#pragma once #include "Vector2.h" class Cell { public: enum class Content { Empty = 0, One, Two, Three, Four, Five, Six, Seven, Eight, Mine }; enum class State { Hidden, Revealed, Flagged, NotAMine }; friend class Board; Cell() = default; Cell(int x, int y); Cell(Vector2 &initPos); State getState() const; void reveal(); void toggleFlag(); Content getContent() const; void setContent(Content newContent); private: State state = State::Hidden; Content content = Content::Empty; Vector2 position; };