353 lines
11 KiB
C
353 lines
11 KiB
C
#ifndef NN_COMPLIB
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#define NN_COMPLIB
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#include "neonucleus.h"
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#define NCL_PREFIX "ncl-"
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#define NCL_EEPROM "ncl-eeprom"
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#define NCL_FS "ncl-filesystem"
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#define NCL_DRIVE "ncl-drive"
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#define NCL_FLASH "ncl-nandflash"
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#define NCL_GPU "ncl-gpu"
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#define NCL_SCREEN "ncl-screen"
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#define NCL_TMPFS "ncl-tmpfs"
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// Default file cost.
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// This is for a normal HDD/floppy.
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#define NCL_FILECOST_DEFAULT 512
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// File cost on an installer floppy.
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// In OC, those are backed by a file called ZipFileInputStream.
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// That class has a different implementation for spaceUsed,
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// it is almost identical except it does not add the file cost.
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// For that reason, it is recommended to set it to 0, for parity.
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#define NCL_FILECOST_INSTALL 0
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#define NCL_MAX_VRAMBUF 128
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#define NCL_MAX_KEYBOARD 64
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// very low-level actions
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// some environment have VFSes so
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// we support wrapping those
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typedef struct ncl_Stat {
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// whether the entry is a directory
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bool isDirectory;
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// the logical size of the entry
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// as in, for files it is how many bytes are in there.
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// For directories, it should be 0.
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// Every entry has a base cost, and thus fear not,
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// it will not lead to infinite disk usage.
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// Instead, make their size representative of the
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// size on disk / number of entries.
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size_t size;
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// the real size.
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// This is for realSpaceUsed, and is a safety mechanism
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// against disk-hogging.
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size_t diskSize;
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// The UNIX timestamp of the last modified date
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// of the entry.
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intptr_t lastModified;
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} ncl_Stat;
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typedef enum ncl_VFSAction {
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NCL_VFS_OPEN,
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NCL_VFS_CLOSE,
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NCL_VFS_READ,
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NCL_VFS_SEEK,
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NCL_VFS_WRITE,
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NCL_VFS_OPENDIR,
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NCL_VFS_CLOSEDIR,
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NCL_VFS_READDIR,
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// non-recursively remove entry
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NCL_VFS_REMOVE,
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// non-recursively make directory
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NCL_VFS_MKDIR,
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NCL_VFS_STAT,
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} ncl_VFSAction;
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typedef struct ncl_VFSRequest {
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void *state;
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ncl_VFSAction action;
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union {
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struct {
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const char *path;
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// same r, w and a modes as regular filesystem component
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const char *mode;
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void *file;
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} open;
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struct {
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// set to NULL for EoF
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char *buf;
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size_t len;
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void *file;
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} read;
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struct {
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const char *buf;
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size_t len;
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void *file;
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} write;
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struct {
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nn_FSWhence whence;
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int off;
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void *file;
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} seek;
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void *close;
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struct {
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const char *path;
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void *dir;
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} opendir;
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struct {
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// set to NULL for EoF
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// buffer size is NN_MAX_PATH.
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// Remember to account for terminator
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char *name;
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void *dir;
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} readdir;
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void *closedir;
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const char *remove;
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const char *mkdir;
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struct {
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// set to NULL if missing
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const char *path;
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ncl_Stat *stat;
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} stat;
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struct {
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// path of directory that / represents
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const char *path;
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// get the estimated amount of space
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// used up by an empty entry.
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// Used for enforcing capacity.
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size_t size;
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} entrysize;
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};
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} ncl_VFSRequest;
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typedef struct ncl_VFS {
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// the internal state
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void *state;
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// the handler.
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// True on success, false on failure.
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bool (*handler)(ncl_VFSRequest *request);
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// the path separator
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char pathsep;
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// the assumed cost of a file in spaceUsedIn.
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size_t fileCost;
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} ncl_VFS;
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// The default FS.
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// Uses a basic implementation using POSIX/Windows FS APIs,
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// or erroring on all operations if baremetal.
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// Has default file cost (512)
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extern ncl_VFS ncl_defaultFS;
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// The installer FS.
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// Same implementation as the default FS,
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// but has a file cost of 0.
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// This makes it accurate to ZipFileInputStreams in OC,
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// which are used for the loot floppy disks.
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// ENSURE ALL FILESYSTEMS WITH 0 FILE COST
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// ARE READ-ONLY, OR ELSE YOU CAN BE SPAMMED
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// ENDLESSLY WITH GIGABYTES OF DISK HOGGING.
