mirror of
https://github.com/NeoFlock/neonucleus.git
synced 2026-02-15 04:03:49 +01:00
767 lines
19 KiB
C
767 lines
19 KiB
C
// The main file of the test emulator
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// This is not a serious emulator intended for practical use,
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// it is simply just to test stuff and showcase the API.
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// Error handling has been omitted in most places.
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#include "neonucleus.h"
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#include <errno.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <time.h>
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#include <raylib.h>
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nn_Architecture getLuaArch();
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#if defined(NN_WINDOWS)
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#define NE_PATHSEP '\\'
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#include <windows.h>
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#error "Windows is not supported yet"
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#elif defined(NN_POSIX)
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#define NE_PATHSEP '/'
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#include <dirent.h>
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#include <unistd.h>
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#include <sys/stat.h>
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typedef DIR ne_dir;
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ne_dir *ne_opendir(const char *path) {
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return opendir(path);
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}
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void ne_closedir(ne_dir *dir) {
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closedir(dir);
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}
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bool ne_readdir(ne_dir *dir, char path[NN_MAX_PATH]) {
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struct dirent *ent = readdir(dir);
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if(ent == NULL) return true;
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strncpy(path, ent->d_name, NN_MAX_PATH-1);
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return false;
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}
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bool ne_exists(const char *path) {
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return access(path, F_OK) == 0;
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}
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size_t ne_sizeAt(const char *path) {
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struct stat buf;
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if(stat(path, &buf) != 0) return 0;
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if(S_ISDIR(buf.st_mode)) return 0;
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return buf.st_size;
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}
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bool ne_isDirectory(const char *path) {
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struct stat buf;
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if(stat(path, &buf) != 0) return false;
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return S_ISDIR(buf.st_mode);
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}
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size_t ne_lastModified(const char *path) {
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struct stat buf;
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if(stat(path, &buf) != 0) return 0;
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return buf.st_mtime;
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}
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#endif
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static const char minBIOS[] = {
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#embed "minBIOS.lua"
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,'\0'
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};
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static nn_Exit sandbox_handler(nn_ComponentRequest *req) {
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nn_Computer *c = req->computer;
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switch(req->action) {
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case NN_COMP_INIT:
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return NN_OK;
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case NN_COMP_DEINIT:
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return NN_OK;
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case NN_COMP_CALL:
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if(nn_getstacksize(c) != 1) {
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nn_setError(c, "bad argument count");
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return NN_EBADCALL;
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}
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const char *s = nn_tostring(c, 0);
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puts(s);
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return NN_OK;
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case NN_COMP_ENABLED:
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req->methodEnabled = true; // all methods always enabled
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return NN_OK;
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case NN_COMP_FREETYPE:
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return NN_OK;
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}
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return NN_OK;
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}
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typedef struct ne_FsState {
