fixed a bug that would need you to press q a lot when there were a lot of restarts
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@ -156,7 +156,7 @@ void startGame(Board &board)
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cursorX = (cursorX < boardSize.x - 1) ? cursorX + 1 : 0;
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break;
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case 'q':
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return;
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exit(0);
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break;
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case 'z':
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if (!somethingHasBeenDone)
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