initial commit
This commit is contained in:
commit
dbe6dc82cf
4
.gitignore
vendored
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4
.gitignore
vendored
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@ -0,0 +1,4 @@
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||||
lib
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||||
.vscode
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bin
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build
|
53
Makefile.unix
Normal file
53
Makefile.unix
Normal file
@ -0,0 +1,53 @@
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# compiler stuff
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CXX := c++
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CXXFLAGS := -I include -std=c++11 -Wall -Wextra
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DBG_CXXFLAGS := $(CXXFLAGS) -g
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||||
RLS_CXXFLAGS := $(CXXFLAGS) -O2
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||||
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||||
# linker stuff
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LDFLAGS := -lncursesw
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DBG_LDFLAGS := $(LDFLAGS)
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RLS_LDFLAGS := $(LDFLAGS) -s
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# directories
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BUILD_DIR := build
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SRC_DIR := src
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BIN_DIR := bin
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DBG_DIR := $(BIN_DIR)/debug
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RLS_DIR := $(BIN_DIR)/release
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# sources and objects
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SRCS := $(wildcard $(SRC_DIR)/*.cpp)
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DBG_OBJS := $(patsubst $(SRC_DIR)/%.cpp,$(BUILD_DIR)/debug_%.o,$(SRCS))
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RLS_OBJS := $(patsubst $(SRC_DIR)/%.cpp,$(BUILD_DIR)/release_%.o,$(SRCS))
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$(shell mkdir -p $(BUILD_DIR))
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# $(shell if not exist $(BUILD_DIR)/debug mkdir $(BUILD_DIR)/debug)
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# $(shell $(BUILD_DIR)/release)
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# phony rules
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.PHONY := all debug release clean
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||||
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all: debug
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debug: $(BIN_DIR)/debug
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release: $(BIN_DIR)/release
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both: debug release
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# linking
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$(BIN_DIR)/debug: $(DBG_OBJS)
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$(CXX) -o $@ $^ $(DBG_LDFLAGS)
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$(BIN_DIR)/release: $(RLS_OBJS)
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$(CXX) -o $@ $^ $(RLS_LDFLAGS)
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# compiling
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$(BUILD_DIR)/debug_%.o: $(SRC_DIR)/%.cpp
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$(CXX) -c -o $@ $< $(DBG_CXXFLAGS)
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$(BUILD_DIR)/release_%.o: $(SRC_DIR)/%.cpp
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$(CXX) -c -o $@ $< $(RLS_CXXFLAGS)
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clean:
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rm -rf $(BUILD_DIR)
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rm $(BIN_DIR)/release $(BIN_DIR)/debug
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68
Makefile.win
Normal file
68
Makefile.win
Normal file
@ -0,0 +1,68 @@
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# compiler stuff
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CXX := c++
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CXXFLAGS := -I include -std=c++11 -Wall -Wextra
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DBG_CXXFLAGS := $(CXXFLAGS) -g
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RLS_CXXFLAGS := $(CXXFLAGS) -O2
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# linker stuff
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LDFLAGS := -L C:\msys64\mingw64\bin -lncursesw6
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DBG_LDFLAGS := $(LDFLAGS)
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RLS_STRP_LDFLAGS := $(LDFLAGS) -s
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# directories
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BUILD_DIR := build
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SRC_DIR := src
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BIN_DIR := bin
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DBG_DIR := $(BIN_DIR)\debug
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RLS_DIR := $(BIN_DIR)\release
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LIB_DIR := lib
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# sources and objects
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LIBS := $(wildcard $(LIB_DIR)/*.dll)
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LIBS_DBG := $(patsubst $(LIB_DIR)/%.dll, $(DBG_DIR)\\%.dll, $(LIBS))
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LIBS_RLS := $(patsubst $(LIB_DIR)/%.dll, $(RLS_DIR)\\%.dll, $(LIBS))
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SRCS := $(wildcard $(SRC_DIR)/*.cpp)
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DBG_OBJS := $(patsubst $(SRC_DIR)/%.cpp,$(BUILD_DIR)/debug_%.o,$(SRCS))
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RLS_OBJS := $(patsubst $(SRC_DIR)/%.cpp,$(BUILD_DIR)/release_%.o,$(SRCS))
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||||
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||||