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char path[NN_MAX_PATH];
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bool isReadonly;
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FILE *files[NN_MAX_OPENFILES];
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ne_dir *dir;
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} ne_FsState;
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void ne_fsState_truepath(ne_FsState *state, char truepath[NN_MAX_PATH], const char *path) {
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snprintf(truepath, sizeof(char) * NN_MAX_PATH, "%s%c%s", state->path, NE_PATHSEP, path);
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for(size_t i = 0; truepath[i] != 0; i++) {
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if(truepath[i] == '/') truepath[i] = NE_PATHSEP;
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}
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}
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nn_Exit ne_fsState_handler(nn_FilesystemRequest *req) {
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nn_Computer *C = req->computer;
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ne_FsState *state = req->instance;
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FILE *f;
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char truepath[NN_MAX_PATH];
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switch(req->action) {
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case NN_FS_DROP:
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for(size_t i = 0; i < NN_MAX_OPENFILES; i++) {
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if(state->files[i] != NULL) fclose(state->files[i]);
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}
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if(state->dir != NULL) {
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ne_closedir(state->dir);
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}
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free(state);
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return NN_OK;
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case NN_FS_SPACEUSED:
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req->size = 0;
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return NN_OK;
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case NN_FS_GETLABEL:
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req->strarg1 = NULL;
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return NN_OK;
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case NN_FS_SETLABEL:
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req->strarg1 = NULL;
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return NN_OK;
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case NN_FS_OPEN:;
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req->fd = NN_MAX_OPENFILES;
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for(size_t i = 0; i < NN_MAX_OPENFILES; i++) {
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if(state->files[i] == NULL) {
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req->fd = i;
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break;
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}
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}
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if(req->fd == NN_MAX_OPENFILES) {
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nn_setError(C, "too many open handles");
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return NN_EBADCALL;
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}
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const char *path = req->strarg1;
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const char *mode = req->strarg2;
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switch(mode[0]) {
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case 'r':
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mode = "rb";
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case 'w':
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mode = "wb";
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case 'a':
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mode = "ab";
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default:
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mode = "rb";
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}
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ne_fsState_truepath(state, truepath, path);
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f = fopen(truepath, mode);
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if(f == NULL) {
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nn_setError(C, strerror(errno));
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return NN_EBADCALL;
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}
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state->files[req->fd] = f;
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return NN_OK;
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case NN_FS_CLOSE:
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if(req->fd < 0 || req->fd >= NN_MAX_OPENFILES) {
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nn_setError(C, "bad file descriptor");
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return NN_EBADCALL;
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}
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f = state->files[req->fd];
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if(f == NULL) {
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nn_setError(C, "bad file descriptor");
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return NN_EBADCALL;
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}
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fclose(f);
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state->files[req->fd] = NULL;
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return NN_OK;
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case NN_FS_READ:
