Files
NeoComputers/src/main/kotlin/org/neoflock/neocomputers/item/RackItem.kt
2026-05-03 17:21:24 +02:00

56 lines
3.9 KiB
Kotlin

package org.neoflock.neocomputers.item
import com.mojang.blaze3d.shaders.Shader
import com.mojang.blaze3d.vertex.DefaultVertexFormat
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.blaze3d.vertex.VertexConsumer
import com.mojang.blaze3d.vertex.VertexFormat
import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.RenderStateShard
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.texture.OverlayTexture
import net.minecraft.resources.ResourceLocation
import org.neoflock.neocomputers.NeoComputers
interface RackItem {
// companion object {
// val RENDER_TYPE = {l: ResourceLocation ->
// RenderType.create("nc_server", DefaultVertexFormat.POSITION_COLOR_TEX_LIGHTMAP, VertexFormat.Mode.QUADS, RenderType.SMALL_BUFFER_SIZE, RenderType.CompositeState.builder()
// .setShaderState(RenderStateShard.ShaderStateShard.POSITION_COLOR_TEX_LIGHTMAP_SHADER)
// .setLightmapState(RenderStateShard.LIGHTMAP)
// .setTextureState(RenderStateShard.TextureStateShard(l, false, false))
// .createCompositeState(false))
// }
// }
val TOP_TEX: ResourceLocation
get() = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/block/generic_top.png")
val FRONT_TEX: ResourceLocation
get() = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/block/rack_server.png")
fun render(source: MultiBufferSource, stack: PoseStack, light: Int, v_offset: Float = 2f) {
val pose = stack.last()
// var buffer = source.getBuffer(RenderType.gui()) // TODO: correct rendertype
var buffer = source.getBuffer(RenderType.entitySolid(TOP_TEX))
// val u1 = 1/16f
buffer.addVertex(pose, 0f, 0f, 0f).setUv(1/16f, 15/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, -1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 14/16f, 0f, 0f).setUv(1/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, -1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 14/16f, 0f, 14/16f).setUv(15/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, -1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 0f, 0f, 14/16f).setUv(15/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, -1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 0f, 3/16f, 14/16f).setUv(15/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, 1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 14/16f, 3/16f, 14/16f).setUv(15/16f, 15/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, 1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 14/16f, 3/16f, 0f).setUv(1/16f, 15/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, 1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 0f, 3/16f, 0f).setUv(1/16f, 1/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 0f, 1f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer = source.getBuffer(RenderType.entitySolid(FRONT_TEX))
buffer.addVertex(pose, 14/16f, 3/16f, 14/16f).setUv(1/16f, v_offset/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 1f, 0f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 14/16f, 0f, 14/16f).setUv(1/16f, (v_offset+3)/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 1f, 0f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 14/16f, 0/16f, 0/16f).setUv(15/16f, (v_offset+3)/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 1f, 0f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
buffer.addVertex(pose, 14/16f, 3/16f, 0/16f).setUv(15/16f, v_offset/16f).setColor(1f, 1f, 1f, 1f).setLight(light).setNormal(pose, 1f, 0f, 0f).setOverlay(OverlayTexture.NO_OVERLAY)
}
}