$(shell if not exist $(DBG_DIR) mkdir $(DBG_DIR))
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||||
$(shell if not exist $(RLS_DIR) mkdir $(RLS_DIR))
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$(shell if not exist $(BUILD_DIR) mkdir $(BUILD_DIR))
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# phony rules
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.PHONY := all debug release clean
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all: debug
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debug: $(DBG_DIR)/debug.exe libraries_debug
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||||
release: $(RLS_DIR)/release_stripped.exe $(RLS_DIR)/release.exe libraries_release
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||||
both: debug release
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||||
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libraries_debug: $(LIBS_DBG)
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libraries_debug: $(LIBS_RLS)
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# linking
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||||
$(DBG_DIR)/debug.exe: $(DBG_OBJS)
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$(CXX) -o $@ $^ $(DBG_LDFLAGS)
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$(RLS_DIR)/release_stripped.exe: $(RLS_OBJS)
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$(CXX) -o $@ $^ $(RLS_STRP_LDFLAGS)
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$(RLS_DIR)/release.exe: $(RLS_OBJS)
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$(CXX) -o $@ $^ $(LDFLAGS)
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||||
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||||
# compiling
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$(BUILD_DIR)/debug_%.o: $(SRC_DIR)/%.cpp
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$(CXX) -c -o $@ $< $(DBG_CXXFLAGS)
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$(BUILD_DIR)/release_%.o: $(SRC_DIR)/%.cpp
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$(CXX) -c -o $@ $< $(RLS_CXXFLAGS)
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$(DBG_DIR)\\%.dll: $(LIB_DIR)\\%.dll
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xcopy $< $(DBG_DIR)\ >nul
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$(RLS_DIR)\\%.dll: $(LIB_DIR)\\%.dll
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xcopy $< $(RLS_DIR)\ >nul
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clean:
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rmdir /s /q $(BUILD_DIR) $(DBG_DIR) $(RLS_DIR)
|
57
README.md
Normal file
57
README.md
Normal file
@ -0,0 +1,57 @@
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# Minesweeper... in the terminal!
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Minesweeper is a classic puzzle game where the objective is to clear a rectangular board without detonating any hidden mines.
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## How to Play
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The board consists of hidden cells, some containing mines. Uncover a cell by selecting its coordinates. If it's a mine, you lose. If it's safe, a number appears indicating how many mines are adjacent to that cell.
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**Use logic to deduce mine locations and mark them with flags.**
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### Clear all non-mine cells to win!
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## Compilation
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By default, the Makefile compiles in debug mode, so to compile both, use `make both`.
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### Windows
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For compiling on Windows, you need MSYS2 and MinGW-w64.
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If you want, you can compile on MSVC (if you get it to work), I don't care.
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The prerequisites are _ncurses_. Only that.
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The DLLs are not included in this repository, you should go get 'em yourself, and put them in the `lib` folder.
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Rename the `Makefile.win` file, make, and you got Minesweeper.
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But I have to mention something if it says something about no libraries found. MSYS2, for some reason, has been including dynamic libraries really weirdly in their packages. They only add the static libraries and don't get the dynamic ones. And that makes me angry. I don't know why they did this, but it's confusing. Please just put the DLLs in mingw64/lib and not in mingw64/bin.
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Anyway, if it says something about that, just patch the Makefile with **normal** LDFLAGS and try again.
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### Unix/Linux
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Every normal Unix/Linux system has ncurses, but not always the development headers needed for compilation.
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Installation for these:
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**Debian/Ubuntu**:
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```sh
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sudo apt install libncurses-dev
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```
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**Arch**:
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```sh
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sudo pacman -S ncurses
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```
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**Fedora**:
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```sh
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sudo dnf install ncurses-devel
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```
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**Other distros**:
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Search engines are your best friend.
