# Parity with Vanilla OC (only the stuff that makes sense for an emulator) - rework literally all the costs to just be heat and amount per tick - change more methods to be direct but with buffered indirects - complete the GPU implementation (screen buffers and missing methods) - complete the screen implementation (bunch of missing methods) - `computer` component - `modem` component - `tunnel` component - `data` component (with error correction codes) - `redstone` component - `hologram` component - `internet` component - use dynamic arrays for signals # Bugfixes - Rework filesystem component to pre-process paths to ensure proper sandboxing and not allow arbitrary remote file access - Do a huge audit at some point # The extra components - `oled` component (OLED screen, a store of draw commands and resolution from NN's perspective) - `ipu` component, an Image Processing Unit. Can bind with `oled`s, and issues said draw commands - `vt`, a virtual terminal with ANSI-like escapes. (and a function to get its resolution) - (maybe) `qpu` component, a Quantum Processing Unit for quantum computing - `radio_controller` and `radio_tower` components, for radio telecommunications - (maybe) `clock` component for arbitrary precision time-keeping - `led` component for LED matrixes and/or LED lights # Internal stuff - custom atomic, lock and improved custom clock support. Perhaps generalizing it to an nn_Context - no longer depend on libc functions - no longer depend on libc headers - no longer link any libc when NN_BAREMETAL