neonucleus/build.zig
2025-07-03 14:55:35 +02:00

181 lines
5.3 KiB
Zig

const std = @import("std");
const builtin = @import("builtin");
fn addEngineSources(c: *std.Build.Step.Compile) void {
c.linkLibC(); // we need a libc
c.addCSourceFiles(.{
.files = &[_][]const u8{
"src/tinycthread.c",
"src/lock.c",
"src/utils.c",
"src/value.c",
"src/component.c",
"src/computer.c",
"src/universe.c",
"src/unicode.c",
// components
"src/components/eeprom.c",
"src/components/filesystem.c",
"src/components/drive.c",
"src/components/screen.c",
"src/components/gpu.c",
"src/components/keyboard.c",
},
});
}
const LuaVersion = enum {
lua52,
lua53,
lua54,
};
fn compileRaylib(b: *std.Build, os: std.Target.Os.Tag, c: *std.Build.Step.Compile) void {
// TODO: find out how to send our target to this build cmd
const raylib = b.addSystemCommand(&.{ "zig", "build" });
raylib.setCwd(b.path("foreign/raylib/"));
raylib.stdio = .inherit;
c.step.dependOn(&raylib.step);
c.addIncludePath(b.path("foreign/raylib/zig-out/include/"));
c.addLibraryPath(b.path("foreign/raylib/zig-out/lib/"));
c.linkSystemLibrary("raylib");
if (os == .windows) {
c.linkSystemLibrary("WinMM");
c.linkSystemLibrary("GDI32");
}
}
// For the test architecture, we specify the target Lua version we so desire.
// This can be checked for with Lua's _VERSION
fn compileTheRightLua(b: *std.Build, c: *std.Build.Step.Compile, version: LuaVersion) !void {
const alloc = b.allocator;
const dirName = @tagName(version);
const rootPath = try std.mem.join(alloc, std.fs.path.sep_str, &.{ "foreign", dirName });
c.addIncludePath(b.path(rootPath));
// get all the .c files
var files = std.ArrayList([]const u8).init(alloc);
errdefer files.deinit();
var dir = try std.fs.cwd().openDir(rootPath, std.fs.Dir.OpenDirOptions{ .iterate = true });
defer dir.close();
var iter = dir.iterate();
while (try iter.next()) |e| {
if (std.mem.startsWith(u8, e.name, "l") and std.mem.endsWith(u8, e.name, ".c") and !std.mem.eql(u8, e.name, "lua.c")) {
const name = try alloc.dupe(u8, e.name);
try files.append(name);
}
}
c.addCSourceFiles(.{
.root = b.path(rootPath),
.files = files.items,
});
}
fn getSharedEngineName(os: std.Target.Os.Tag) []const u8 {
if (os == .windows) {
return "neonucleusdll";
} else {
return "neonucleus";
}
}
pub fn build(b: *std.Build) void {
const os = builtin.target.os.tag;
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const includeFiles = b.addInstallHeaderFile(b.path("src/neonucleus.h"), "neonucleus.h");
const engineStatic = b.addStaticLibrary(.{
.name = "neonucleus",
//.root_source_file = b.path("src/engine.zig"),
.target = target,
.optimize = optimize,
});
addEngineSources(engineStatic);
const engineShared = b.addSharedLibrary(.{
.name = getSharedEngineName(os),
.target = target,
.optimize = optimize,
});
addEngineSources(engineShared);
const engineStep = b.step("engine", "Builds the engine as a static library");
engineStep.dependOn(&engineStatic.step);
engineStep.dependOn(&includeFiles.step);
engineStep.dependOn(&b.addInstallArtifact(engineStatic, .{}).step);
const sharedStep = b.step("shared", "Builds the engine as a shared library");
sharedStep.dependOn(&engineShared.step);
sharedStep.dependOn(&includeFiles.step);
sharedStep.dependOn(&b.addInstallArtifact(engineShared, .{}).step);
const emulator = b.addExecutable(.{
.name = "neonucleus",
.target = target,
.optimize = optimize,
});
emulator.linkLibC();
compileRaylib(b, os, emulator);
const luaVer = b.option(LuaVersion, "lua", "The version of Lua to use.") orelse LuaVersion.lua54;
emulator.addCSourceFiles(.{
.files = &.{
"src/testLuaArch.c",
"src/emulator.c",
},
});
compileTheRightLua(b, emulator, luaVer) catch unreachable;
// forces us to link in everything too
emulator.linkLibrary(engineStatic);
const emulatorStep = b.step("emulator", "Builds the emulator");
emulatorStep.dependOn(&emulator.step);
emulatorStep.dependOn(&b.addInstallArtifact(emulator, .{}).step);
var run_cmd = b.addRunArtifact(emulator);
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the emulator");
run_step.dependOn(emulatorStep);
run_step.dependOn(&run_cmd.step);
const lib_unit_tests = b.addTest(.{
.root_source_file = b.path("src/engine.zig"),
.target = target,
.optimize = optimize,
});
const run_lib_unit_tests = b.addRunArtifact(lib_unit_tests);
const exe_unit_tests = b.addTest(.{
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
const run_exe_unit_tests = b.addRunArtifact(exe_unit_tests);
const test_step = b.step("test", "Run unit tests");
test_step.dependOn(&run_lib_unit_tests.step);
test_step.dependOn(&run_exe_unit_tests.step);
}