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https://github.com/NeoFlock/neonucleus.git
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nule the Zig version
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@ -1,6 +0,0 @@
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const std = @import("std");
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const testing = std.testing;
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pub const Computer = @import("engine/computer.zig");
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pub const Component = @import("engine/component.zig");
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pub const Universe = @import("engine/universe.zig");
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@ -1,74 +0,0 @@
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address: []const u8,
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slot: isize,
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allocator: Allocator,
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userdata: *anyopaque,
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vtable: *const VTable,
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computer: *const Computer,
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const Component = @This();
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const Computer = @import("computer.zig");
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pub const Method = struct {
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callback: Callback,
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userdata: *anyopaque,
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doc: []const u8,
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direct: bool,
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pub const Callback = *const fn(componentUser: *anyopaque, callbackUser: *anyopaque, computer: *const Computer) callconv(.C) c_int;
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};
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// not an extern struct because of how C API will work
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pub const VTable = struct {
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componentType: []const u8,
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methods: std.StringHashMap(Method),
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resetBudget: ?*const fn(userdata: *anyopaque) callconv(.C) void,
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passive: ?*const fn(userdata: *anyopaque) callconv(.C) void,
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teardown: ?*const fn(userdata: *anyopaque) callconv(.C) void,
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pub fn init(ctype: []const u8, allocator: Allocator) VTable {
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return VTable {
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.componentType = ctype,
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.methods = std.StringHashMap(Method).init(allocator),
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.resetBudget = null,
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.teardown = null,
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};
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}
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};
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pub fn init(allocator: Allocator, address: []const u8, slot: isize, vtable: *const VTable, userdata: *anyopaque) !Component {
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const ourAddr = try allocator.dupe(u8, address);
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errdefer allocator.free(ourAddr);
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return Component {
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.address = ourAddr,
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.slot = slot,
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.allocator = allocator,
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.userdata = userdata,
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.vtable = vtable,
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};
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}
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pub fn resetBudget(self: *const Component) void {
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self.vtable.resetBudget(self.userdata);
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}
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pub fn passive(self: *const Component) void {
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self.vtable.passive(self.userdata);
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}
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pub fn invoke(self: *const Component, method: []const u8) c_int {
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const res = self.vtable.methods.get(method);
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if(res) |f| {
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return f.callback(self.userdata, f.userdata, self.computer);
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}
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// no such method
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return 0;
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}
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pub fn deinit(self: Component) void {
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self.vtable.teardown(self.userdata);
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self.allocator.free(self.address);
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}
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address: []const u8,
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time: f64,
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allocator: Allocator,
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components: std.StringHashMap(Component),
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userdata: *anyopaque,
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universe: *Universe,
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stack: std.ArrayList(Value),
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userError: Error,
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isUserErrorAllocated: bool,
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architectureData: *anyopaque,
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architecture: Universe.Architecture,
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architectures: std.ArrayList(Universe.Architecture),
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state: State,
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pub fn init(address: []const u8, allocator: Allocator, userdata: *anyopaque, architecture: Universe.Architecture, universe: *Universe) Computer {
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const ourAddr = try allocator.dupe(u8, address);
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errdefer allocator.free(ourAddr);
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var c = Computer {
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.address = ourAddr,
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.time = 0,
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.allocator = allocator,
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.components = std.StringHashMap(Component).init(allocator),
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.userdata = userdata,
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.universe = universe,
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.args = std.ArrayList(Value).init(allocator),
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.ret = std.ArrayList(Value).init(allocator),
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.userError = Error {.none = 0},
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.isUserErrorAllocated = false,
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.architectureData = undefined,
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.architecture = architecture,
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.architectures = std.ArrayList(Universe.Architecture).init(allocator),
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.state = State.running,
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};
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c.architectureData = architecture.setup(architecture.udata, &c);
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return c;
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}
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const Computer = @This();
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const Component = @import("component.zig");
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const Universe = @import("universe.zig");
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pub const Error = union(enum) {
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none,
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raw: [*c]const u8,
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allocated: [*c]const u8,
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};
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pub const State = enum {
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running,
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closing,
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rebooting,
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blackout,
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overworked,
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};
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pub const Value = union(enum) {
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nil,
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integer: i64,
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number: f64,
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cstring: [*c]const u8,
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string: []const u8,
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pub fn toInteger(self: Value) i64 {
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return switch(self) {
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.integer => |i| i,
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.number => |f| @intFromFloat(f),
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else => 0,
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};
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}
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pub fn toNumber(self: Value) f64 {
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return switch(self) {
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.integer => |i| @floatFromInt(i),
