Merge remote-tracking branch 'origin/main'

This commit is contained in:
2026-04-21 00:00:48 +02:00

View File

@@ -4,7 +4,9 @@ import com.mojang.blaze3d.systems.RenderSystem
import com.mojang.blaze3d.vertex.BufferBuilder
import com.mojang.blaze3d.vertex.BufferUploader
import com.mojang.blaze3d.vertex.DefaultVertexFormat
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.blaze3d.vertex.Tesselator
import com.mojang.blaze3d.vertex.VertexConsumer
import com.mojang.blaze3d.vertex.VertexFormat
import net.minecraft.client.Minecraft
import net.minecraft.client.gui.GuiGraphics
@@ -25,19 +27,17 @@ import kotlin.math.ceil
object ProgressBar { // TODO: variable length
val BAR: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/bar.png")
// val BAROLD: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/bar_old.png")
// val font: Font = Minecraft.getInstance().font
fun render(guiGraphics: GuiGraphics, x: Int, y: Int, value: Long, max: Long, mouseX: Int, mouseY: Int, width: Int=142, height: Int=14, tooltipfunc: (Int) -> String?) { // NOTE: OC never uses a different width and height, changing height is not recommended
// RenderSystem.setShader { GameRenderer.getPositionTexShader() }
// RenderSystem.setShaderTexture(0, BAROLD)
// drawQuad(x, y, width, height, 0F, 0F, 15F, 15F)
renderEmptyBar(x, y, width, height)
// NOTE: OC never uses a different width and height, changing height is not recommended
fun render(guiGraphics: GuiGraphics, x: Int, y: Int, value: Long, max: Long, mouseX: Int, mouseY: Int, width: Int=142, height: Int=14, tooltipfunc: (Int) -> String?) {
guiGraphics.blit(BAR, x, y, 1, height, 0F, 0F, 1, 14, 3, 14)
guiGraphics.blit(BAR, x+1, y, width-2, height, 1F, 0F, 1, 14, 3, 14)
guiGraphics.blit(BAR, x+width-1, y, 1, height, 2F, 0F, 1, 14, 3, 14)
val frac = value.toFloat() / max.toFloat()
val linew = ceil(frac*(width-2).toFloat())
guiGraphics.fill(
RenderType.guiOverlay(),
RenderType.gui(),
x + 1,
y + 1,
x + 1 + (linew.toInt()),
@@ -45,29 +45,9 @@ object ProgressBar { // TODO: variable length
0xFF66CC66.toInt()
)
val tooltip = tooltipfunc((ceil(frac) * 100F).toInt()) ?: return
val tooltip = tooltipfunc((ceil(frac * 100F)).toInt()) ?: return
if (mouseX > x && mouseX < x+width && mouseY > y && mouseY < y+height )
guiGraphics.renderTooltip(Minecraft.getInstance().font, Component.literal(tooltip), mouseX, mouseY)
}
private fun renderEmptyBar(x: Int, y: Int, width: Int, height: Int) {
RenderSystem.setShader { GameRenderer.getPositionTexShader() }
RenderSystem.setShaderTexture(0, BAR)
drawQuad(x, y, 1, height, 0F, 0F, 1F, 14F, 3F, 14F)
drawQuad(x+1, y, width-2, height, 1F, 0F, 2F, 14F, 3F, 14F)
drawQuad(x+width-1, y, 1, height, 2F, 0F, 3F, 14F, 3F, 14F)
}
private fun drawQuad(x: Int, y: Int, width: Int, height: Int, u1: Float, v1: Float, u2: Float, v2: Float, texwidth: Float=15F, texheight: Float=15F) { // this should really become a util func
var t: Tesselator = Tesselator.getInstance()
var builder: BufferBuilder = t.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX)
builder.addVertex(x.toFloat(), (y+height).toFloat(), 1f).setUv(u1/texwidth, v2/texheight)
builder.addVertex((x+width).toFloat(), (y+height).toFloat(), 1f).setUv(u2/texwidth, v2/texheight)
builder.addVertex((x+width).toFloat(), y.toFloat(), 1f).setUv(u2/texwidth, v1/texheight)
builder.addVertex(x.toFloat(), y.toFloat(), 1f).setUv(u1/texwidth,v1/texheight)
BufferUploader.drawWithShader(builder.build()!!)
}
}