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||||
Then rename `Makefile.unix`, press the make button, and a moment later, you got it.
|
32
include/Board.h
Normal file
32
include/Board.h
Normal file
@ -0,0 +1,32 @@
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#pragma once
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#include <vector>
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#include <queue>
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#include <random>
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#include <algorithm>
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#include <stdexcept>
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#include "Cell.h"
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class Board
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{
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public:
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Board(int w, int h, short mines);
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Cell revealCellAt(int x, int y);
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void gameOver();
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void flagCellAt(int x, int y);
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Vector2 getBoardSize() const;
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bool isGameOver();
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void revealEmptyCells(int x, int y);
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Cell::State getCellStateAt(int x, int y);
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int getMineCount() const;
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void regenerateBoard();
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bool isGameWon() const;
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private:
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Vector2 size;
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short mines;
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bool b_gameOver = false;
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bool isFirstClick = true;
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std::vector<std::vector<Cell>> cells;
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bool checkWinCondition() const;
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};
|
46
include/Cell.h
Normal file
46
include/Cell.h
Normal file
@ -0,0 +1,46 @@
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#pragma once
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#include "Vector2.h"
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class Cell
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{
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public:
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enum class Content
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{
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Empty = 0,
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One,
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Two,
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Three,
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Four,
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Five,
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Six,
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Seven,
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Eight,
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Mine
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};
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enum class State
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{
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Hidden,
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Revealed,
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Flagged,
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NotAMine
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};
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friend class Board;
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Cell() = default;