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if(req->fd < 0 || req->fd >= NN_MAX_OPENFILES) {
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nn_setError(C, "bad file descriptor");
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return NN_EBADCALL;
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}
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f = state->files[req->fd];
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if(f == NULL) {
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nn_setError(C, "bad file descriptor");
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return NN_EBADCALL;
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}
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if(feof(f)) {
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req->strarg1 = NULL;
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} else {
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req->strarg1len = fread(req->strarg1, sizeof(char), req->strarg1len, f);
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}
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return NN_OK;
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case NN_FS_WRITE:
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if(req->fd < 0 || req->fd >= NN_MAX_OPENFILES) {
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nn_setError(C, "bad file descriptor");
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return NN_EBADCALL;
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}
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f = state->files[req->fd];
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if(f == NULL) {
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nn_setError(C, "bad file descriptor");
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return NN_EBADCALL;
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}
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fwrite(req->strarg1, sizeof(char), req->strarg1len, f);
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return NN_OK;
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case NN_FS_OPENDIR:
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ne_fsState_truepath(state, truepath, req->strarg1);
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state->dir = ne_opendir(truepath);
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if(state->dir == NULL) {
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nn_setError(C, strerror(errno));
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return NN_EBADCALL;
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}
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return NN_OK;
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case NN_FS_READDIR:;
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char ent[NN_MAX_PATH];
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if(ne_readdir(state->dir, ent)) {
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req->strarg1 = NULL;
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return NN_OK;
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}
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strcpy(req->strarg1, ent);
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req->strarg1len = strlen(ent);
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return NN_OK;
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case NN_FS_CLOSEDIR:
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ne_closedir(state->dir);
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state->dir = NULL;
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return NN_OK;
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case NN_FS_EXISTS:
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ne_fsState_truepath(state, truepath, req->strarg1);
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req->size = ne_exists(truepath) ? 1 : 0;
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return NN_OK;
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case NN_FS_SIZE:
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ne_fsState_truepath(state, truepath, req->strarg1);
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if(!ne_exists(truepath)) {
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nn_setError(C, "no such file or directory");
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return NN_EBADCALL;
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}
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req->size = ne_sizeAt(truepath);
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return NN_OK;
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case NN_FS_LASTMODIFIED:
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ne_fsState_truepath(state, truepath, req->strarg1);
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if(!ne_exists(truepath)) {
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nn_setError(C, "no such file or directory");
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return NN_EBADCALL;
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}
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req->size = ne_lastModified(truepath);
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return NN_OK;
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case NN_FS_ISDIRECTORY:
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ne_fsState_truepath(state, truepath, req->strarg1);
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if(!ne_exists(truepath)) {
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nn_setError(C, "no such file or directory");
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return NN_EBADCALL;
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}
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req->size = ne_isDirectory(truepath) ? 1 : 0;
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return NN_OK;
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default:
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break;
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}
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nn_setError(C, "not implemented");
