block models and stuff
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@@ -7,61 +7,25 @@ import net.minecraft.world.entity.player.Player
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import net.minecraft.world.inventory.AbstractContainerMenu
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import net.minecraft.world.inventory.Slot
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import net.minecraft.world.item.ItemStack
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import org.neoflock.neocomputers.utils.ContainerUtils
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import org.neoflock.neocomputers.utils.GenericContainerMenu
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class CombustionGeneratorMenu: AbstractContainerMenu {
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var container: Container
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class CombustionFuelSlot(container: Container, slot: Int, x: Int, y: Int): Slot(container, slot, x, y) {
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override fun mayPlace(itemStack: ItemStack): Boolean {
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return ContainerUtils.isBurningFuel(itemStack)
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}
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}
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class CombustionGeneratorMenu: GenericContainerMenu {
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// Client-side constructor, idk forge tells me to do this
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constructor(id: Int, inventory: Inventory): this(id, inventory, SimpleContainer(1))
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// Server-side constructor
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constructor(id: Int, inventory: Inventory, container: Container): super(Menus.COMBUSTGEN_MENU.get(), id) {
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this.container = container
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constructor(id: Int, inventory: Inventory, container: Container): super(Menus.COMBUSTGEN_MENU.get(), id, container) {
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container.startOpen(inventory.player)
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this.addSlot(Slot(container, 0, 80, 35))
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this.addSlot(CombustionFuelSlot(container, 0, 80, 35))
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// Based off the code in ChestMenu
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for (l in 0..2) {
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for (m in 0..8) {
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this.addSlot(Slot(inventory, m + l * 9 + 9, 8 + m * 18, 84 + l * 18))
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}
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}
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for (l in 0..8) {
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this.addSlot(Slot(inventory, l, 8 + l * 18, 84 + 3 * 18 + 4))
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}
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}
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// taken from https://docs.fabricmc.net/develop/blocks/container-menus
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override fun quickMoveStack(player: Player, i: Int): ItemStack? {
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val slot = slots[i]
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if(!slot.hasItem()) return ItemStack.EMPTY
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val stack = slot.item
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val copied = stack.copy()
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val contSize = container.containerSize
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if(i < contSize) {
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if(!this.moveItemStackTo(stack, contSize, slots.size, true)) {
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return ItemStack.EMPTY
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}
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} else if(!this.moveItemStackTo(stack, 0, contSize, false)) {
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return ItemStack.EMPTY
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}
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if(stack.isEmpty) {
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slot.setByPlayer(ItemStack.EMPTY)
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} else {
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slot.setChanged()
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}
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return copied
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}
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override fun stillValid(player: Player): Boolean {
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return container.stillValid(player)
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this.addInventorySlots(inventory, 8, 84)
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}
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}
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@@ -1,29 +1,29 @@
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package org.neoflock.neocomputers.gui.screen
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import net.minecraft.client.gui.GuiGraphics
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import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen
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import net.minecraft.network.chat.Component
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import net.minecraft.resources.ResourceLocation
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import net.minecraft.world.entity.player.Inventory
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import org.neoflock.neocomputers.NeoComputers
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import org.neoflock.neocomputers.gui.menu.CombustionGeneratorMenu
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import org.neoflock.neocomputers.utils.GenericContainerScreen
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class CombustionGeneratorScreen(abstractContainerMenu: CombustionGeneratorMenu, inventory: Inventory, component: Component) : AbstractContainerScreen<CombustionGeneratorMenu>(abstractContainerMenu, inventory, component) {
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override fun init() {
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super.init()
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this.titleLabelX = (this.imageWidth - this.font.width(this.title)) / 2
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}
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override fun renderBg(guiGraphics: GuiGraphics, f: Float, i: Int, j: Int) {
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val cx = (width - imageWidth) / 2
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val cy = (height - imageHeight) / 2
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val containerTexture: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/linux.png")
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guiGraphics.blitSprite(containerTexture, cx, cy, imageWidth, imageHeight)
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}
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class CombustionGeneratorScreen(abstractContainerMenu: CombustionGeneratorMenu, inventory: Inventory, component: Component) : GenericContainerScreen<CombustionGeneratorMenu>(abstractContainerMenu, inventory, component) {
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override fun findMenuTexture(): ResourceLocation = ResourceLocation.withDefaultNamespace("textures/gui/container/dispenser.png")
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override fun render(graphics: GuiGraphics, mouseX: Int, mouseY: Int, something: Float) {
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super.render(graphics, mouseX, mouseY, something)
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super.renderTooltip(graphics, mouseX, mouseY)
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val lineBg = 0xFF002200.toInt()
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val lineFg = 0xFF00FF00.toInt()
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val lineX = imageX + 8
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val lineY = imageY + 6
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val lineHeight = 60
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val power = 0.2
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graphics.fill(lineX, lineY, lineX + 2, lineY + lineHeight, lineFg)
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graphics.fill(lineX, lineY, lineX + 2, lineY + (lineHeight * (1.0 - power)).toInt(), lineBg)
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}
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}
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