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6a90d6306d
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905a5a25fa
@ -1,13 +1,6 @@
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#include "hologram.h"
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// safety:
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// For valid indexes to be valid,
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// stuff must be from 0 to limit - 1
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nn_size_t nn_positionToIndex(nn_hologram *h, unsigned x, unsigned y, unsigned z) {
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return x + y * h->width_x + z * h->width_x * h->height;
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}
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void nn_hologram_clear(nn_hologram *h) {
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void nn_hologram_clear() {
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}
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@ -338,8 +338,8 @@ nn_component *nn_addScreen(nn_computer *computer, nn_address address, int slot,
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return nn_newComponent(computer, address, slot, screenTable, screen);
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}
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static const int nni_mcBlack = 0x000000;
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static const int nni_mcWhite = 0xFFFFFF;
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static const int nni_mcBlack = 0x1D1D21;
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static const int nni_mcWhite = 0xFFF9FE;
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void nn_getStd4BitPalette(int color[16]) {
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color[0] = nni_mcWhite; // white
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@ -360,27 +360,6 @@ void nn_getStd4BitPalette(int color[16]) {
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color[15] = nni_mcBlack; // black
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}
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void nn_getLegacy4BitPalette(int color[16]) {
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// taken from https://github.com/MightyPirates/OpenComputers/blob/master-MC1.12/src/main/scala/li/cil/oc/util/PackedColor.scala
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color[0] = 0xFFFFFF;
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color[1] = 0xFFCC33;
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color[2] = 0xCC66CC;
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color[3] = 0x6699FF;
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color[4] = 0xFFFF33;
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color[5] = 0x33CC33;
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color[6] = 0xFF6699;
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color[7] = 0x333333;
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color[8] = 0xCCCCCC;
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color[9] = 0x336699;
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color[10] = 0x9933CC;
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color[11] = 0x333399;
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color[12] = 0x663300;
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color[13] = 0x336600;
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color[14] = 0xFF3333;
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color[15] = 0x000000;
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}
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void nn_getStd8BitPalette(int color[256]) {
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// source: https://ocdoc.cil.li/component:gpu
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int reds[6] = {0x00, 0x33, 0x66, 0x99, 0xCC, 0xFF};
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@ -420,29 +399,18 @@ static nn_bool_t nni_4bit_did = false;
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static int nni_8bit_colors[256];
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static nn_bool_t nni_8bit_did = false;
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static int nni_4bitl_colors[16];
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static nn_bool_t nni_4bitl_did = false;
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int nn_mapDepth(int color, int depth, nn_bool_t legacy) {
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int nn_mapDepth(int color, int depth) {
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if(depth == 1) {
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if(color == 0) return nni_mcBlack;
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return nni_mcWhite;
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}
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if(depth == 4) {
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if(legacy) {
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if(!nni_4bitl_did) {
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nni_4bitl_did = true;
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nn_getLegacy4BitPalette(nni_4bitl_colors);
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}
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return nn_mapColor(color, nni_4bitl_colors, 16);
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} else {
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if(!nni_4bit_did) {
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nni_4bit_did = true;
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nn_getStd4BitPalette(nni_4bit_colors);
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}
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return nn_mapColor(color, nni_4bit_colors, 16);
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}
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}
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if(depth == 8) {
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if(!nni_8bit_did) {
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nni_8bit_did = true;
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@ -9,7 +9,7 @@ typedef struct nn_signal {
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} nn_signal;
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typedef struct nn_resource_t {
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nn_size_t id;
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size_t id;
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void *ptr;
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nn_resourceTable_t *table;
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} nn_resource_t;
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@ -557,11 +557,8 @@ typedef struct ne_premappedPixel {
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int mappedFgRes;
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int mappedBgFor;
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int mappedBgRes;
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nn_bool_t legacyColors;
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} ne_premappedPixel;
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bool ne_legacyColors = false;
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ne_premappedPixel ne_getPremap(ne_premappedPixel *pixels, nn_screen *screen, int x, int y) {
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int maxW, maxH;
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nn_maxResolution(screen, &maxW, &maxH);
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@ -574,11 +571,6 @@ ne_premappedPixel ne_getPremap(ne_premappedPixel *pixels, nn_screen *screen, int
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int fg = pixel.fg;
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int bg = pixel.bg;
