todo: stuff

This commit is contained in:
2026-04-29 21:58:43 +03:00
parent 424f77ba10
commit 710547a014
3 changed files with 40 additions and 0 deletions

32
TODO.md
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@@ -1,3 +1,35 @@
# Networking
> All that is left is optimization
## ERADICATE DIRECT
We only need NONE, SOME and NETWORK.
## Optimize compute and memory
> OC does this too
Optimize both *time* and *memory* using graph theory.
### Requirements
It obviously must be fast and memory-efficient, and respect the current semantics.
The current idea is to make NETWORK style nodes the only ones with a cache,
and to instead appoint a connection that is also a NETWORK node, if any, as
the one source of truth, or steal the source. This means only one node
in a local network gets to actually compute the graph layout.
Complications can happen when merges happen, the idea is to pick one source of truth
then as well.
Also, `onNodeAdded` and `onNodeRemoved` should also be called when a reachable node is added/removed.
This is for perf. We only care about nodes being added/removed then.
This can be done by broadcasting to all of their *connections*, to circumvent the NONE/SOME/NETWORK asymmetric reachability sets.
## Optimize power balancing
Use a smarter algorithm to prevent N storage nodes from iterating N^2 nodes each tick
to balance power.
# Computation
> Pretty important for a computer mod

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@@ -33,6 +33,7 @@ abstract class DeviceBlockEntity(type: BlockEntityType<*>, pos: BlockPos, state:
val connetionsInDir = MutableList<DeviceNode?>(Direction.entries.size) { null }
var alreadySetup = false
var receivedServerState = false
var connectionsAreDirty = false
abstract fun getDeviceNodes(): List<DeviceNode>
@@ -93,6 +94,10 @@ abstract class DeviceBlockEntity(type: BlockEntityType<*>, pos: BlockPos, state:
if(!alreadySetup) {
initNetworking()
}
if(connectionsAreDirty) {
connectionsAreDirty = false
Direction.entries.forEach { handleConnectionsFor(it) }
}
}
open fun sendCommitsToClient(level: Level) {

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@@ -38,6 +38,9 @@ class CableEntity(pos: BlockPos, state: BlockState) : SingleDeviceBlockEntity(Bl
for (dir in Direction.entries) {
val ent = level!!.getBlockEntity(blockPos.relative(dir))
level!!.setBlockAndUpdate(blockPos, blockState.setValue(getPropByDirection(dir), CableBlock.shouldConnect(blockPos, blockPos.relative(dir), level!!)))
if(ent is CableEntity) {
ent.connectionsAreDirty = true
}
}
}
}