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Cell(int x, int y);
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Cell(Vector2 &initPos);
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State getState() const;
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void reveal();
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void toggleFlag();
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Content getContent() const;
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void setContent(Content newContent);
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private:
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State state = State::Hidden;
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Content content = Content::Empty;
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Vector2 position;
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};
|
48
include/Vector2.h
Normal file
48
include/Vector2.h
Normal file
@ -0,0 +1,48 @@
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#pragma once
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struct Vector2
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{
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/**
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* The position vector.
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*/
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int x, y;
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/**
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* The Vector2 initializer.
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||||
*/
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Vector2(int x = 0, int y = 0);
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||||
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/**
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* Addition.
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*/
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Vector2 operator+(const Vector2 &other) const;
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/**
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* Subtraction.
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||||
*/
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Vector2 operator-(const Vector2 &other) const;
|
||||
/**
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||||
* Multiplication (by scalar).
|
||||
*/
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Vector2 operator*(float scalar) const;
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||||
/**
|
||||
* Division (by scalar).
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||||
*/
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Vector2 operator/(float scalar) const;
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||||
|
||||
/**
|
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* Addition.
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||||
*/
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Vector2 &operator+=(const Vector2 &other);
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/**
|
||||
* Subtraction.
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||||
*/
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Vector2 &operator-=(const Vector2 &other);
|
||||
/**
|
||||
* Multiplication (by scalar).
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||||
*/
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||||
Vector2 &operator*=(float scalar);
|
||||
/**
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||||
* Division (by scalar).
|
||||
*/
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||||
Vector2 &operator/=(float scalar);
|
||||
};
|
284
src/Board.cpp
Normal file
284
src/Board.cpp
Normal file
@ -0,0 +1,284 @@
|
||||
#include "Board.h"
|
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#include <iostream>
|
||||
|
||||
Board::Board(int w, int h, short mines) : size(w, h), mines(mines), isFirstClick(true), b_gameOver(false)
|
||||
{
|
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cells.resize(h);
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for (int y = 0; y < h; y++)
|
||||
{
|