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return NN_EBADCALL;
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}
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ne_FsState *ne_newFS(const char *path, bool readonly) {
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ne_FsState *fs = malloc(sizeof(*fs));
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for(size_t i = 0; i < NN_MAX_OPENFILES; i++) {
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fs->files[i] = NULL;
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}
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sprintf(fs->path, "data%c%s", NE_PATHSEP, path);
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fs->isReadonly = readonly;
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return fs;
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}
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// this struct is quite wasteful and could be made like 10x better
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// for performance. But like, this test emulator is ahh anyways
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typedef struct ne_Pixel {
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int fg;
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int bg;
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int truefg;
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int truebg;
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nn_codepoint codepoint;
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bool isFgPalette;
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bool isBgPalette;
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} ne_Pixel;
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typedef struct ne_ScreenBuffer {
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int maxWidth;
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int maxHeight;
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int width;
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int height;
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char depth;
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char maxDepth;
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ne_Pixel *pixels;
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int maxPalette;
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int editableColors;
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int *virtualPalette;
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int *mappedPalette;
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const char *keyboard;
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} ne_ScreenBuffer;
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bool ne_ocCompatibleColors = true;
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void ne_remapScreen(ne_ScreenBuffer *buf) {
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int depth = buf->maxDepth;
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for(int i = 0; i < buf->maxPalette; i++) {
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buf->mappedPalette[i] = nn_mapDepth(buf->virtualPalette[i], depth, ne_ocCompatibleColors);
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}
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for(int y = 0; y < buf->height; y++) {
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for(int x = 0; x < buf->width; x++) {
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ne_Pixel *pixel = &buf->pixels[y * buf->maxWidth + x];
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int virtfg = pixel->fg, virtbg = pixel->bg;
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if(pixel->isFgPalette) virtfg = buf->mappedPalette[virtfg];
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else virtfg = nn_mapDepth(virtfg, depth, ne_ocCompatibleColors);
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if(pixel->isBgPalette) virtbg = buf->mappedPalette[virtfg];
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else virtbg = nn_mapDepth(virtbg, depth, ne_ocCompatibleColors);
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pixel->truefg = virtfg;
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pixel->truebg = virtbg;
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}
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}
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}
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ne_ScreenBuffer *ne_newScreenBuf(nn_ScreenConfig conf, const char *keyboard) {
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ne_ScreenBuffer *buf = malloc(sizeof(*buf));
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buf->maxWidth = conf.maxWidth;
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buf->maxHeight = conf.maxHeight;
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buf->width = buf->maxWidth;
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buf->height = buf->maxHeight;
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buf->maxDepth = conf.maxDepth;
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buf->depth = buf->maxDepth;
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buf->maxPalette = conf.paletteColors;
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buf->pixels = malloc(sizeof(ne_Pixel) * conf.maxWidth * conf.maxHeight);
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buf->virtualPalette = malloc(sizeof(int) * conf.paletteColors);
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memset(buf->virtualPalette, 0, sizeof(int) * buf->maxPalette);
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buf->mappedPalette = malloc(sizeof(int) * conf.paletteColors);
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buf->keyboard = keyboard;
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int *palette = NULL;
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if(buf->maxDepth == 4) {
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palette = nn_mcpalette4;
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}
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if(buf->maxDepth == 8) {
