stuff
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12
src/netlib.h
12
src/netlib.h
@@ -93,6 +93,8 @@ typedef void (net_TickFunc)(net_Device *device, size_t tickCount);
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net_Network *net_createNetwork(nn_Universe *universe, const net_NetworkLimits *limits);
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void net_destroyNetwork(net_Network *network);
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void net_lockNetwork(net_Device *device);
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void net_unlockNetwork(net_Device *device);
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net_Device *net_createDevice(net_Network *network, const char *type, size_t slotCount, net_DevicePosition position);
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void net_destroyDevice(net_Device *device);
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@@ -113,6 +115,7 @@ void *net_getDeviceState(net_Device *device);
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// the filter is also meant to be used as a listener
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void net_setDeviceFilter(net_Device *device, net_Filter *filter);
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void net_setDeviceTick(net_Device *device, net_TickFunc *tick);
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void net_tickDevice(net_Device *device);
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void net_setDeviceComponent(net_Device *device, nn_Component *component);
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nn_Component *net_getDeviceComponent(net_Device *device);
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size_t net_getDeviceSlotCount(net_Device *device);
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@@ -129,7 +132,14 @@ void net_removeDeviceOneWay(net_Device *device, net_Device *target);
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// disconnects the devices both-ways
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void net_disconnectDevices(net_Device *deviceA, net_Device *deviceB);
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void net_tickNetwork(net_Network *network);
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typedef void (net_Visitor)(net_Network *network, void *state, net_Device *device);
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// gets the network device count
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size_t net_countNetworkDevices(net_Network *network);
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// get the device, buffer must be big enough for all of them.
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// Make sure to call net_countNetworkDevices.
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// If running stuff on multiple threads, MAKE SURE THE NETWORK IS LOCKED. THIS IS VERY IMPORTANT
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void net_getNetworkDevices(net_Network *network, net_Device **devices);
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// network devices
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