mirror of
https://github.com/NeoFlock/neonucleus.git
synced 2025-09-24 09:03:32 +02:00
226 lines
7.1 KiB
Zig
226 lines
7.1 KiB
Zig
const std = @import("std");
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const builtin = @import("builtin");
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const LibBuildOpts = struct {
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target: std.Build.ResolvedTarget,
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optimize: std.builtin.OptimizeMode,
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baremetal: bool,
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bit32: bool,
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};
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fn addEngineSources(b: *std.Build, opts: LibBuildOpts) *std.Build.Module {
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const dataMod = b.createModule(.{
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.root_source_file = b.path("src/data.zig"),
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.target = opts.target,
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.optimize = opts.optimize,
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.strip = if(opts.optimize == .Debug) false else true,
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.unwind_tables = if(opts.optimize == .Debug) null else .none,
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});
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const strict = opts.optimize != .Debug;
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dataMod.addCSourceFiles(.{
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.files = &[_][]const u8{
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"src/lock.c",
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"src/utils.c",
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"src/value.c",
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"src/resource.c",
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"src/component.c",
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"src/computer.c",
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"src/universe.c",
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"src/unicode.c",
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// components
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"src/components/eeprom.c",
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"src/components/volatileEeprom.c",
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"src/components/filesystem.c",
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"src/components/volatileFilesystem.c",
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"src/components/drive.c",
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"src/components/volatileDrive.c",
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"src/components/screen.c",
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"src/components/gpu.c",
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"src/components/keyboard.c",
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"src/components/modem.c",
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"src/components/loopbackModem.c",
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"src/components/tunnel.c",
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"src/components/loopbackTunnel.c",
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"src/components/diskDrive.c",
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},
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.flags = &.{
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if(opts.baremetal) "-DNN_BAREMETAL" else "",
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if(opts.bit32) "-DNN_BIT32" else "",
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if(strict) "-Wall" else "",
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if(strict) "-Werror" else "",
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"-std=gnu23",
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"-Wno-keyword-macro", // cuz bools
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"-fPIE",
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},
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});
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if(!opts.baremetal) {
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dataMod.link_libc = true; // we need a libc
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dataMod.addCSourceFiles(.{
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.files = &.{
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"src/tinycthread.c",
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},
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.flags = &.{
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"-fPIE",
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},
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});
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}
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dataMod.addIncludePath(b.path("src"));
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return dataMod;
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}
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const LuaVersion = enum {
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lua52,
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lua53,
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lua54,
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};
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// For the test architecture, we specify the target Lua version we so desire.
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// This can be checked for with Lua's _VERSION
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fn compileTheRightLua(b: *std.Build, target: std.Build.ResolvedTarget, version: LuaVersion) !*std.Build.Step.Compile {
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const alloc = b.allocator;
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const dirName = @tagName(version);
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// its a static library because COFF is a pile of shit
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const c = b.addStaticLibrary(.{
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.name = "lua",
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.link_libc = true,
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.optimize = .ReleaseFast,
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.target = target,
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});
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const rootPath = try std.mem.join(alloc, std.fs.path.sep_str, &.{ "foreign", dirName });
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// get all the .c files
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var files = std.ArrayList([]const u8).init(alloc);
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errdefer files.deinit();
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var dir = try std.fs.cwd().openDir(rootPath, std.fs.Dir.OpenDirOptions{ .iterate = true });
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defer dir.close();
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var iter = dir.iterate();
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while (try iter.next()) |e| {
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if (std.mem.startsWith(u8, e.name, "l") and std.mem.endsWith(u8, e.name, ".c") and !std.mem.eql(u8, e.name, "lua.c")) {
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const name = try alloc.dupe(u8, e.name);
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try files.append(name);
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}
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}
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c.addCSourceFiles(.{
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.root = b.path(rootPath),
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.files = files.items,
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});
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return c;
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}
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fn includeTheRightLua(b: *std.Build, c: *std.Build.Step.Compile, version: LuaVersion) !void {
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const alloc = b.allocator;
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const dirName = @tagName(version);
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const rootPath = try std.mem.join(alloc, std.fs.path.sep_str, &.{ "foreign", dirName });
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c.addIncludePath(b.path(rootPath));
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}
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pub fn build(b: *std.Build) !void {
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const target = b.standardTargetOptions(.{});
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const os = target.result.os.tag;
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const optimize = b.standardOptimizeOption(.{});
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const opts = LibBuildOpts {
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.target = target,
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.optimize = optimize,
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.baremetal = b.option(bool, "baremetal", "Compiles without libc integration") orelse false,
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.bit32 = target.result.ptrBitWidth() == 32,
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};
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const noEmu = b.option(bool, "noEmu", "Disable compiling the emulator (fixes some build system quirks)") orelse false;
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const includeFiles = b.addInstallHeaderFile(b.path("src/neonucleus.h"), "neonucleus.h");
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const engineMod = addEngineSources(b, opts);
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const engineStatic = b.addStaticLibrary(.{
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.name = "neonucleus",
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.root_module = engineMod,
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.pic = true,
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.code_model = .default,
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});
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const engineShared = b.addSharedLibrary(.{
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.name = if(os == .windows) "neonucleusdll" else "neonucleus",
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.root_module = engineMod,
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.pic = true,
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.code_model = .default,
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});
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const engineStep = b.step("engine", "Builds the engine as a static library");
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engineStep.dependOn(&engineStatic.step);
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engineStep.dependOn(&includeFiles.step);
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engineStep.dependOn(&b.addInstallArtifact(engineStatic, .{}).step);
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const sharedStep = b.step("shared", "Builds the engine as a shared library");
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sharedStep.dependOn(&engineShared.step);
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sharedStep.dependOn(&includeFiles.step);
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sharedStep.dependOn(&b.addInstallArtifact(engineShared, .{}).step);
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if(!noEmu) {
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const emulator = b.addExecutable(.{
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.name = "neonucleus",
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.target = target,
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.optimize = optimize,
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});
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emulator.linkLibC();
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const sysraylib_flag = b.option(bool, "sysraylib", "Use the system raylib instead of compiling raylib") orelse false;
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if (sysraylib_flag) {
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emulator.linkSystemLibrary("raylib");
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} else {
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const raylib = b.dependency("raylib", .{ .target = target, .optimize = optimize });
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emulator.addIncludePath(raylib.path(raylib.builder.h_dir));
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emulator.linkLibrary(raylib.artifact("raylib"));
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}
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const luaVer = b.option(LuaVersion, "lua", "The version of Lua to use.") orelse LuaVersion.lua53;
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emulator.addCSourceFiles(.{
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.files = &.{
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"src/testLuaArch.c",
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"src/emulator.c",
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},
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.flags = &.{
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if(opts.baremetal) "-DNN_BAREMETAL" else "",
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if(opts.bit32) "-DNN_BIT32" else "",
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},
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});
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const l = try compileTheRightLua(b, target, luaVer);
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try includeTheRightLua(b, emulator, luaVer);
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// forces us to link in everything too
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emulator.linkLibrary(l);
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emulator.linkLibrary(engineStatic);
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const emulatorStep = b.step("emulator", "Builds the emulator");
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emulatorStep.dependOn(&emulator.step);
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emulatorStep.dependOn(&b.addInstallArtifact(emulator, .{}).step);
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var run_cmd = b.addRunArtifact(emulator);
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the emulator");
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run_step.dependOn(emulatorStep);
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run_step.dependOn(&run_cmd.step);
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}
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}
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