feat(gpu): impl simple gpu, screen and keyboard
This commit is contained in:
208
src/main.c
208
src/main.c
@@ -323,207 +323,6 @@ double ne_energy_accumulator(void *state, nn_Computer *c, double n) {
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}
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#ifdef NN_WINDOWS
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// Quick self-tests for Windows-specific fixes
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// These run before anything else so failures are caught early
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static jmp_buf nn_test_jmpbuf;
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static volatile int nn_test_caught;
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static void nn_test_crash_handler(int sig) {
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nn_test_caught = 1;
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longjmp(nn_test_jmpbuf, 1);
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}
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static int nn_test_try(void (*func)(void *), void *arg) {
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nn_test_caught = 0;
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signal(SIGSEGV, nn_test_crash_handler);
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signal(SIGABRT, nn_test_crash_handler);
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if(setjmp(nn_test_jmpbuf) == 0) {
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func(arg);
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}
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signal(SIGSEGV, SIG_DFL);
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signal(SIGABRT, SIG_DFL);
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return nn_test_caught;
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}
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static int nn_test_failed = 0;
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static int nn_test_passed = 0;
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static void nn_test_report(const char *name, int crashed, int expected_crash) {
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if(crashed && !expected_crash) {
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printf("[CRASH] %s\n", name);
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nn_test_failed++;
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} else if(!crashed && expected_crash) {
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printf("[FAIL] %s (expected crash)\n", name);
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nn_test_failed++;
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} else {
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printf("[OK] %s\n", name);
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nn_test_passed++;
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}
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fflush(stdout);
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}
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// --- realloc tests ---
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static void nn_test_realloc_null(void *arg) {
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nn_Context *ctx = arg;
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void *p = nn_realloc(ctx, NULL, 0, 64);
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if(p == NULL) { nn_test_failed++; return; }
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nn_free(ctx, p, 64);
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}
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static void nn_test_realloc_grow(void *arg) {
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nn_Context *ctx = arg;
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void *a = nn_alloc(ctx, 64);
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if(a == NULL) return;
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void *b = nn_realloc(ctx, a, 64, 128);
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if(b != NULL) nn_free(ctx, b, 128);
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else nn_free(ctx, a, 64);
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}
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static void nn_test_realloc_free(void *arg) {
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nn_Context *ctx = arg;
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void *c = nn_alloc(ctx, 64);
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if(c == NULL) return;
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nn_realloc(ctx, c, 64, 0);
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}
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// --- lock tests ---
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static void nn_test_lock_create_destroy(void *arg) {
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nn_Context *ctx = arg;
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nn_Lock *lock = nn_createLock(ctx);
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if(lock == NULL) { nn_test_failed++; return; }
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nn_destroyLock(ctx, lock);
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}
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static void nn_test_lock_cycle(void *arg) {
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nn_Context *ctx = arg;
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nn_Lock *lock = nn_createLock(ctx);
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if(lock == NULL) { nn_test_failed++; return; }
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// lock and unlock 100 times to stress it
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for(int i = 0; i < 100; i++) {
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nn_lock(ctx, lock);
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nn_unlock(ctx, lock);
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}
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nn_destroyLock(ctx, lock);
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}
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static void nn_test_lock_two(void *arg) {
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nn_Context *ctx = arg;
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// two locks at the same time, make sure they dont interfere
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nn_Lock *a = nn_createLock(ctx);
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nn_Lock *b = nn_createLock(ctx);
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if(a == NULL || b == NULL) { nn_test_failed++; return; }
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nn_lock(ctx, a);
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nn_lock(ctx, b);
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nn_unlock(ctx, b);
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nn_unlock(ctx, a);
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nn_destroyLock(ctx, a);
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nn_destroyLock(ctx, b);
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}
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// --- VFS tests ---
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static void nn_test_vfs_stat(void *arg) {
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(void)arg;
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// stat current directory, should always work
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ncl_Stat s;
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bool ok = ncl_stat(ncl_defaultFS, ".", &s);
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if(!ok) nn_test_failed++;
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if(!s.isDirectory) nn_test_failed++;
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}
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static void nn_test_vfs_dir(void *arg) {
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(void)arg;
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void *dir = ncl_opendir(ncl_defaultFS, ".");
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if(dir == NULL) { nn_test_failed++; return; }
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char name[NN_MAX_PATH];
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// just read one entry, dont care what it is
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ncl_readdir(ncl_defaultFS, dir, name);