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if(premapped.legacyColors != ne_legacyColors) {
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premapped.legacyColors = ne_legacyColors;
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premapped.mappedDepth = -1;
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}
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if(premapped.mappedDepth != depth) {
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premapped.mappedDepth = depth;
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premapped.mappedFgFor = -1;
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@ -586,15 +578,14 @@ ne_premappedPixel ne_getPremap(ne_premappedPixel *pixels, nn_screen *screen, int
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}
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bool miss = false;
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if(premapped.mappedFgFor != fg) {
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premapped.mappedFgFor = fg;
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premapped.mappedFgRes = nn_mapDepth(fg, depth, ne_legacyColors);
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premapped.mappedFgRes = nn_mapDepth(fg, depth);
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miss = true;
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}
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if(premapped.mappedBgFor != bg) {
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premapped.mappedBgFor = bg;
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premapped.mappedBgRes = nn_mapDepth(bg, depth, ne_legacyColors);
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premapped.mappedBgRes = nn_mapDepth(bg, depth);
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miss = true;
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}
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premapped.codepoint = pixel.codepoint;
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@ -627,7 +618,7 @@ void ne_log(void *_, void *__, nn_component *component, nn_computer *computer) {
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}
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}
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int main(int argc, char **argv) {
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int main() {
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printf("Setting up universe\n");
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nn_Context ctx = nn_libcContext();
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nn_Alloc alloc = ctx.allocator;
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@ -674,7 +665,7 @@ int main(int argc, char **argv) {
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nn_addEEPROM(computer, NULL, 0, genericEEPROM);
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nn_address fsFolder = argc > 1 ? argv[1] : "OpenOS";
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nn_address fsFolder = "OpenOS";
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nn_filesystemTable genericFSTable = {
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.userdata = fsFolder,
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.deinit = NULL,
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@ -748,7 +739,7 @@ int main(int argc, char **argv) {
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int maxWidth = 80, maxHeight = 32;
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nn_screen *s = nn_newScreen(&ctx, maxWidth, maxHeight, 24, 16, 256);
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nn_setDepth(s, 8); // looks cool
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nn_setDepth(s, 4); // looks cool
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nn_addKeyboard(s, "shitty keyboard");
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nn_mountKeyboard(computer, "shitty keyboard", 2);
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nn_addScreen(computer, NULL, 2, s);
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@ -923,19 +914,6 @@ int main(int argc, char **argv) {
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}
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render:
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if(IsKeyPressed(KEY_F1)) {
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nn_setDepth(s, 1);
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}
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if(IsKeyPressed(KEY_F2)) {
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nn_setDepth(s, 4);
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}
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if(IsKeyPressed(KEY_F3)) {
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nn_setDepth(s, 8);
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}
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if(IsKeyPressed(KEY_F4)) {
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ne_legacyColors = !ne_legacyColors;
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}
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BeginDrawing();
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ClearBackground(BLACK);
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@ -894,14 +894,10 @@ const char *nn_depthName(int depth);
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double nn_colorDistance(int colorA, int colorB);
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int nn_mapColor(int color, int *palette, int paletteSize);
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int nn_mapDepth(int color, int depth, nn_bool_t legacy);
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int nn_mapDepth(int color, int depth);
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void nn_getStd4BitPalette(int color[16]);
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void nn_getStd8BitPalette(int color[256]);
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// Std4bit uses actual MC dye colors, except for white and black
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// Legacy uses OC's versions that were brightened
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void nn_getLegacy4BitPalette(int color[16]);
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void nn_setPixel(nn_screen *screen, int x, int y, nn_scrchr_t pixel);
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nn_scrchr_t nn_getPixel(nn_screen *screen, int x, int y);
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@ -1060,6 +1056,8 @@ nn_bool_t nn_destroyHologram(nn_hologram *hologram);
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nn_component *nn_addHologram(nn_computer *computer, nn_address address, int slot, nn_hologram *hologram);
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int nn_XYZtoIndex(int x, int y, int z);
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void nn_hologram_clear(nn_hologram *hologram);
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int nn_hologram_get(nn_hologram *hologram, int x, int y, int z);
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void nn_hologram_set(nn_hologram *hologram, int x, int y, int z, int value);
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@ -218,7 +218,7 @@ double nn_colorDistance(int colorA, int colorB) {
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delta.g = a.g - b.g;
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delta.b = a.b - b.b;
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return 0.2126 * delta.r*delta.r + 0.7152 * delta.g*delta.g + 0.0722 * delta.b*delta.b;
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return delta.r*delta.r + delta.g*delta.g + delta.b*delta.b;
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}
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int nn_mapColor(int color, int *palette, int paletteSize) {
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