block models and stuff

This commit is contained in:
2026-04-15 20:57:59 +02:00
parent 61a1c52106
commit 462a6d1bdf
7 changed files with 137 additions and 63 deletions

View File

@@ -32,6 +32,7 @@ object Blocks {
fun registerBlockItems() {
BLOCKS.forEach(Consumer { sup: RegistrySupplier<Block> ->
NeoComputers.LOGGER.info(sup.id.toString())
val id = ResourceKey.create(Registries.ITEM, sup.id)
Items.ITEMS.register(sup.id.path) { BlockItem(sup.get()!!, Item.Properties().`arch$tab`(Tabs.TAB))}
})

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@@ -7,61 +7,25 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.inventory.Slot
import net.minecraft.world.item.ItemStack
import org.neoflock.neocomputers.utils.ContainerUtils
import org.neoflock.neocomputers.utils.GenericContainerMenu
class CombustionGeneratorMenu: AbstractContainerMenu {
var container: Container
class CombustionFuelSlot(container: Container, slot: Int, x: Int, y: Int): Slot(container, slot, x, y) {
override fun mayPlace(itemStack: ItemStack): Boolean {
return ContainerUtils.isBurningFuel(itemStack)
}
}
class CombustionGeneratorMenu: GenericContainerMenu {
// Client-side constructor, idk forge tells me to do this
constructor(id: Int, inventory: Inventory): this(id, inventory, SimpleContainer(1))
// Server-side constructor
constructor(id: Int, inventory: Inventory, container: Container): super(Menus.COMBUSTGEN_MENU.get(), id) {
this.container = container
constructor(id: Int, inventory: Inventory, container: Container): super(Menus.COMBUSTGEN_MENU.get(), id, container) {
container.startOpen(inventory.player)
this.addSlot(Slot(container, 0, 80, 35))
this.addSlot(CombustionFuelSlot(container, 0, 80, 35))
// Based off the code in ChestMenu
for (l in 0..2) {
for (m in 0..8) {
this.addSlot(Slot(inventory, m + l * 9 + 9, 8 + m * 18, 84 + l * 18))
}
}
for (l in 0..8) {
this.addSlot(Slot(inventory, l, 8 + l * 18, 84 + 3 * 18 + 4))
}
}
// taken from https://docs.fabricmc.net/develop/blocks/container-menus
override fun quickMoveStack(player: Player, i: Int): ItemStack? {
val slot = slots[i]
if(!slot.hasItem()) return ItemStack.EMPTY
val stack = slot.item
val copied = stack.copy()
val contSize = container.containerSize
if(i < contSize) {
if(!this.moveItemStackTo(stack, contSize, slots.size, true)) {
return ItemStack.EMPTY
}
} else if(!this.moveItemStackTo(stack, 0, contSize, false)) {
return ItemStack.EMPTY
}
if(stack.isEmpty) {
slot.setByPlayer(ItemStack.EMPTY)
} else {
slot.setChanged()
}
return copied
}
override fun stillValid(player: Player): Boolean {
return container.stillValid(player)
this.addInventorySlots(inventory, 8, 84)
}
}

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@@ -1,29 +1,29 @@
package org.neoflock.neocomputers.gui.screen
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.player.Inventory
import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.gui.menu.CombustionGeneratorMenu
import org.neoflock.neocomputers.utils.GenericContainerScreen
class CombustionGeneratorScreen(abstractContainerMenu: CombustionGeneratorMenu, inventory: Inventory, component: Component) : AbstractContainerScreen<CombustionGeneratorMenu>(abstractContainerMenu, inventory, component) {
override fun init() {
super.init()
this.titleLabelX = (this.imageWidth - this.font.width(this.title)) / 2
}
override fun renderBg(guiGraphics: GuiGraphics, f: Float, i: Int, j: Int) {
val cx = (width - imageWidth) / 2
val cy = (height - imageHeight) / 2
val containerTexture: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/linux.png")
guiGraphics.blitSprite(containerTexture, cx, cy, imageWidth, imageHeight)
}
class CombustionGeneratorScreen(abstractContainerMenu: CombustionGeneratorMenu, inventory: Inventory, component: Component) : GenericContainerScreen<CombustionGeneratorMenu>(abstractContainerMenu, inventory, component) {
override fun findMenuTexture(): ResourceLocation = ResourceLocation.withDefaultNamespace("textures/gui/container/dispenser.png")
override fun render(graphics: GuiGraphics, mouseX: Int, mouseY: Int, something: Float) {
super.render(graphics, mouseX, mouseY, something)
super.renderTooltip(graphics, mouseX, mouseY)
val lineBg = 0xFF002200.toInt()
val lineFg = 0xFF00FF00.toInt()
val lineX = imageX + 8
val lineY = imageY + 6
val lineHeight = 60
val power = 0.2
graphics.fill(lineX, lineY, lineX + 2, lineY + lineHeight, lineFg)
graphics.fill(lineX, lineY, lineX + 2, lineY + (lineHeight * (1.0 - power)).toInt(), lineBg)
}
}