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cells[y].resize(w);
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
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cells[y][x] = Cell(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Vector2> positions;
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
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positions.push_back(Vector2(x, y));
|
||||
}
|
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}
|
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|
||||
std::random_device rd;
|
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std::mt19937 g(rd());
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std::shuffle(positions.begin(), positions.end(), g);
|
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|
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for (int i = 0; i < mines; i++)
|
||||
{
|
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Vector2 pos = positions[i];
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cells[pos.y][pos.x].setContent(Cell::Content::Mine);
|
||||
}
|
||||
|
||||
for (int y = 0; y < h; y++)
|
||||
{
|
||||
for (int x = 0; x < w; x++)
|
||||
{
|
||||
Cell &cell = cells[y][x];
|
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if (cell.getContent() != Cell::Content::Mine)
|
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{
|
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int count = 0;
|
||||
for (int dx = -1; dx <= 1; dx++)
|
||||
{
|
||||
for (int dy = -1; dy <= 1; dy++)
|
||||
{
|
||||
if (dx == 0 && dy == 0)
|
||||
continue;
|
||||
int nx = x + dx;
|
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int ny = y + dy;
|
||||
if (nx >= 0 && nx < w && ny >= 0 && ny < h)
|
||||
{
|
||||
if (cells[ny][nx].getContent() == Cell::Content::Mine)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
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cell.setContent(static_cast<Cell::Content>(count));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool Board::isGameOver()
|
||||
{
|
||||
return b_gameOver;
|
||||
}
|
||||
|
||||
Cell Board::revealCellAt(int x, int y)
|
||||
{
|
||||
if (x < 0 || x >= size.x || y < 0 || y >= size.y)
|
||||
{
|
||||
throw std::out_of_range("Cell coordinates out of bounds");
|
||||
}
|
||||
|
||||
Cell &cell = cells[y][x];
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||||
if (cell.getState() == Cell::State::Revealed || cell.getState() == Cell::State::Flagged)
|
||||
{
|
||||
return cell;
|
||||
}
|
||||
|
||||
if (isFirstClick)
|
||||
{
|
||||
if (cell.getContent() == Cell::Content::Mine)
|
||||
{
|
||||
regenerateBoard();
|
||||
return revealCellAt(x, y);
|
||||
}
|
||||
isFirstClick = false;
|
||||
}
|
||||
|
||||
if (cell.getContent() == Cell::Content::Mine)
|
||||
{
|
||||
cell.reveal();
|
||||
gameOver();
|
||||
return cell;
|
||||
}
|
||||
|
||||
if (cell.getContent() == Cell::Content::Empty)
|
||||
{
|
||||
revealEmptyCells(x, y);
|
||||
}
|
||||
else
|
||||
{
|
||||
cell.reveal();
|
||||
}
|
||||
|
||||
return cell;
|
||||
}
|
||||
|
||||
void Board::revealEmptyCells(int x, int y)
|
||||
{
|
||||
std::queue<Vector2> q;
|
||||
q.push(Vector2(x, y));
|
||||
|
||||
while (!q.empty())
|
||||
{
|
||||
Vector2 pos = q.front();
|
||||
q.pop();
|
||||
|
||||
Cell ¤t = cells[pos.y][pos.x];
|
||||
if (current.getState() != Cell::State::Hidden)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
current.reveal();
|
||||
|
||||
if (current.getContent() == Cell::Content::Empty)
|
||||
{
|
||||
for (int dx = -1; dx <= 1; dx++)
|
||||
{
|
||||
for (int dy = -1; dy <= 1; dy++)
|
||||
{
|
||||
if (dx == 0 && dy == 0)
|
||||
continue;
|
||||
int nx = pos.x + dx;
|
||||
int ny = pos.y + dy;
|
||||
if (nx >= 0 && nx < size.x && ny >= 0 && ny < size.y)
|
||||
{
|
||||
Cell &neighbor = cells[ny][nx];
|
||||
if (neighbor.getState() == Cell::State::Hidden)
|
||||
{
|
||||
q.push(Vector2(nx, ny));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Board::gameOver()
|
||||
{
|
||||
b_gameOver = true;
|
||||
for (int y = 0; y < size.y; y++)
|
||||
{
|
||||
for (int x = 0; x < size.x; x++)
|
||||
{
|
||||
Cell &cell = cells[y][x];
|
||||
