#include #include int main() { enum { columns = 3 }; char board[][columns] = { {"___"}, {"___"}, {"___"}}; int arr[1]; int currentPlayer; if ((int) arr % 32 != 0) { currentPlayer = 1; } else currentPlayer = 0; int end; int faul; printf("\n------------------------------------------\n"); printf("Ampersand Tic-Tac-Toe (Feet not included.)\n"); printf("Very lightweight Tic-Tac-Toe remake.\n"); printf("Made by RegonGaming\n"); printf("Licensed under WTFPL License\n\n"); // while loop maybe? while(end != 1) { printf(" 1 2 3\nA |%c||%c||%c|\nB |%c||%c||%c|\nC |%c||%c||%c|\n", board[0][0],board[0][1],board[0][2],board[1][0],board[1][1],board[1][2],board[2][0],board[2][1],board[2][2]); if (currentPlayer == 1) { printf("It's Player 1's turn! "); } else printf("It's Player 2's turn! "); printf("Input your move! "); char move[3]; scanf("%2s", move); char* xStr = &move[0]; int y = atoi(xStr)-1; int x; if(move[1] == 'A') { x = 0;} else if(move[1] == 'B') { x = 1;} else if(move[1] == 'C') { x = 2;} if (board[x][y] != 'x' && board[x][y] != 'o') { if (currentPlayer == 1) { board[x][y] = 'x'; } else board[x][y] = 'o'; } else { printf("That place is already taken up.\n"); faul = 1; } // super smart validation AI for(int i = 0; i < 3; i++) { if(board[i][0] == 'x' && board[i][1] == 'x' && board[i][2] == 'x' || board[0][i] == 'x' && board[1][i] == 'x' && board[2][i] == 'x') { end = 1; printf(" 1 2 3\nA |%c||%c||%c|\nB |%c||%c||%c|\nC |%c||%c||%c|\n", board[0][0],board[0][1],board[0][2],board[1][0],board[1][1],board[1][2],board[2][0],board[2][1],board[2][2]); printf("X won!1!"); } if(board[i][0] == 'o' && board[i][1] == 'o' && board[i][2] == 'o' || board[0][i] == 'o' && board[1][i] == 'o' && board[2][i] == 'o') { end = 1; printf(" 1 2 3\nA |%c||%c||%c|\nB |%c||%c||%c|\nC |%c||%c||%c|\n", board[0][0],board[0][1],board[0][2],board[1][0],board[1][1],board[1][2],board[2][0],board[2][1],board[2][2]); printf("O won!1!"); } } if(board[0][0] == 'x' && board[1][1] == 'x' && board[2][2] == 'x' || board[2][0] == 'x' && board[1][1] == 'x' && board[0][2] == 'x') { end = 1; printf(" 1 2 3\nA |%c||%c||%c|\nB |%c||%c||%c|\nC |%c||%c||%c|\n", board[0][0],board[0][1],board[0][2],board[1][0],board[1][1],board[1][2],board[2][0],board[2][1],board[2][2]); printf("X won!1!\n"); } if(board[0][0] == 'o' && board[1][1] == 'o' && board[2][2] == 'o' || board[2][0] == 'o' && board[1][1] == 'o' && board[0][2] == 'o') { end = 1; printf(" 1 2 3\nA |%c||%c||%c|\nB |%c||%c||%c|\nC |%c||%c||%c|\n", board[0][0],board[0][1],board[0][2],board[1][0],board[1][1],board[1][2],board[2][0],board[2][1],board[2][2]); printf("O won!1!\n"); } if (end != 1) { if( board[0][0] != '_' && board[0][1] != '_' && board[0][2] != '_' && board[1][0] != '_' && board[1][1] != '_' && board[1][2] != '_' && board[2][0] != '_' && board[2][1] != '_' && board[2][2] != '_' ) { end = 1; printf(" 1 2 3\nA |%c||%c||%c|\nB |%c||%c||%c|\nC |%c||%c||%c|\n", board[0][0],board[0][1],board[0][2],board[1][0],board[1][1],board[1][2],board[2][0],board[2][1],board[2][2]); printf("All the places are filled up. Can't continue!\n"); } } if (faul != 1) { if (currentPlayer == 1) { currentPlayer -= 1; } else currentPlayer += 1; } faul = 0; } return 0; }