();
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val percentage = total / cap;
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getChargerNodes().forEach {
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it.setEnergy(percentage * it.maxEnergyCapacity());
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}
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fun consumeFromNodeAsMuchAsPossible(energy: Double): Double {
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val consumed = min(energy, getEnergy())
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setEnergy(getEnergy() - consumed)
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return consumed
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}
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// attempts to consume
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fun consumeEnergy(energy: Double): Boolean {
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// consumes energy, returns false if not enough
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val total = this.totalEnergyInConnections()
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val total = totalEnergyInConnections() + getEnergy()
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if(energy > total) return false
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val percentageConsumed = energy / total
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var remaining = energy
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remaining -= consumeFromNodeAsMuchAsPossible(remaining)
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if(remaining <= 0.0) return true
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getChargerNodes().forEach {
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it.setEnergy(it.getEnergy() * (1.0 - percentageConsumed));
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for (charger in getChargerNodes()) {
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if(remaining <= 0.0) break
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remaining -= charger.consumeFromNodeAsMuchAsPossible(remaining)
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}
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return true
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}
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fun tryToChargeFully() {
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var remaining = maxEnergyCapacity() - getEnergy()
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if(remaining <= 0.0) return
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for (charger in getChargerNodes()) {
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if(remaining <= 0.0) break
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val amount = charger.consumeFromNodeAsMuchAsPossible(remaining)
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setEnergy(getEnergy() + amount)
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remaining -= amount
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}
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}
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open fun tick() {
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// rationale: the other ones can figure it out
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if(this.maxEnergyCapacity() > 0) this.balanceEnergyLevels()
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if(isConsumer()) tryToChargeFully()
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}
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// processes a received message
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open fun received(message: Message) {}
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@@ -132,7 +140,7 @@ object Networking {
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other.directConnectTo(this);
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}
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fun disconnectTo(other: Node) {
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fun disconnectFrom(other: Node) {
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this.directDisconnectFrom(other);
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other.directDisconnectFrom(this);
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}
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@@ -158,6 +166,7 @@ object Networking {
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}
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class DebugBatteryNode(var power: Double, val capacity: Double): Node() {
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override fun isProducer() = true
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override fun maxEnergyCapacity() = capacity
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override fun getEnergy() = power
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override fun setEnergy(energy: Double) { power = energy }
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@@ -230,6 +239,10 @@ object Networking {
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if(node is WirelessEndpoint) {
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wirelessNodes.remove(node);
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}
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// toList() in order to copy it
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node.connections.toList().forEach {
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node.disconnectFrom(it)
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}
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allNodes.forEach { it.onNodeRemoved(node) }
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}
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Reference in New Issue
Block a user