This commit is contained in:
2026-04-22 17:57:09 +02:00
25 changed files with 574 additions and 113 deletions

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@@ -2,28 +2,89 @@ package org.neoflock.neocomputers.block;
import dev.architectury.registry.menu.MenuRegistry
import net.minecraft.core.BlockPos
import net.minecraft.network.chat.Component
import net.minecraft.core.Direction
import net.minecraft.resources.ResourceLocation
import net.minecraft.server.level.ServerPlayer
import net.minecraft.world.InteractionHand
import net.minecraft.sounds.SoundEvent
import net.minecraft.sounds.SoundEvents
import net.minecraft.sounds.SoundSource
import net.minecraft.util.RandomSource
import net.minecraft.world.Containers
import net.minecraft.world.InteractionResult
import net.minecraft.world.MenuProvider
import net.minecraft.world.entity.player.Inventory
import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.item.ItemStack
import net.minecraft.world.level.BlockGetter
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.EntityBlock
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.SoundType
import net.minecraft.world.level.block.state.BlockState
import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.phys.BlockHitResult
import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.block.CombustionGeneratorBlock.Companion.COMBUSTGEN_ACTIVE
import org.neoflock.neocomputers.entity.BlockEntities
import org.neoflock.neocomputers.entity.ScreenEntity
import org.neoflock.neocomputers.gui.menu.Menus
import org.neoflock.neocomputers.gui.menu.ScreenMenu
import org.neoflock.neocomputers.network.Networking
import org.neoflock.neocomputers.entity.CaseBlockEntity
import org.neoflock.neocomputers.entity.MachineEntity
import org.neoflock.neocomputers.sounds.Sounds
class CaseBlock() : NodeBlock(Properties.of().sound(SoundType.METAL).lightLevel(CaseBlock::getLuminance)) { // placeholder stuff
companion object {
val COMPUTER_RUNNING = BooleanProperty.create("running")!!
fun getLuminance(blockState: BlockState): Int {
return if(blockState.getValue(COMPUTER_RUNNING)) 3 else 0
}
}
override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState) = CaseBlockEntity(blockPos, blockState)
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) {
builder.add(COMPUTER_RUNNING)
}
fun getMachine(level: BlockGetter, blockPos: BlockPos): CaseBlockEntity {
return level.getBlockEntity(blockPos) as CaseBlockEntity
}
override fun getSignal(
blockState: BlockState,
blockGetter: BlockGetter,
blockPos: BlockPos,
direction: Direction
): Int {
return getMachine(blockGetter, blockPos).redstoneOut[dirToIdx(direction.opposite)]
}
override fun onPlace(
blockState: BlockState,
level: Level,
blockPos: BlockPos,
blockState2: BlockState,
bl: Boolean
) {
if(!level.isClientSide) {
level.updateNeighborsAt(blockPos, this)
getMachine(level, blockPos).refetchAllRedstone()
}
super.onPlace(blockState, level, blockPos, blockState2, bl)
}
override fun neighborChanged(
blockState: BlockState,
level: Level,
blockPos: BlockPos,
block: Block,
blockPos2: BlockPos,
bl: Boolean
) {
super.neighborChanged(blockState, level, blockPos, block, blockPos2, bl)
if(!level.isClientSide) {
val dir = Direction.getNearest(blockPos2.center.subtract(blockPos.center))
getMachine(level, blockPos).refetchRedstone(dir)
}
}
class CaseBlock() : BaseBlock() { // placeholder stuff
override fun useWithoutItem(
blockState: BlockState,
level: Level,
@@ -32,13 +93,21 @@ class CaseBlock() : BaseBlock() { // placeholder stuff
blockHitResult: BlockHitResult
): InteractionResult {
if(!level.isClientSide) {
MenuRegistry.openMenu(player as ServerPlayer, object : MenuProvider {
override fun getDisplayName(): Component = Component.literal("Computer")
override fun createMenu(i: Int, inventory: Inventory, player: Player): AbstractContainerMenu {
return Menus.CASE_MENU.get().create(i, inventory);
}
})
val ent = level.getBlockEntity(blockPos, BlockEntities.CASE_ENTITY.get()).get()
MenuRegistry.openMenu(player as ServerPlayer, ent)
NodeSynchronizer.registerPlayerScreen(player, ent)
}
return InteractionResult.SUCCESS
}
override fun onRemove(
blockState: BlockState,
level: Level,
blockPos: BlockPos,
blockState2: BlockState,
bl: Boolean
) {
Containers.dropContentsOnDestroy(blockState, blockState2, level, blockPos)
super.onRemove(blockState, level, blockPos, blockState2, bl)
}
}

