don't render when paused

This commit is contained in:
thorium1256 2025-06-22 14:44:01 +03:00
parent d71f5e2a2e
commit 80a10a157e

View File

@ -86,6 +86,9 @@ void startGame(Board &board)
displayChar = 'X';
}
if (isPaused)
displayChar = '#';
if (x == cursorX && y == cursorY)
{
attron(A_REVERSE);