if (cell.getContent() == Cell::Content::Mine &&
|
||||
cell.getState() != Cell::State::Flagged)
|
||||
{
|
||||
cell.reveal();
|
||||
}
|
||||
if (cell.getContent() != Cell::Content::Mine && cell.getState() == Cell::State::Flagged)
|
||||
{
|
||||
cell.state = Cell::State::NotAMine;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Board::flagCellAt(int x, int y)
|
||||
{
|
||||
if (x < 0 || x >= size.x || y < 0 || y >= size.y)
|
||||
{
|
||||
return;
|
||||
}
|
||||
cells[y][x].toggleFlag();
|
||||
}
|
||||
|
||||
Vector2 Board::getBoardSize() const
|
||||
{
|
||||
return size;
|
||||
}
|
||||
|
||||
void Board::regenerateBoard()
|
||||
{
|
||||
cells.clear();
|
||||
isFirstClick = true;
|
||||
|
||||
cells.resize(size.y);
|
||||
for (int y = 0; y < size.y; y++)
|
||||
{
|
||||
cells[y].resize(size.x);
|
||||
for (int x = 0; x < size.x; x++)
|
||||
{
|
||||
cells[y][x] = Cell(x, y);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<Vector2> positions;
|
||||
for (int y = 0; y < size.y; y++)
|
||||
{
|
||||
for (int x = 0; x < size.x; x++)
|
||||
{
|
||||
positions.push_back(Vector2(x, y));
|
||||
}
|
||||
}
|
||||
|
||||
std::random_device rd;
|
||||
std::mt19937 g(rd());
|
||||
std::shuffle(positions.begin(), positions.end(), g);
|
||||
|
||||
for (int i = 0; i < mines; i++)
|
||||
{
|
||||
Vector2 pos = positions[i];
|
||||
cells[pos.y][pos.x].setContent(Cell::Content::Mine);
|
||||
}
|
||||
|
||||
for (int y = 0; y < size.y; y++)
|
||||
{
|
||||
for (int x = 0; x < size.x; x++)
|
||||
{
|
||||
Cell &cell = cells[y][x];
|
||||
if (cell.getContent() != Cell::Content::Mine)
|
||||
{
|
||||
int count = 0;
|
||||
for (int dx = -1; dx <= 1; dx++)
|
||||
{
|
||||
for (int dy = -1; dy <= 1; dy++)
|
||||
{
|
||||
if (dx == 0 && dy == 0)
|
||||
continue;
|
||||
int nx = x + dx;
|
||||
int ny = y + dy;
|
||||
if (nx >= 0 && nx < size.x && ny >= 0 && ny < size.y)
|
||||
{
|
||||
if (cells[ny][nx].getContent() == Cell::Content::Mine)
|
||||
{
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
cell.setContent(static_cast<Cell::Content>(count));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int Board::getMineCount() const
|
||||
{
|
||||
return mines;
|
||||
}
|
||||
|
||||
Cell::State Board::getCellStateAt(int x, int y)
|
||||
{
|
||||
return cells[y][x].getState();
|
||||
}
|
||||
|
||||
bool Board::isGameWon() const
|
||||
{
|
||||
return checkWinCondition();
|
||||
}
|
||||
|
||||
bool Board::checkWinCondition() const
|
||||
{
|
||||
for (int y = 0; y < size.y; y++)
|
||||
{
|
||||
for (int x = 0; x < size.x; x++)
|
||||
{
|
||||
const Cell &cell = cells[y][x];
|
||||
if (cell.getContent() != Cell::Content::Mine && cell.getState() != Cell::State::Revealed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
38
src/Cell.cpp
Normal file
38
src/Cell.cpp
Normal file
@ -0,0 +1,38 @@
|
||||
#include "Cell.h"
|
||||
|
||||
Cell::Cell(int x, int y)
|
||||
: position(x, y)
|
||||
{
|
||||
}
|
||||
|
||||
Cell::Cell(Vector2 &initPos)
|
||||
: position(initPos)
|
||||
{
|
||||
}
|
||||
|
||||
Cell::State Cell::getState() const
|
||||
{
|
||||
return state;
|
||||
}
|
||||
|
||||
void Cell::reveal()
|
||||
{
|
||||
if (state != State::Flagged)
|
||||
state = State::Revealed;
|
||||
}
|
||||
|
||||
void Cell::toggleFlag()
|
||||
{
|
||||
state = (state == State::Flagged) ? State::Hidden : State::Flagged;
|
||||
}
|
||||
|
||||
Cell::Content Cell::getContent() const
|
||||
{
|
||||
|
||||
return content;
|
||||
}
|
||||
|
||||
void Cell::setContent(Content newContent)
|
||||
{
|
||||
content = newContent;
|
||||
}
|
58
src/Vector2.cpp
Normal file
58
src/Vector2.cpp
Normal file
@ -0,0 +1,58 @@
|
||||
#include "Vector2.h"
|
||||
|
||||
Vector2::Vector2(int x, int y) : x(x), y(y) {}
|
||||
|
||||
Vector2 Vector2::operator+(const Vector2 &other) const
|
||||
{
|
||||
return Vector2(x + other.x, y + other.y);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator-(const Vector2 &other) const
|
||||
{
|
||||
return Vector2(x - other.x, y - other.y);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator*(float scalar) const
|
||||
{
|
||||
return Vector2(x * scalar, y * scalar);
|
||||
}
|
||||