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.number => |f| f,
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else => 0,
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};
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}
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pub fn toString(self: Value) ?[]const u8 {
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return switch(self) {
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.string => |s| s,
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.cstring => |c| std.mem.span(c),
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else => null,
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};
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}
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pub fn toCString(self: Value) ?[*c]const u8 {
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// normal strings are NOT CAST because it could be a safety violation
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return switch(self) {
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.cstring => |c| c,
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else => null,
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};
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}
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pub fn initNil() Value {
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return Value {.nil = .{}};
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}
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pub fn initInteger(i: i64) Value {
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return Value {.integer = i};
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}
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pub fn initNumber(f: f64) Value {
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return Value {.number = f};
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}
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pub fn initCString(cstr: [*c]const u8, allocator: Allocator) !Value {
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const span = std.mem.span(cstr);
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const mem = try allocator.dupeZ(u8, span);
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return Value {.cstring = mem};
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}
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pub fn initString(str: []const u8, allocator: Allocator) !Value {
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const mem = try allocator.dupe(u8, str);
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return Value {.string = mem};
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}
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pub fn deinit(self: Value, allocator: Allocator) void {
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switch(self) {
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.string => |s| allocator.free(s),
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.cstring => |c| allocator.free(c),
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else => {},
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}
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}
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};
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// Error handling
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pub fn clearError(self: *Computer) void {
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switch(self.userError) {
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.allocated => |c| {
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self.allocator.free(c);
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},
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else => {},
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}
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self.userError = Error {.none = .{}};
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}
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pub fn setCError(self: *Computer, err: [*c]const u8) void {
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self.clearError();
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self.userError = Error {.raw = err};
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}
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pub fn setError(self: *Computer, err: [*c]const u8) void {
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self.clearError();
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const maybeBuf = self.allocator.dupeZ(u8, std.mem.span(err));
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if(maybeBuf) |buf| {
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self.userError = Error {.allocated = buf};
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} else |e| {
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_ = e;
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self.setCError("out of memory");
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}
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}
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pub fn getError(self: *const Computer) ?[*c]const u8 {
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return switch(self.userError) {
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.none => null,
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.raw => |c| c,
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.allocated => |c| c,
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};
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}
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// Component functions
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pub fn invoke(self: *Computer, address: []const u8, method: []const u8) void {
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self.setError(null);
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if(self.components.get(address)) |c| {
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c.invoke(method);
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return;
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}
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self.setError("no such component");
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}
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// end of epilogue, just deletes everything
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pub fn resetCall(self: *Computer) void {
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for(self.stack.items) |element| {
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element.deinit(self.allocator);
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}
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// retain capacity for speed
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self.stack.clearRetainingCapacity();
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}
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pub fn deinit(self: Computer) void {
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// just to be safe
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defer self.components.deinit();
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defer self.stack.deinit();
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defer self.architectures.deinit();
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// absolutely destroy everything
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// burn it all to the ground
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// leave no evidence behind
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self.resetCall();
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self.architecture.demolish(self.architecture.udata, self.architectureData);
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self.clearError();
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var compIter = self.components.iterator();
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while(compIter.next()) |entry| {
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entry.value_ptr.deinit();
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}
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}
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pub fn process(self: *Computer) void {
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self.clearError();
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self.architecture.tick(self.architecture.udata, self.architectureData, self);
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}
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@ -1,18 +0,0 @@
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allocator: Allocator,
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components: std.StringHashMap(Computer),
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host: Host,
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const std = @import("std");
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const Allocator = std.mem.Allocator;
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const Computer = @import("computer.zig");
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pub const Architecture = struct {
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name: [*c]const u8,
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udata: *anyopaque,
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setup: *const fn(udata: *anyopaque, computer: *Computer) callconv(.C) *anyopaque,
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tick: *const fn(udata: *anyopaque, context: *anyopaque, computer: *Computer) callconv(.C) void,
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demolish: *const fn(udata: *anyopaque, context: *anyopaque) callconv(.C) void,
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};
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pub const Host = struct {
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};
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11
src/main.zig
11
src/main.zig
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const std = @import("std");
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pub fn main() !void {
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const stdout_file = std.io.getStdOut().writer();
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var bw = std.io.bufferedWriter(stdout_file);
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const stdout = bw.writer();
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try stdout.print("Emulator is not even close to working.\n", .{});
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try bw.flush(); // don't forget to flush!
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}
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