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@@ -1,9 +1,19 @@
package org.neoflock.neocomputers.utils
// based off the ImplementedContainer of https://docs.fabricmc.net/develop/blocks/block-containers
import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen
import net.minecraft.world.Container;
import net.minecraft.core.NonNullList;
import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.packs.resources.Resource
import net.minecraft.world.ContainerHelper
import net.minecraft.world.entity.player.Inventory
import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.inventory.MenuType
import net.minecraft.world.inventory.Slot
import net.minecraft.world.item.ItemStack
// Common container interface, assumes the entire purpose is purely raw item storage
@@ -45,4 +55,87 @@ interface GenericContainer : Container {
override fun clearContent() {
getItems().clear()
}
}
abstract class GenericContainerMenu(menuType: MenuType<*>, id: Int, var container: Container): AbstractContainerMenu(menuType, id) {
fun addInventorySlots(inventory: Inventory, x: Int, y: Int) {
// Based off the code in ChestMenu
for (i in 0..2) {
for (j in 0..8) {
this.addSlot(Slot(inventory, j + i * 9 + 9, 8 + j * 18, 84 + i * 18))
}
}
addInventoryHotbar(inventory, x, y + 3 * 18 + 4)
}
fun addInventoryHotbar(inventory: Inventory, x: Int, y: Int) {
for (i in 0..8) {
this.addSlot(Slot(inventory, i, x + i * 18, y))
}
}
// taken from https://docs.fabricmc.net/develop/blocks/container-menus
override fun quickMoveStack(player: Player, i: Int): ItemStack? {
val slot = slots[i]
if(!slot.hasItem()) return ItemStack.EMPTY
val stack = slot.item
val copied = stack.copy()
val contSize = container.containerSize
if(i < contSize) {
if(!this.moveItemStackTo(stack, contSize, slots.size, true)) {
return ItemStack.EMPTY
}
} else if(!this.moveItemStackTo(stack, 0, contSize, false)) {
return ItemStack.EMPTY
}
if(stack.isEmpty) {
slot.setByPlayer(ItemStack.EMPTY)
} else {
slot.setChanged()
}
return copied
}
override fun stillValid(player: Player): Boolean {
return container.stillValid(player)
}
}
abstract class GenericContainerScreen<T: GenericContainerMenu>(menu: T, inventory: Inventory, component: Component): AbstractContainerScreen<T>(menu, inventory, component) {
open fun shouldCenterTitle() = true
open fun shouldRenderTooltip() = true
open fun findMenuTexture(): ResourceLocation? = null
val imageX: Int
get() = (width - imageWidth) / 2
val imageY: Int
get() = (height - imageHeight) / 2
override fun init() {
super.init()
if(shouldCenterTitle()) this.titleLabelX = (this.imageWidth - this.font.width(this.title)) / 2
}
override fun renderBg(guiGraphics: GuiGraphics, f: Float, i: Int, j: Int) {
val menuTex = findMenuTexture()
if(menuTex != null) {
val cx = (width - imageWidth) / 2
val cy = (height - imageHeight) / 2
guiGraphics.blit(menuTex, imageX, imageY, 0, 0, imageWidth, imageHeight)
}
}
override fun render(graphics: GuiGraphics, mouseX: Int, mouseY: Int, something: Float) {
super.render(graphics, mouseX, mouseY, something)
if(shouldRenderTooltip()) super.renderTooltip(graphics, mouseX, mouseY)
}
}

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@@ -0,0 +1,7 @@
{
"variants": {
"": {
"model": "neocomputers:block/combustgen"
}
}
}

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@@ -0,0 +1,6 @@
{
"parent": "minecraft:block/cube_all",
"textures": {
"all": "neocomputers:block/teto"
}
}

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@@ -0,0 +1,3 @@
{
"parent": "neocomputers:block/combustgen"
}