rename ctypes to cstates
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@@ -461,7 +461,7 @@ typedef struct nn_Method {
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nn_MethodFlags flags;
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} nn_Method;
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typedef struct nn_ComponentType nn_ComponentType;
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typedef struct nn_ComponentState nn_ComponentState;
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typedef enum nn_ComponentAction {
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// create the local state
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@@ -502,15 +502,15 @@ typedef struct nn_ComponentRequest {
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typedef nn_Exit nn_ComponentHandler(nn_ComponentRequest *req);
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// Creates a new component type. It is safe to free name and methods afterwards.
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nn_ComponentType *nn_createComponentType(nn_Universe *universe, const char *name, void *userdata, const nn_Method methods[], nn_ComponentHandler *handler);
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nn_ComponentState *nn_createComponentState(nn_Universe *universe, const char *name, void *userdata, const nn_Method methods[], nn_ComponentHandler *handler);
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// NOTE: do not destroy this before destroying any components using it, or any computers with components using it.
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// The component type is still used one last time for the destructor of the components.
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void nn_destroyComponentType(nn_ComponentType *ctype);
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void nn_destroyComponentState(nn_ComponentState *cstate);
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// adds a component. Outside of the initialization state (aka after the first tick), it also emits the signal for component added.
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// You MUST NOT destroy the component type while a component using that type still exists.
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// You can free the address after the call just fine.
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nn_Exit nn_addComponent(nn_Computer *computer, nn_ComponentType *ctype, const char *address, int slot, void *userdata);
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nn_Exit nn_addComponent(nn_Computer *computer, nn_ComponentState *cstate, const char *address, int slot, void *userdata);
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// Checks if a component of that address exists.
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bool nn_hasComponent(nn_Computer *computer, const char *address);
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// Checks if the component has that method.
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@@ -816,8 +816,8 @@ typedef nn_Exit nn_EEPROMHandler(nn_EEPROMRequest *request);
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// the userdata passed to the component is the userdata
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// in the handler
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nn_ComponentType *nn_createEEPROM(nn_Universe *universe, const nn_EEPROM *eeprom, nn_EEPROMHandler *handler, void *userdata);
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nn_ComponentType *nn_createVEEPROM(nn_Universe *universe, const nn_EEPROM *eeprom, const nn_VEEPROM *vmem);
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nn_ComponentState *nn_createEEPROM(nn_Universe *universe, const nn_EEPROM *eeprom, nn_EEPROMHandler *handler, void *userdata);
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nn_ComponentState *nn_createVEEPROM(nn_Universe *universe, const nn_EEPROM *eeprom, const nn_VEEPROM *vmem);
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// Note on paths:
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// - Paths given always have their length stored, but also have a NULL terminator.
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@@ -976,7 +976,7 @@ extern nn_Filesystem nn_defaultFloppy;
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typedef nn_Exit nn_FilesystemHandler(nn_FilesystemRequest *request);
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nn_ComponentType *nn_createFilesystem(nn_Universe *universe, const nn_Filesystem *filesystem, nn_FilesystemHandler *handler, void *userdata);
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nn_ComponentState *nn_createFilesystem(nn_Universe *universe, const nn_Filesystem *filesystem, nn_FilesystemHandler *handler, void *userdata);
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typedef enum nn_ScreenAction {
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// instance dropped
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@@ -1063,9 +1063,9 @@ extern nn_ScreenConfig nn_defaultScreens[4];
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typedef nn_Exit nn_ScreenHandler(nn_ScreenRequest *req);
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nn_ComponentType *nn_createScreen(nn_Universe *universe, nn_ScreenHandler *handler, void *userdata);
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nn_ComponentState *nn_createScreen(nn_Universe *universe, nn_ScreenHandler *handler, void *userdata);
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// a useless component which does nothing
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nn_ComponentType *nn_createKeyboard(nn_Universe *universe);
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nn_ComponentState *nn_createKeyboard(nn_Universe *universe);
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// Remember:
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// - Colors are in 0xRRGGBB format.
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@@ -1269,7 +1269,7 @@ typedef nn_Exit nn_GPUHandler(nn_GPURequest *req);
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// 1 GPU tier for every screen.
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extern nn_GPU nn_defaultGPUs[4];
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nn_ComponentType *nn_createGPU(nn_Universe *universe, const nn_GPU *gpu, nn_GPUHandler *handler, void *userdata);
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nn_ComponentState *nn_createGPU(nn_Universe *universe, const nn_GPU *gpu, nn_GPUHandler *handler, void *userdata);
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// Colors and palettes.
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// Do note that the
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