|
||||
Vector2 Vector2::operator/(float scalar) const
|
||||
{
|
||||
// In production code, you might want to handle division by zero
|
||||
return Vector2(x / scalar, y / scalar);
|
||||
}
|
||||
|
||||
Vector2 &Vector2::operator+=(const Vector2 &other)
|
||||
{
|
||||
x += other.x;
|
||||
y += other.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2 &Vector2::operator-=(const Vector2 &other)
|
||||
{
|
||||
x -= other.x;
|
||||
y -= other.y;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2 &Vector2::operator*=(float scalar)
|
||||
{
|
||||
x *= scalar;
|
||||
y *= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector2 &Vector2::operator/=(float scalar)
|
||||
{
|
||||
x /= scalar;
|
||||
y /= scalar;
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Non-member function for left-hand scalar multiplication
|
||||
Vector2 operator*(float scalar, const Vector2 &vector)
|
||||
{
|
||||
return vector * scalar;
|
||||
}
|
299
src/main.cpp
Normal file
299
src/main.cpp
Normal file
@ -0,0 +1,299 @@
|
||||
#include <iostream>
|
||||
#include <stdexcept>
|
||||
#include <ncursesw/ncurses.h>
|
||||
#include <ctime>
|
||||
#include <unistd.h>
|
||||
#include "Board.h"
|
||||
|
||||
#define MAX_TIME 60
|
||||
|
||||
void startGame(Board &board)
|
||||
{
|
||||
int minesLeft = board.getMineCount();
|
||||
|
||||
Vector2 boardSize = board.getBoardSize();
|
||||
int c;
|
||||
int cursorX = 0, cursorY = 0;
|
||||
|
||||
refresh();
|
||||
bool gameRunning = true;
|
||||
|
||||
time_t startTime = time(nullptr);
|
||||
int elapsedTime;
|
||||
|
||||
while (gameRunning)
|
||||
{
|
||||
usleep((1000 / MAX_TIME) * 1000);
|
||||
if (board.isGameOver() || board.isGameWon())
|
||||
{
|
||||
gameRunning = false;
|
||||
}
|
||||
elapsedTime = difftime(time(NULL), startTime);
|
||||
char flags[5];
|
||||
char tim[5];
|
||||
sprintf(flags, "%03d", minesLeft);
|
||||
sprintf(tim, "%03d", elapsedTime);
|
||||
attron(COLOR_PAIR(3));
|
||||
mvprintw(1, 1, "%s", flags);
|
||||
attroff(COLOR_PAIR(3));
|
||||
mvprintw(1, 5, ":)");
|
||||
attron(COLOR_PAIR(3));
|
||||
mvprintw(1, 8, "%s", tim);
|
||||
attroff(COLOR_PAIR(3));
|
||||
refresh();
|
||||
|
||||
for (int y = 0; y < boardSize.y; y++)
|
||||
{
|
||||
for (int x = 0; x < boardSize.x; x++)
|
||||
{
|
||||
Cell::State state = board.getCellStateAt(x, y);
|
||||
|
||||
char displayChar = ' ';
|
||||
if (state == Cell::State::Flagged)
|
||||
{
|
||||
displayChar = 'F';
|
||||
}
|
||||
else if (state == Cell::State::Revealed)
|
||||
{
|
||||
Cell::Content content = board.revealCellAt(x, y).getContent();
|
||||
if (content == Cell::Content::Mine)
|
||||
{
|
||||
attron(COLOR_PAIR(7));
|
||||
displayChar = '+';
|
||||
}
|
||||
else if (content != Cell::Content::Empty)
|
||||
{
|
||||
displayChar = '0' + static_cast<int>(content);
|
||||
}
|
||||
}
|
||||
else if (state == Cell::State::Hidden)
|
||||
{
|
||||
displayChar = '#';
|
||||
}
|
||||
else if (state == Cell::State::NotAMine)
|
||||
{
|
||||
displayChar = 'X';
|
||||
}
|
||||
|
||||
if (x == cursorX && y == cursorY)
|
||||
{
|
||||
attron(A_REVERSE);
|
||||
}
|
||||
|
||||
if (displayChar == 'F')
|
||||
{
|
||||
attron(COLOR_PAIR(9));
|
||||
}
|
||||
|
||||
if (displayChar >= '1' && displayChar <= '8')
|
||||
{
|
||||
attron(COLOR_PAIR(displayChar - '0'));
|
||||
}
|
||||
if (displayChar == 'X')
|
||||
{
|
||||
attron(COLOR_PAIR(9));
|
||||
}
|
||||
|
||||
mvaddch(y + 2, x + 1, displayChar);
|
||||
|
||||
if (displayChar == 'X')
|
||||
{
|
||||
attroff(COLOR_PAIR(9));
|
||||
}
|
||||
|
||||
if (displayChar >= '1' && displayChar <= '8')
|
||||
{
|
||||
attroff(COLOR_PAIR(displayChar - '0'));
|
||||
}
|
||||
|
||||
if (displayChar == 'F')
|
||||
{
|
||||
attroff(COLOR_PAIR(9));
|
||||
}
|
||||
|
||||
if (displayChar == '+')
|
||||
{
|
||||
attroff(COLOR_PAIR(7));
|
||||
}
|
||||
|
||||
if (x == cursorX && y == cursorY)
|
||||
{
|
||||
attroff(A_REVERSE);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
c = getch();
|
||||
if (c == ERR)
|
||||
continue;
|
||||
|
||||
switch (c)
|
||||
{
|
||||
case KEY_UP:
|
||||
cursorY = (cursorY > 0) ? cursorY - 1 : boardSize.y - 1;
|
||||
break;
|
||||
case KEY_DOWN:
|
||||
cursorY = (cursorY < boardSize.y - 1) ? cursorY + 1 : 0;
|
||||
break;
|
||||
case KEY_LEFT:
|
||||
cursorX = (cursorX > 0) ? cursorX - 1 : boardSize.x - 1;
|
||||
break;
|
||||
case KEY_RIGHT:
|
||||
cursorX = (cursorX < boardSize.x - 1) ? cursorX + 1 : 0;
|
||||
break;
|
||||
case 'q':
|
||||
return;
|
||||
break;
|
||||
case 'z':
|
||||
board.revealCellAt(cursorX, cursorY);
|
||||
break;
|
||||
case 'x':
|
||||
if (board.getCellStateAt(cursorX, cursorY) == Cell::State::Flagged)
|
||||
{
|
||||
minesLeft++;
|
||||
}
|
||||
else
|
||||
{
|
||||
minesLeft--;
|
||||
}
|
||||
board.flagCellAt(cursorX, cursorY);
|
||||
break;
|
||||
case 'r':
|
||||
startTime = time(NULL);
|
||||
board.regenerateBoard();
|
||||
break;
|
||||
}
|
||||
|
||||
refresh();
|
||||
}
|
||||
|
||||
if (board.isGameOver())
|
||||
{
|
||||
char flags[3];
|
||||
char tim[3];
|
||||
sprintf(flags, "%03d", minesLeft);
|
||||
sprintf(tim, "%03d", elapsedTime);
|
||||
attron(COLOR_PAIR(3));
|
||||
mvprintw(1, 1, "%s", flags);
|
||||
attroff(COLOR_PAIR(3));
|
||||
mvprintw(1, 5, "X(");
|
||||
attron(COLOR_PAIR(3));
|
||||
mvprintw(1, 8, "%s", tim);
|
||||
attroff(COLOR_PAIR(3));
|
||||
refresh();
|
||||
while ((c = getch()) != 'q')
|
||||
{
|
||||
if (c == 'r')
|
||||
{
|
||||
Board newBoard(boardSize.x, boardSize.y, board.getMineCount());
|
||||
startGame(newBoard);
|
||||
}
|
||||
};
|
||||
}
|
||||
else if (board.isGameWon())
|
||||
{
|
||||
char flags[3];
|
||||
char tim[3];
|
||||
sprintf(flags, "%03d", minesLeft);
|
||||
sprintf(tim, "%03d", elapsedTime);
|
||||
attron(COLOR_PAIR(3));
|
||||
mvprintw(1, 1, "%s", flags);
|
||||
attroff(COLOR_PAIR(3));
|
||||
mvprintw(1, 5, "B)");
|
||||
attron(COLOR_PAIR(3));
|
||||
mvprintw(1, 8, "%s", tim);
|
||||
attroff(COLOR_PAIR(3));
|
||||
refresh();
|
||||
int c;
|
||||
while ((c = getch()) != 'q')
|
||||
{
|
||||
if (c == 'r')
|
||||
{
|
||||
Board newBoard(boardSize.x, boardSize.y, board.getMineCount());
|
||||
startGame(newBoard);
|
||||
}
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
setlocale(LC_ALL, "");
|
||||
initscr();
|
||||
noecho();
|
||||
cbreak();
|
||||
keypad(stdscr, TRUE);
|
||||
nodelay(stdscr, TRUE);
|
||||
|
||||
start_color();
|
||||
init_pair(1, COLOR_BLUE, COLOR_BLACK);
|
||||
init_pair(2, COLOR_GREEN, COLOR_BLACK);
|
||||
init_pair(3, COLOR_RED, COLOR_BLACK);
|
||||
init_pair(4, COLOR_BLUE, COLOR_BLACK);
|
||||
init_pair(5, COLOR_RED, COLOR_BLACK);
|
||||
init_pair(6, COLOR_CYAN, COLOR_BLACK);
|
||||
init_pair(7, COLOR_BLACK, COLOR_WHITE);
|
||||
init_pair(8, COLOR_WHITE, COLOR_BLACK);
|
||||
init_pair(9, COLOR_RED, COLOR_WHITE);
|
||||
|
||||
int choice = 0;
|
||||
int max_choice = 2;
|
||||
curs_set(0);
|
||||
|
||||
while (true)
|
||||
{
|
||||
usleep((1000 / MAX_TIME) * 1000);
|
||||
|
||||
mvprintw(1, 1, "Select a difficulty:");
|
||||
attron(A_REVERSE);
|
||||
mvprintw(2, 2, choice == 0 ? "Beginner (9x9, 10 mines)" : "");
|
||||
attroff(A_REVERSE);
|
||||
mvprintw(2, 2, choice == 0 ? "" : "Beginner (9x9, 10 mines)");
|
||||
attron(A_REVERSE);
|
||||
mvprintw(3, 2, choice == 1 ? "Intermediate (16x16, 40 mines)" : "");
|
||||
attroff(A_REVERSE);
|
||||
mvprintw(3, 2, choice == 1 ? "" : "Intermediate (16x16, 40 mines)");
|
||||
attron(A_REVERSE);
|
||||
mvprintw(4, 2, choice == 2 ? "Expert (16x30, 99 mines)" : "");
|
||||
attroff(A_REVERSE);
|
||||
mvprintw(4, 2, choice == 2 ? "" : "Expert (16x30, 99 mines)");
|
||||
refresh();
|
||||
|
||||
int ch = getch();
|
||||
switch (ch)
|
||||
{
|
||||
case KEY_UP:
|
||||
choice = (choice > 0) ? choice - 1 : max_choice;
|
||||
break;
|
||||
case KEY_DOWN:
|
||||
choice = (choice < max_choice) ? choice + 1 : 0;
|
||||
break;
|
||||
case '\n':
|
||||
int w, h, mines;
|
||||
if (choice == 0)
|
||||
{
|
||||
w = 9;
|
||||
h = 9;
|
||||
mines = 10;
|
||||
}
|
||||
else if (choice == 1)
|
||||
{
|
||||
w = 16;
|
||||
h = 16;
|
||||
mines = 40;
|
||||
}
|
||||
else
|
||||
{
|
||||
w = 16;
|
||||
h = 30;
|
||||
mines = 99;
|
||||
}
|
||||
Board board(w, h, mines);
|
||||
clear();
|
||||
startGame(board);
|
||||
curs_set(2);
|
||||
endwin();
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user