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palette = nn_ocpalette8;
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}
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if(palette) memcpy(buf->virtualPalette, palette, sizeof(int) * buf->maxPalette);
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memcpy(buf->mappedPalette, buf->virtualPalette, sizeof(int) * buf->maxPalette);
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for(int y = 0; y < buf->height; y++) {
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for(int x = 0; x < buf->width; x++) {
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buf->pixels[y * buf->width + x] = (ne_Pixel) {
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.fg = 0xFFFFFF,
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.bg = 0x000000,
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.isFgPalette = false,
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.isBgPalette = false,
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.codepoint = ' ',
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.truefg = 0xFFFFFF,
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.truebg = 0x000000,
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};
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}
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}
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return buf;
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}
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void ne_dropScreenBuf(ne_ScreenBuffer *buf) {
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free(buf->pixels);
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free(buf->mappedPalette);
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free(buf->virtualPalette);
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free(buf);
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}
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ne_Pixel defaultPixel = {
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.codepoint = ' ',
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.fg = 0xFFFFFF,
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.bg = 0x000000,
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.isFgPalette = false,
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.isBgPalette = false,
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.truefg = 0xFFFFFF,
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.truebg = 0x000000,
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};
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bool ne_inScreenBuf(ne_ScreenBuffer *buf, int x, int y) {
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return x > 0 && y > 0 && x <= buf->width && y <= buf->height;
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}
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ne_Pixel ne_getPixel(ne_ScreenBuffer *buf, int x, int y) {
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if(!ne_inScreenBuf(buf, x, y)) return defaultPixel;
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x--;
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y--;
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return buf->pixels[y * buf->maxWidth + x];
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}
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void ne_setPixel(ne_ScreenBuffer *buf, int x, int y, ne_Pixel pixel) {
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if(!ne_inScreenBuf(buf, x, y)) return;
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x--;
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y--;
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buf->pixels[y * buf->maxWidth + x] = pixel;
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}
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nn_Exit ne_screen_handler(nn_ScreenRequest *req) {
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ne_ScreenBuffer *buf = req->instance;
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switch(req->action) {
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case NN_SCR_DROP:
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// this'd require the GPU is dropped first...
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// its best we just dont bother and free later
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//ne_dropScreenBuf(buf);
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return NN_OK;
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case NN_SCR_GETASPECTRATIO:
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req->w = 1;
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req->h = 1;
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return NN_OK;
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case NN_SCR_GETKEYBOARD:
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if(buf->keyboard == NULL) {
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req->keyboard = NULL;
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return NN_OK;
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}
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size_t keylen = strlen(buf->keyboard);
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if(keylen > req->w) keylen = req->w;
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memcpy(req->keyboard, buf->keyboard, keylen);
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req->w = keylen;
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return NN_OK;
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case NN_SCR_ISON:
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req->w = 1;
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return NN_OK;
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case NN_SCR_TURNON:
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req->w = 1;
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req->h = 1;
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return NN_OK;
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case NN_SCR_TURNOFF:
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req->w = 1;
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req->h = 1;
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return NN_OK;
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case NN_SCR_ISPRECISE:
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req->w = 0;
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return NN_OK;
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case NN_SCR_SETPRECISE:
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req->w = 0;
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return NN_OK;
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case NN_SCR_ISTOUCHINVERTED:
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req->w = 0;
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return NN_OK;
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case NN_SCR_SETTOUCHINVERTED:
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req->w = 0;
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return NN_OK;
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}
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return NN_OK;
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}
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#define NE_MAX_VRAMBUF 16
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typedef struct ne_GPUState {
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ne_ScreenBuffer *screenBuf;
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int currentFg;
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int currentBg;
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bool isFgPalette;
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bool isBgPalette;
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int freeMemory;
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int activeBuffer;
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int scrAddrLen;
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char scrAddr[NN_MAX_ADDRESS];
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ne_ScreenBuffer *vramBufs[NE_MAX_VRAMBUF];
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} ne_GPUState;
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ne_GPUState *ne_newGPU(nn_GPU gpu) {
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ne_GPUState *state = malloc(sizeof(*state));
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state->screenBuf = NULL;
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state->currentFg = 0xFFFFFF;
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state->currentBg = 0x000000;
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state->isFgPalette = false;
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state->isBgPalette = false;
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state->activeBuffer = 0;
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state->freeMemory = gpu.totalVRAM;
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for(int i = 0; i < NE_MAX_VRAMBUF; i++) {
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state->vramBufs[i] = NULL;
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}
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return state;
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}
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ne_ScreenBuffer *ne_gpu_currentBuffer(ne_GPUState *state) {
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if(state->activeBuffer == 0) return state->screenBuf;
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return state->vramBufs[state->activeBuffer - 1];
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}
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nn_Exit ne_gpu_handler(nn_GPURequest *req) {
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nn_Computer *C = req->computer;
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ne_GPUState *state = req->instance;
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int maxWidth = req->gpuConf->maxWidth;
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int maxHeight = req->gpuConf->maxHeight;
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int maxDepth = req->gpuConf->maxDepth;
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ne_ScreenBuffer *activeBuf = ne_gpu_currentBuffer(state);
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if(state->screenBuf != NULL) {
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ne_ScreenBuffer *buf = state->screenBuf;
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if(maxWidth > buf->maxWidth) maxWidth = buf->maxWidth;
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if(maxHeight > buf->maxHeight) maxHeight = buf->maxHeight;
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if(maxDepth > buf->maxDepth) maxDepth = buf->maxDepth;
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}
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int x, y, dx, dy, w, h, fg, bg;
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ne_Pixel p;
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switch(req->action) {
|
|
case NN_GPU_DROP:
|
|
for(int i = 0; i < NE_MAX_VRAMBUF; i++) {
|
|
ne_ScreenBuffer *buf = state->vramBufs[i];
|
|
if(buf != NULL) ne_dropScreenBuf(buf);
|
|
}
|
|
free(state);
|
|
return NN_OK;
|
|
case NN_GPU_BIND:
|
|
state->screenBuf = nn_getComponentUserdata(C, req->text);
|
|
memcpy(state->scrAddr, req->text, req->width);
|
|
state->scrAddrLen = req->width;
|
|
return NN_OK;
|
|
case NN_GPU_UNBIND:
|
|
state->screenBuf = NULL;
|
|
return NN_OK;
|
|
case NN_GPU_GETSCREEN:
|
|
if(state->screenBuf == NULL) {
|
|
req->text = NULL;
|
|
return NN_OK;
|
|
}
|
|
memcpy(req->text, state->scrAddr, state->scrAddrLen);
|
|
req->width = state->scrAddrLen;
|
|
return NN_OK;
|
|
case NN_GPU_GETRESOLUTION:
|
|
if(state->screenBuf == NULL) {
|
|
nn_setError(C, "no screen");
|
|
return NN_EBADCALL;
|
|
}
|
|
req->width = state->screenBuf->width;
|
|
req->height = state->screenBuf->height;
|
|
return NN_OK;
|
|
case NN_GPU_GET:
|
|
if(activeBuf == NULL) {
|
|
nn_setError(C, "no screen");
|
|
return NN_EBADCALL;
|
|
}
|
|
