unicode now allows invalid unicode
This commit is contained in:
3
TODO.md
3
TODO.md
@@ -1,10 +1,8 @@
|
||||
# Parity with Vanilla OC (only the stuff that makes sense for an emulator)
|
||||
|
||||
- make the `unicode` library in testLuaArch support invalid UTF-8 (WHY IS IT OK WITH THAT)
|
||||
- in-memory version of `filesystem`
|
||||
- complete the GPU implementation (screen buffers and missing methods)
|
||||
- complete the screen implementation (bunch of missing methods)
|
||||
- support invalid UTF-8 for GPU set and fill, which should pretend the byte value is the codepoint.
|
||||
- `hologram` component
|
||||
- `computer` component
|
||||
- `modem` component
|
||||
@@ -20,6 +18,7 @@
|
||||
|
||||
- Rework filesystem component to pre-process paths to ensure proper sandboxing and not allow arbitrary remote file access
|
||||
- Do a huge audit at some point
|
||||
- `nn_unicode_charWidth` appears to be bugged, look into that.
|
||||
|
||||
# The extra components
|
||||
|
||||
|
||||
Reference in New Issue
Block a user