perfectly accurate fs
turns out, file cost is 0 for loot disks, so there was never an actual discrepancy
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@@ -9,6 +9,17 @@
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#define NCL_GPU "ncl-gpu"
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#define NCL_SCREEN "ncl-screen"
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// Default file cost.
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// This is for a normal HDD/floppy.
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#define NCL_FILECOST_DEFAULT 512
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// File cost on an installer floppy.
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// In OC, those are backed by a file called ZipFileInputStream.
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// That class has a different implementation for spaceUsed,
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// it is almost identical except it does not add the file cost.
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// For that reason, it is recommended to set it to 0, for parity.
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#define NCL_FILECOST_INSTALL 0
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#define NCL_MAX_VRAMBUF 128
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#define NCL_MAX_KEYBOARD 64
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@@ -124,8 +135,22 @@ typedef struct ncl_VFS {
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size_t fileCost;
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} ncl_VFS;
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// The default FS.
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// Uses a basic implementation using POSIX/Windows FS APIs,
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// or erroring on all operations if baremetal.
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// Has default file cost (512)
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extern ncl_VFS ncl_defaultFS;
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// The installer FS.
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// Same implementation as the default FS,
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// but has a file cost of 0.
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// This makes it accurate to ZipFileInputStreams in OC,
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// which are used for the loot floppy disks.
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// ENSURE ALL FILESYSTEMS WITH 0 FILE COST
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// ARE READ-ONLY, OR ELSE YOU CAN BE SPAMMED
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// ENDLESSLY WITH GIGABYTES OF DISK HOGGING.
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extern ncl_VFS ncl_installerFS;
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void *ncl_openfile(ncl_VFS vfs, const char *path, const char *mode);
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void ncl_closefile(ncl_VFS vfs, void *file);
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// returns false on EoF
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