p = ne_getPixel(activeBuf, req->x, req->y);
|
|
fg = p.fg;
|
|
bg = p.bg;
|
|
if(p.isFgPalette) fg = activeBuf->virtualPalette[fg];
|
|
if(p.isBgPalette) bg = activeBuf->virtualPalette[bg];
|
|
|
|
req->codepoint = p.codepoint;
|
|
req->width = fg;
|
|
req->height = bg;
|
|
req->dest = p.isFgPalette ? p.fg : -1;
|
|
req->src = p.isBgPalette ? p.bg : -1;
|
|
return NN_OK;
|
|
case NN_GPU_SET:
|
|
case NN_GPU_SETVERTICAL:
|
|
if(activeBuf == NULL) {
|
|
nn_setError(C, "no screen");
|
|
return NN_EBADCALL;
|
|
}
|
|
dx = 1;
|
|
dy = 0;
|
|
if(req->action == NN_GPU_SETVERTICAL) dx = 0, dy = 1;
|
|
|
|
x = req->x;
|
|
y = req->y;
|
|
for(int i = 0; i < req->width; i++) {
|
|
if(!ne_inScreenBuf(activeBuf, x, y)) break;
|
|
ne_Pixel p = {
|
|
.fg = state->currentFg,
|
|
.bg = state->currentBg,
|
|
.isFgPalette = state->isFgPalette,
|
|
.isBgPalette = state->isBgPalette,
|
|
.codepoint = req->text[i],
|
|
};
|
|
ne_setPixel(activeBuf, x, y, p);
|
|
x += dx;
|
|
y += dy;
|
|
}
|
|
ne_remapScreen(activeBuf);
|
|
return NN_OK;
|
|
case NN_GPU_FILL:
|
|
if(activeBuf == NULL) {
|
|
nn_setError(C, "no screen");
|
|
return NN_EBADCALL;
|
|
}
|
|
x = req->x;
|
|
y = req->y;
|
|
w = req->width;
|
|
h = req->height;
|
|
if(x < 1) x = 1;
|
|
if(y < 1) y = 1;
|
|
if(w >= activeBuf->width) w = activeBuf->width - 1;
|
|
if(h >= activeBuf->height) h = activeBuf->height - 1;
|
|
|
|
p = (ne_Pixel) {
|
|
.fg = state->currentFg,
|
|
.bg = state->currentBg,
|
|
.isFgPalette = state->isFgPalette,
|
|
.isBgPalette = state->isBgPalette,
|
|
.codepoint = req->codepoint,
|
|
};
|
|
for(int oy = 0; oy < h; oy++) {
|
|
for(int ox = 0; ox < w; ox++) {
|
|
ne_setPixel(activeBuf, x + ox, y + oy, p);
|
|
}
|
|
}
|
|
return NN_OK;
|
|
}
|
|
return NN_OK;
|
|
}
|
|
|
|
Color ne_processColor(unsigned int color) {
|
|
color <<= 8;
|
|
color |= 0xFF;
|
|
return GetColor(color);
|
|
}
|
|
|
|
int main() {
|
|
nn_Context ctx;
|
|
nn_initContext(&ctx);
|
|
nn_initPalettes();
|
|
|
|
SetConfigFlags(FLAG_WINDOW_RESIZABLE);
|
|
InitWindow(800, 600, "NeoNucleus Test Emulator");
|
|
|
|
// create the universe
|
|
nn_Universe *u = nn_createUniverse(&ctx);
|
|
|
|
nn_Architecture arch = getLuaArch();
|
|
|
|
nn_Method sandboxMethods[] = {
|
|
{"log", "log(msg: string) - Log to stdout", true},
|
|
{NULL},
|
|
};
|
|
nn_ComponentType *ctype = nn_createComponentType(u, "sandbox", NULL, sandboxMethods, sandbox_handler);
|
|
|
|
nn_VEEPROM veeprom = {
|
|
.code = minBIOS,
|
|
.codelen = strlen(minBIOS),
|
|
.data = NULL,
|
|
.datalen = 0,
|
|
.label = NULL,
|
|
.labellen = 0,
|
|
.arch = NULL,
|
|
.isReadonly = false,
|
|
};
|
|
|
|
nn_ComponentType *etype = nn_createVEEPROM(u, &nn_defaultEEPROM, &veeprom);
|
|
nn_ComponentType *fstype[5];
|
|
fstype[0] = nn_createFilesystem(u, &nn_defaultFloppy, ne_fsState_handler, NULL);
|
|
for(size_t i = 1; i < 5; i++) {
|
|
fstype[i] = nn_createFilesystem(u, &nn_defaultFilesystems[i-1], ne_fsState_handler, NULL);
|
|
}
|
|
nn_ComponentType *scrtype = nn_createScreen(u, ne_screen_handler, NULL);
|
|
nn_ComponentType *keytype = nn_createKeyboard(u);
|
|
nn_ComponentType *gputype = nn_createGPU(u, &nn_defaultGPUs[3], ne_gpu_handler, NULL);
|
|
|
|
nn_Computer *c = nn_createComputer(u, NULL, "computer0", 8 * NN_MiB, 256, 256);
|
|
|
|
nn_setArchitecture(c, &arch);
|
|
nn_addSupportedArchitecture(c, &arch);
|
|
|
|
nn_addComponent(c, ctype, "sandbox", -1, NULL);
|
|
nn_addComponent(c, etype, "eeprom", 0, etype);
|
|
|
|
ne_FsState *mainFS = ne_newFS("OpenOS", false);
|
|
nn_addComponent(c, fstype[1], "mainFS", 2, mainFS);
|
|
|
|
nn_addComponent(c, keytype, "mainKB", 4, NULL);
|
|
ne_ScreenBuffer *scrbuf = ne_newScreenBuf(nn_defaultScreens[1], "mainKB");
|
|
nn_addComponent(c, scrtype, "mainScreen", -1, scrbuf);
|
|
|
|
ne_GPUState *gpu = ne_newGPU(nn_defaultGPUs[3]);
|
|
nn_addComponent(c, gputype, "mainGPU", 3, gpu);
|
|
|
|
SetExitKey(KEY_NULL);
|
|
|
|
Font font = LoadFont("unscii-16-full.ttf");
|
|
double tickDelay = 0.05;
|
|
double tickClock = 0;
|
|
|
|
while(true) {
|
|
if(WindowShouldClose()) break;
|
|
|
|
BeginDrawing();
|
|
ClearBackground(BLACK);
|
|
|
|
int scrW = scrbuf->width;
|
|
int scrH = scrbuf->height;
|
|
|
|
int pixelHeight = GetScreenHeight() / scrH;
|
|
float spacing = (float)pixelHeight/10;
|
|
int pixelWidth = MeasureTextEx(font, "A", pixelHeight, spacing).x;
|
|
|
|
int depth = scrbuf->depth;
|
|
|
|
int offX = (GetScreenWidth() - scrW * pixelWidth) / 2;
|
|
int offY = (GetScreenHeight() - scrH * pixelHeight) / 2;
|
|
|
|
for(int y = 0; y < scrH; y++) {
|
|
for(int x = 0; x < scrW; x++) {
|
|
ne_Pixel p = ne_getPixel(scrbuf, x+1, y+1);
|
|
|
|
Color fgColor = ne_processColor(p.truefg);
|
|
Color bgColor = ne_processColor(p.truebg);
|
|
|
|
DrawRectangle(x * pixelWidth + offX, y * pixelHeight + offY, pixelWidth, pixelHeight, bgColor);
|
|
DrawTextCodepoint(font, p.codepoint, (Vector2) {x * pixelWidth + offX, y * pixelHeight + offY}, pixelHeight - 5, fgColor);
|
|
}
|
|
}
|
|
EndDrawing();
|
|
|
|
tickClock -= GetFrameTime();
|
|
|
|
if(tickClock <= 0) {
|
|
tickClock = tickDelay;
|
|
|
|
nn_Exit e = nn_tick(c);
|
|
if(e != NN_OK) {
|
|
nn_setErrorFromExit(c, e);
|
|
printf("error: %s\n", nn_getError(c));
|
|
goto cleanup;
|
|
}
|
|
|
|
nn_ComputerState state = nn_getComputerState(c);
|
|
if(state == NN_POWEROFF) break;
|
|
if(state == NN_CRASHED) {
|
|
printf("error: %s\n", nn_getError(c));
|
|
goto cleanup;
|
|
}
|
|
|
|
if(state == NN_CHARCH) {
|
|
printf("new arch: %s\n", nn_getDesiredArchitecture(c).name);
|
|
goto cleanup;
|
|
}
|
|
if(state == NN_BLACKOUT) {
|
|
printf("out of energy\n");
|
|
goto cleanup;
|
|
}
|
|
if(state == NN_RESTART) {
|
|
printf("restart requested\n");
|
|
goto cleanup;
|
|
}
|
|
}
|
|
}
|
|
|
|
cleanup:;
|
|
nn_destroyComputer(c);
|
|
nn_destroyComponentType(ctype);
|
|
nn_destroyComponentType(etype);
|
|
nn_destroyComponentType(scrtype);
|
|
nn_destroyComponentType(keytype);
|
|
nn_destroyComponentType(gputype);
|
|
for(size_t i = 0; i < 5; i++) nn_destroyComponentType(fstype[i]);
|
|
ne_dropScreenBuf(scrbuf);
|
|
// rip the universe
|
|
nn_destroyUniverse(u);
|
|
UnloadFont(font);
|
|
CloseWindow();
|
|
return 0;
|
|
}
|