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extern ncl_VFS ncl_installerFS;
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void *ncl_openfile(ncl_VFS vfs, const char *path, const char *mode);
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void ncl_closefile(ncl_VFS vfs, void *file);
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// returns false on EoF
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bool ncl_readfile(ncl_VFS vfs, void *file, char *buf, size_t *len);
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bool ncl_writefile(ncl_VFS vfs, void *file, const char *data, size_t len);
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bool ncl_seekfile(ncl_VFS vfs, void *file, nn_FSWhence whence, int *off);
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bool ncl_stat(ncl_VFS vfs, const char *path, ncl_Stat *stat);
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void *ncl_opendir(ncl_VFS vfs, const char *path);
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void ncl_closedir(ncl_VFS vfs, void *dir);
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// returns false on EoF
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bool ncl_readdir(ncl_VFS vfs, void *dir, char name[NN_MAX_PATH]);
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size_t ncl_spaceUsedIn(ncl_VFS vfs, const char *path);
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// gets the real space used
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size_t ncl_spaceUsedBy(ncl_VFS vfs, const char *path);
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bool ncl_exists(ncl_VFS vfs, const char *path);
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bool ncl_remove(ncl_VFS vfs, const char *path);
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bool ncl_removeRecursive(ncl_VFS vfs, const char *path);
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bool ncl_mkdir(ncl_VFS vfs, const char *path);
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bool ncl_mkdirRecursive(ncl_VFS vfs, const char *path);
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bool ncl_copyto(ncl_VFS vfs, const char *from, const char *to);
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typedef struct ncl_EncodedState {
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char *buf;
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size_t len;
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} ncl_EncodedState;
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nn_Exit ncl_encodeComponentState(nn_Universe *universe, nn_Component *comp, ncl_EncodedState *state);
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void ncl_freeEncodedState(nn_Universe *universe, ncl_EncodedState *state);
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nn_Exit ncl_loadComponentState(nn_Component *comp, const ncl_EncodedState *state);
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size_t ncl_getLabel(nn_Component *c, char buf[NN_MAX_LABEL]);
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size_t ncl_setLabel(nn_Component *c, const char *label, size_t len);
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size_t ncl_setCLabel(nn_Component *c, const char *label);
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nn_Component *ncl_createFilesystem(nn_Universe *universe, const char *address, const char *path, const nn_Filesystem *fs, bool isReadonly);
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// Creates a tmpfs.
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// This component is mostly treated like a normal filesystem,
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// except you obviously cannot bind a vfs to it.
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// Do note, it is illegal to mix encoded state between normal filesystem
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// and tmpfs.
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nn_Component *ncl_createTmpFS(nn_Universe *universe, const char *address, const nn_Filesystem *fs, size_t fileCost, bool isReadonly);
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// this drive has its data in RAM.
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// However, the data is not encoded in its state.
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// Remember to read the entire drive and save it somewhere before dropping it.
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nn_Component *ncl_createDrive(nn_Universe *universe, const char *address, const nn_Drive *drive, const char *data, size_t len, bool isReadonly);
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// usable like a drive, but is a nandflash component
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nn_Component *ncl_createFlash(nn_Universe *universe, const char *address, const nn_NandFlash *flash, const char *data, size_t len, bool isReadonly);
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// data is stored interally
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nn_Component *ncl_createEEPROM(nn_Universe *universe, const char *address, const nn_EEPROM *eeprom, const char *code, size_t codelen, bool isReadonly);
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// Gets the VFS bound to a filesystem or drive.
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// Returns the default FS if the component is not recognized.
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ncl_VFS ncl_getVFS(nn_Component *component);
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// Sets the VFS bound to a filesystem or drive.
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// This determines the filesystem the operations are run in.
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// Returns the old VFS.
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ncl_VFS ncl_setVFS(nn_Component *component, ncl_VFS vfs);
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// TODO, stuff we could implement:
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// redstone, hologram, oled, ipu, vt, led, tape_drive, cd_drive, serial, colorful_lamp
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typedef struct ncl_Pixel {
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// 0xRRGGBB format
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unsigned int fgColor;
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// 0xRRGGBB format
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unsigned int bgColor;
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// the codepoint
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nn_codepoint codepoint;
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} ncl_Pixel;
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typedef struct ncl_ScreenState ncl_ScreenState;
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typedef enum ncl_ScreenFlags {
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NCL_SCREEN_ON = 1<<0,
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NCL_SCREEN_PRECISE = 1<<1,
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NCL_SCREEN_TOUCHINVERTED = 1<<2,
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} ncl_ScreenFlags;
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nn_Component *ncl_createScreen(nn_Universe *universe, const char *address, const nn_ScreenConfig *config);
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nn_Component *ncl_createGPU(nn_Universe *universe, const char *address, const nn_GPU *gpu);
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typedef struct ncl_ComponentStat {
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// common ones
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char label[NN_MAX_LABEL];
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size_t labellen;
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// used for indicating usage. If higher than last time, something happened.
