block models and stuff

This commit is contained in:
2026-04-15 20:57:59 +02:00
parent 61a1c52106
commit 462a6d1bdf
7 changed files with 137 additions and 63 deletions

View File

@@ -1,9 +1,19 @@
package org.neoflock.neocomputers.utils
// based off the ImplementedContainer of https://docs.fabricmc.net/develop/blocks/block-containers
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen
import net.minecraft.world.Container;
import net.minecraft.core.NonNullList;
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.packs.resources.Resource
import net.minecraft.world.ContainerHelper
import net.minecraft.world.entity.player.Inventory
import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.inventory.MenuType
import net.minecraft.world.inventory.Slot
import net.minecraft.world.item.ItemStack
// Common container interface, assumes the entire purpose is purely raw item storage
@@ -45,4 +55,87 @@ interface GenericContainer : Container {
override fun clearContent() {
getItems().clear()
}
}
abstract class GenericContainerMenu(menuType: MenuType<*>, id: Int, var container: Container): AbstractContainerMenu(menuType, id) {
fun addInventorySlots(inventory: Inventory, x: Int, y: Int) {
// Based off the code in ChestMenu
for (i in 0..2) {
for (j in 0..8) {
this.addSlot(Slot(inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18))
}
}
addInventoryHotbar(inventory, x, y + 3 * 18 + 4)
}
fun addInventoryHotbar(inventory: Inventory, x: Int, y: Int) {
for (i in 0..8) {
this.addSlot(Slot(inventory, i, x + i * 18, y))
}
}
// taken from https://docs.fabricmc.net/develop/blocks/container-menus
override fun quickMoveStack(player: Player, i: Int): ItemStack? {
val slot = slots[i]
if(!slot.hasItem()) return ItemStack.EMPTY
val stack = slot.item
val copied = stack.copy()
val contSize = container.containerSize
if(i < contSize) {
if(!this.moveItemStackTo(stack, contSize, slots.size, true)) {
return ItemStack.EMPTY
}
} else if(!this.moveItemStackTo(stack, 0, contSize, false)) {
return ItemStack.EMPTY
}
if(stack.isEmpty) {
slot.setByPlayer(ItemStack.EMPTY)
} else {
slot.setChanged()
}
return copied
}
override fun stillValid(player: Player): Boolean {
return container.stillValid(player)
}
}
abstract class GenericContainerScreen<T: GenericContainerMenu>(menu: T, inventory: Inventory, component: Component): AbstractContainerScreen<T>(menu, inventory, component) {
open fun shouldCenterTitle() = true
open fun shouldRenderTooltip() = true
open fun findMenuTexture(): ResourceLocation? = null
val imageX: Int
get() = (width - imageWidth) / 2
val imageY: Int
get() = (height - imageHeight) / 2
override fun init() {
super.init()
if(shouldCenterTitle()) this.titleLabelX = (this.imageWidth - this.font.width(this.title)) / 2
}
override fun renderBg(guiGraphics: GuiGraphics, f: Float, i: Int, j: Int) {
val menuTex = findMenuTexture()
if(menuTex != null) {
val cx = (width - imageWidth) / 2
val cy = (height - imageHeight) / 2
guiGraphics.blit(menuTex, imageX, imageY, 0, 0, imageWidth, imageHeight)
}
}
override fun render(graphics: GuiGraphics, mouseX: Int, mouseY: Int, something: Float) {
super.render(graphics, mouseX, mouseY, something)
if(shouldRenderTooltip()) super.renderTooltip(graphics, mouseX, mouseY)
}
}