the timer only starts when an action is taken
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parent
a65787b674
commit
d71f5e2a2e
21
src/main.cpp
21
src/main.cpp
@ -18,13 +18,15 @@ void startGame(Board &board)
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refresh();
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bool gameRunning = true;
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time_t startTime = time(nullptr);
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time_t startTime = 0;
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int elapsedTime = 0;
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bool isPaused = false;
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time_t startPauseTime = 0;
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time_t pauseTime = 0;
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time_t totalpausetime = 0;
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bool somethingHasBeenDone = false;
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while (gameRunning)
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{
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@ -33,7 +35,7 @@ void startGame(Board &board)
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{
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gameRunning = false;
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}
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if (!isPaused)
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if (!isPaused && somethingHasBeenDone)
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elapsedTime = difftime(time(NULL), startTime) - totalpausetime;
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char flags[5];
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char tim[5];
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@ -154,9 +156,19 @@ void startGame(Board &board)
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return;
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break;
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case 'z':
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if (!somethingHasBeenDone)
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{
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startTime = time(nullptr);
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somethingHasBeenDone = true;
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}
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board.revealCellAt(cursorX, cursorY);
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break;
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case 'x':
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if (!somethingHasBeenDone)
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{
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startTime = time(nullptr);
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somethingHasBeenDone = true;
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}
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if (board.getCellStateAt(cursorX, cursorY) == Cell::State::Flagged)
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{
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minesLeft++;
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@ -185,6 +197,11 @@ void startGame(Board &board)
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isPaused = !isPaused;
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break;
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case 'c':
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if (!somethingHasBeenDone)
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{
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startTime = time(nullptr);
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somethingHasBeenDone = true;
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}
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auto neighbors = board.getNeighborsOf(cursorX, cursorY);
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for (const Cell &neighbor : neighbors)
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{
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