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// This can be used to show a light or play a sound.
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size_t usageCounter;
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bool isReadonly;
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// specific properties
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union {
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struct {
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const nn_EEPROM *conf;
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size_t codeUsed;
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size_t dataUsed;
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} eeprom;
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struct {
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const nn_Filesystem *conf;
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size_t spaceUsed;
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size_t realDiskUsage;
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size_t filesOpen;
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const char *path;
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} fs;
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struct {
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const nn_Drive *conf;
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size_t lastSector;
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} drive;
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struct {
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const nn_NandFlash *conf;
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size_t currentWriteCount;
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double wearlevel;
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} flash;
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struct {
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const nn_GPU *conf;
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size_t vramFree;
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size_t bufferCount;
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// can be NULL if there is none
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const char *boundScreen;
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} gpu;
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struct {
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const nn_ScreenConfig *conf;
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ncl_ScreenState *state;
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ncl_ScreenFlags flags;
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int viewportWidth;
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int viewportHeight;
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char depth;
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size_t keyboardCount;
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} screen;
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};
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} ncl_ComponentStat;
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bool ncl_isNCLID(const char *type);
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bool ncl_isNCLComponent(nn_Component *component);
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void ncl_statComponent(nn_Component *component, ncl_ComponentStat *stat);
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// For EEPROMs, filesystems, drives
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// Returns whether it was successful or not.
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bool ncl_makeReadonly(nn_Component *component);
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// Returns the amount of data written.
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// The capacity MUST be at least the data size of the EEPROM.
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size_t ncl_getEEPROMData(nn_Component *component, char *buf);
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void ncl_setEEPROMData(nn_Component *component, const char *data, size_t len);
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// Returns the amount of data written.
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// The capacity MUST be at least the size of the EEPROM.
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size_t ncl_getEEPROMCode(nn_Component *component, char *buf);
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void ncl_setEEPROMCode(nn_Component *component, const char *data, size_t len);
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size_t ncl_getEEPROMArch(nn_Component *component, char buf[NN_MAX_ARCHNAME]);
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void ncl_setEEPROMArch(nn_Component *component, const char *arch, size_t len);
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// Reads part of a drive.
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// Off is 0-indexed.
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size_t ncl_readDrive(nn_Component *component, size_t offset, char *buf, size_t len);
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// Writes to part of a drive.
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// Off is 0-indexed.
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void ncl_writeDrive(nn_Component *component, size_t offset, const char *buf, size_t len);
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// Returns the internal memory buffer with the drive data,
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// and if len is not NULL, will also write the capacity.
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// This is in case you do not want to risk OOM while saving the state.
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char *ncl_getDriveBuffer(nn_Component *component, size_t *len);
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void ncl_lockScreen(ncl_ScreenState *state);
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void ncl_unlockScreen(ncl_ScreenState *state);
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void ncl_resetScreen(ncl_ScreenState *state);
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void ncl_getScreenResolution(const ncl_ScreenState *state, size_t *width, size_t *height);
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void ncl_setScreenResolution(ncl_ScreenState *state, size_t width, size_t height);
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void ncl_getScreenViewport(const ncl_ScreenState *state, size_t *width, size_t *height);
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void ncl_setScreenViewport(ncl_ScreenState *state, size_t width, size_t height);
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ncl_Pixel ncl_getScreenPixel(const ncl_ScreenState *state, int x, int y);
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void ncl_setScreenPixel(ncl_ScreenState *state, int x, int y, nn_codepoint codepoint, int fg, int bg, bool isFgPalette, bool isBgPalette);
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ncl_ScreenFlags ncl_getScreenFlags(const ncl_ScreenState *state);
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void ncl_setScreenFlags(ncl_ScreenState *state, ncl_ScreenFlags flags);
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char ncl_getScreenDepth(ncl_ScreenState *state);
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void ncl_setScreenDepth(ncl_ScreenState *state, char depth);
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nn_Exit ncl_mountKeyboard(ncl_ScreenState *state, const char *keyboardAddress);
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void ncl_unmountKeyboard(ncl_ScreenState *state, const char *keyboardAddress);
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bool ncl_hasKeyboard(ncl_ScreenState *state, const char *keyboardAddress);
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const char *ncl_getKeyboard(ncl_ScreenState *state, size_t idx);
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double ncl_getScreenEnergyUsage(ncl_ScreenState *state);
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double ncl_getScreenBrightness(ncl_ScreenState *state);
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void ncl_setScreenBrightness(ncl_ScreenState *state, double brightness);
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#endif
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