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@@ -13,6 +13,7 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.level.Level
import net.minecraft.world.level.block.Block
import net.minecraft.world.level.block.EntityBlock
import net.minecraft.world.level.block.FurnaceBlock
import net.minecraft.world.level.block.SoundType
import net.minecraft.world.level.block.entity.BlockEntity
import net.minecraft.world.level.block.state.BlockState
@@ -30,15 +31,15 @@ class SolarGeneratorBlock : NodeBlock(), EntityBlock {
// TODO: make it glow when burning
class CombustionGeneratorBlock : NodeBlock, EntityBlock {
companion object {
val ACTIVE = BooleanProperty.create("active")
val COMBUSTGEN_ACTIVE = BooleanProperty.create("active")
fun getLuminance(blockState: BlockState): Int {
return if(blockState.getValue(ACTIVE)) 5 else 0
return if(blockState.getValue(COMBUSTGEN_ACTIVE)) 5 else 0
}
}
constructor(): super(Properties.of().sound(SoundType.STONE).lightLevel(CombustionGeneratorBlock::getLuminance)) {
registerDefaultState(defaultBlockState().setValue(ACTIVE, false))
registerDefaultState(defaultBlockState().setValue(COMBUSTGEN_ACTIVE, false))
}
override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity = CombustionGeneratorBlockEntity(blockPos, blockState).initNetworking()
@@ -60,12 +61,12 @@ class CombustionGeneratorBlock : NodeBlock, EntityBlock {
}
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) {
builder.add(ACTIVE)
builder.add(COMBUSTGEN_ACTIVE)
}
override fun animateTick(blockState: BlockState, level: Level, blockPos: BlockPos, randomSource: RandomSource) {
if(blockState.getValue(ACTIVE)) {
if(randomSource.nextDouble() < 0.1) level.playSound(null, blockPos, SoundEvents.FURNACE_FIRE_CRACKLE, SoundSource.AMBIENT)
if(blockState.getValue(COMBUSTGEN_ACTIVE)) {
if(randomSource.nextDouble() < 0.1) level.playLocalSound(blockPos, SoundEvents.FURNACE_FIRE_CRACKLE, SoundSource.AMBIENT, 1F, 1F, false)
val x = blockPos.x.toDouble()
val y = blockPos.y.toDouble()

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@@ -68,6 +68,27 @@ object NodeSynchronizer {
override fun type() = TYPE
}
class ScreenDataPayload(var entityTypeWireID: String, var buffer: FriendlyByteBuf): CustomPacketPayload {
companion object {
val SCREEN_SYNC_ID = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "screen_data")
val TYPE = CustomPacketPayload.Type<ScreenDataPayload>(SCREEN_SYNC_ID)
val CODEC = object : StreamCodec<RegistryFriendlyByteBuf, ScreenDataPayload> {
override fun decode(buf: RegistryFriendlyByteBuf): ScreenDataPayload {
val id = buf.readByteArray().decodeToString()
val buffer = FriendlyByteBuf(buf.copy(buf.readerIndex(), buf.readableBytes()))
return ScreenDataPayload(id, buffer)
}
override fun encode(buf: RegistryFriendlyByteBuf, payload: ScreenDataPayload) {
buf.writeByteArray(payload.entityTypeWireID.encodeToByteArray())
buf.writeBytes(payload.buffer)
}
}
}
override fun type() = TYPE
}
val screenMap = mutableMapOf<ServerPlayer, NodeBlockEntity>()
fun playerScreenClosed(player: ServerPlayer) {
@@ -87,6 +108,10 @@ object NodeSynchronizer {
NetworkManager.sendToPlayer(player, ScreenPayload(nodeTypeToWireID(ent.type), buf))
}
}
fun sendScreenInteraction(friendlyByteBuf: FriendlyByteBuf) {
NetworkManager.sendToServer(ScreenDataPayload("", friendlyByteBuf))
}
}
abstract class NodeBlockEntity(blockEntityType: BlockEntityType<*>, blockPos: BlockPos, blockState: BlockState) : BlockEntity(blockEntityType, blockPos, blockState) {
@@ -119,6 +144,8 @@ abstract class NodeBlockEntity(blockEntityType: BlockEntityType<*>, blockPos: Bl
// Encodes data meant for the associated screen of a player
open fun encodeScreenData(player: ServerPlayer, packet: FriendlyByteBuf) {}
open fun processScreenInteraction(player: ServerPlayer, packet: FriendlyByteBuf) {}
private var stateIsDirty = true
open fun getNeighbourEntities(): List<BlockEntity> {