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ncl_closedir(ncl_defaultFS, dir);
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}
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static void nn_test_vfs_mkdir_remove(void *arg) {
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(void)arg;
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const char *testdir = "nn_test_tmpdir";
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ncl_mkdir(ncl_defaultFS, testdir);
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ncl_Stat s;
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bool ok = ncl_stat(ncl_defaultFS, testdir, &s);
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if(!ok || !s.isDirectory) nn_test_failed++;
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ncl_remove(ncl_defaultFS, testdir);
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// should be gone now
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ok = ncl_stat(ncl_defaultFS, testdir, &s);
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if(ok) nn_test_failed++;
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}
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static void nn_test_vfs_seek(void *arg) {
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(void)arg;
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// write a small file, seek around, read back
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const char *path = "nn_test_seekfile";
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const char *data = "abcdefghij";
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void *f = ncl_openfile(ncl_defaultFS, path, "w");
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if(f == NULL) { nn_test_failed++; return; }
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ncl_writefile(ncl_defaultFS, f, data, 10);
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ncl_closefile(ncl_defaultFS, f);
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f = ncl_openfile(ncl_defaultFS, path, "r");
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if(f == NULL) { nn_test_failed++; ncl_remove(ncl_defaultFS, path); return; }
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// seek to offset 5 from start
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int off = 5;
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bool ok = ncl_seekfile(ncl_defaultFS, f, NN_SEEK_SET, &off);
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if(!ok || off != 5) nn_test_failed++;
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// read from there
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char buf[5];
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size_t len = 5;
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ok = ncl_readfile(ncl_defaultFS, f, buf, &len);
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if(!ok || len != 5) nn_test_failed++;
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// should be "fghij"
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if(buf[0] != 'f' || buf[4] != 'j') nn_test_failed++;
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ncl_closefile(ncl_defaultFS, f);
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ncl_remove(ncl_defaultFS, path);
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}
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static void nn_run_selftests(nn_Context *ctx) {
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printf("--- nn self tests ---\n");
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fflush(stdout);
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nn_test_report("realloc(NULL)",
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nn_test_try(nn_test_realloc_null, ctx), 0);
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nn_test_report("realloc(ptr, grow)",
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nn_test_try(nn_test_realloc_grow, ctx), 0);
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nn_test_report("realloc(ptr, free)",
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nn_test_try(nn_test_realloc_free, ctx), 0);
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nn_test_report("lock create/destroy",
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nn_test_try(nn_test_lock_create_destroy, ctx), 0);
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nn_test_report("lock 100 cycles",
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nn_test_try(nn_test_lock_cycle, ctx), 0);
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nn_test_report("two locks interleaved",
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nn_test_try(nn_test_lock_two, ctx), 0);
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nn_test_report("vfs stat cwd",
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nn_test_try(nn_test_vfs_stat, NULL), 0);
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nn_test_report("vfs readdir cwd",
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nn_test_try(nn_test_vfs_dir, NULL), 0);
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nn_test_report("vfs mkdir/remove",
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nn_test_try(nn_test_vfs_mkdir_remove, NULL), 0);
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nn_test_report("vfs seek",
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nn_test_try(nn_test_vfs_seek, NULL), 0);
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printf("--- %d passed, %d failed ---\n\n", nn_test_passed, nn_test_failed);
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fflush(stdout);
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if(nn_test_failed > 0) {
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printf("self tests failed, aborting\n");
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fflush(stdout);
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exit(1);
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}
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}
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#endif
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int main(int argc, char **argv) {
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const char *player = getenv("USER");
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#ifdef NN_WINDOWS
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@@ -608,7 +407,11 @@ int main(int argc, char **argv) {
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nn_Component *screen = ncl_createScreen(u, NULL, &nn_defaultScreens[3]);
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nn_Component *gpuCard = ncl_createGPU(u, NULL, &nn_defaultGPUs[3]);
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nn_Component *keyboard = nn_createComponent(
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u, "mainKB", "keyboard");
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ncl_ScreenState *scrstate = nn_getComponentState(screen);
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ncl_mountKeyboard(scrstate, "mainKB");
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{
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// draw test
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const char *s = "hello there";
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@@ -638,7 +441,7 @@ restart:;
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nn_mountComponent(c, eepromCard, 0);
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nn_mountComponent(c, managedfs, 1);
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nn_mountComponent(c, gpuCard, 2);
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nn_mountComponent(c, keyboard, -1);
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while(true) {
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if(WindowShouldClose()) break;
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@@ -773,6 +576,7 @@ cleanup:;
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nn_dropComponent(managedfs);
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nn_dropComponent(screen);
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nn_dropComponent(gpuCard);
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nn_dropComponent(keyboard);
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// rip the universe
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nn_destroyUniverse(u);
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UnloadFont(font);
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