IonutParau 687cfebd00 testing version of LuaBIOS and OpenOS
people were having issues getting them to work so now we promote consistency
2025-06-28 20:41:49 +02:00

166 lines
4.7 KiB
Lua

local computer = require("computer")
local keyboard = require("keyboard")
local event = {}
local handlers = {}
local lastInterrupt = -math.huge
event.handlers = handlers
function event.register(key, callback, interval, times, opt_handlers)
local handler =
{
key = key,
times = times or 1,
callback = callback,
interval = interval or math.huge,
}
handler.timeout = computer.uptime() + handler.interval
opt_handlers = opt_handlers or handlers
local id = 0
repeat
id = id + 1
until not opt_handlers[id]
opt_handlers[id] = handler
return id
end
local _pullSignal = computer.pullSignal
setmetatable(handlers, {__call=function(_,...)return _pullSignal(...)end})
computer.pullSignal = function(seconds) -- dispatch
checkArg(1, seconds, "number", "nil")
seconds = seconds or math.huge
local uptime = computer.uptime
local deadline = uptime() + seconds
repeat
local interrupting = uptime() - lastInterrupt > 1 and keyboard.isControlDown() and keyboard.isKeyDown(keyboard.keys.c)
if interrupting then
lastInterrupt = uptime()
if keyboard.isAltDown() then
require("process").info().data.signal("interrupted", 0)
return
end
event.push("interrupted", lastInterrupt)
end
local closest = deadline
for _,handler in pairs(handlers) do
closest = math.min(handler.timeout, closest)
end
local event_data = table.pack(handlers(closest - uptime()))
local signal = event_data[1]
local copy = {}
for id,handler in pairs(handlers) do
copy[id] = handler
end
for id,handler in pairs(copy) do
-- timers have false keys
-- nil keys match anything
if (handler.key == nil or handler.key == signal) or uptime() >= handler.timeout then
handler.times = handler.times - 1
handler.timeout = handler.timeout + handler.interval
-- we have to remove handlers before making the callback in case of timers that pull
-- and we have to check handlers[id] == handler because callbacks may have unregistered things
if handler.times <= 0 and handlers[id] == handler then
handlers[id] = nil
end
-- call
local result, message = pcall(handler.callback, table.unpack(event_data, 1, event_data.n))
if not result then
pcall(event.onError, message)
elseif message == false and handlers[id] == handler then
handlers[id] = nil
end
end
end
if signal then
return table.unpack(event_data, 1, event_data.n)
end
until uptime() >= deadline
end
local function createPlainFilter(name, ...)
local filter = table.pack(...)
if name == nil and filter.n == 0 then
return nil
end
return function(...)
local signal = table.pack(...)
if name and not (type(signal[1]) == "string" and signal[1]:match(name)) then
return false
end
for i = 1, filter.n do
if filter[i] ~= nil and filter[i] ~= signal[i + 1] then
return false
end
end
return true
end
end
-------------------------------------------------------------------------------
function event.listen(name, callback)
checkArg(1, name, "string")
checkArg(2, callback, "function")
for _, handler in pairs(handlers) do
if handler.key == name and handler.callback == callback then
return false
end
end
return event.register(name, callback, math.huge, math.huge)
end
function event.pull(...)
local args = table.pack(...)
if type(args[1]) == "string" then
return event.pullFiltered(createPlainFilter(...))
else
checkArg(1, args[1], "number", "nil")
checkArg(2, args[2], "string", "nil")
return event.pullFiltered(args[1], createPlainFilter(select(2, ...)))
end
end
function event.pullFiltered(...)
local args = table.pack(...)
local seconds, filter = math.huge
if type(args[1]) == "function" then
filter = args[1]
else
checkArg(1, args[1], "number", "nil")
checkArg(2, args[2], "function", "nil")
seconds = args[1]
filter = args[2]
end
local deadline = computer.uptime() + (seconds or math.huge)
repeat
local waitTime = deadline - computer.uptime()
if waitTime <= 0 then
break
end
local signal = table.pack(computer.pullSignal(waitTime))
if signal.n > 0 then
if not (seconds or filter) or filter == nil or filter(table.unpack(signal, 1, signal.n)) then
return table.unpack(signal, 1, signal.n)
end
end
until signal.n == 0
end
-- users may expect to find event.push to exist
event.push = computer.pushSignal
require("package").delay(event, "/lib/core/full_event.lua")
-------------------------------------------------------------------------------
return event