fixed all those warnings

This commit is contained in:
2026-05-01 01:17:26 +03:00
parent 7d52a4cd94
commit 27056d8a76
2 changed files with 4 additions and 15 deletions

View File

@@ -701,7 +701,6 @@ static nn_Exit ncl_fsHandler(nn_FSRequest *req) {
ncl_FSState *state = req->state;
nn_Context *ctx = req->ctx;
nn_Computer *C = req->computer;
const nn_Filesystem *fs = req->fs;
if(req->action == NN_FS_DROP) {
for(size_t i = 0; i < NN_MAX_OPENFILES; i++) {
@@ -2433,10 +2432,10 @@ static nn_Exit ncl_gpuHandler(nn_GPURequest *req) {
nn_lock(ctx, st->lock);
if(st->screenAddress != NULL) {
size_t len = strlen(st->screenAddress);
if(len >= NN_MAX_ADDRESS)
if(len >= NN_MAX_ADDRESS) {
len = NN_MAX_ADDRESS - 1;
memcpy(req->screenAddr,
st->screenAddress, len);
}
memcpy(req->screenAddr, st->screenAddress, len);
req->screenAddr[len] = '\0';
}
nn_unlock(ctx, st->lock);

View File

@@ -1204,13 +1204,6 @@ static nn_ComponentEntry *nn_getInternalComponent(nn_Computer *computer, const c
return nn_hashGet(&computer->components, &lookingFor);
}
static const nn_MethodEntry *nn_getInternalMethod(nn_Component *c, const char *method) {
nn_MethodEntry lookingFor = {
.name = method,
};
return nn_hashGet(&c->methodsMap, &lookingFor);
}
nn_Exit nn_startComputer(nn_Computer *computer) {
if(nn_isComputerOn(computer)) {
nn_stopComputer(computer);
@@ -3745,9 +3738,7 @@ typedef enum nn_CompNum {
static nn_Exit nn_computerHandler(nn_ComponentRequest *req) {
if(req->action == NN_COMP_DROP) return NN_OK;
if(req->action == NN_COMP_SIGNAL) return NN_OK;
nn_Computer *target = req->state;
nn_Computer *src = req->computer;
nn_CompNum method = req->methodIdx;
if(src) nn_setError(src, "computer: not implemented yet");
return NN_EBADCALL;
}
@@ -4445,7 +4436,6 @@ static nn_Exit nn_drvHandler(nn_ComponentRequest *request) {
}
size_t ss = state->drive.sectorSize;
size_t sectorCount = state->drive.capacity / ss;
size_t perPlatter = sectorCount / state->drive.platterCount;
unsigned int method = request->methodIdx;
if(method == NN_DRVNUM_GETCAPACITY) {
request->returnCount = 1;