Merge remote-tracking branch 'origin/main'
This commit is contained in:
@@ -4,7 +4,9 @@ import com.mojang.blaze3d.systems.RenderSystem
|
||||
import com.mojang.blaze3d.vertex.BufferBuilder
|
||||
import com.mojang.blaze3d.vertex.BufferUploader
|
||||
import com.mojang.blaze3d.vertex.DefaultVertexFormat
|
||||
import com.mojang.blaze3d.vertex.PoseStack
|
||||
import com.mojang.blaze3d.vertex.Tesselator
|
||||
import com.mojang.blaze3d.vertex.VertexConsumer
|
||||
import com.mojang.blaze3d.vertex.VertexFormat
|
||||
import net.minecraft.client.Minecraft
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
@@ -25,19 +27,17 @@ import kotlin.math.ceil
|
||||
object ProgressBar { // TODO: variable length
|
||||
|
||||
val BAR: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/bar.png")
|
||||
// val BAROLD: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/bar_old.png")
|
||||
// val font: Font = Minecraft.getInstance().font
|
||||
|
||||
fun render(guiGraphics: GuiGraphics, x: Int, y: Int, value: Long, max: Long, mouseX: Int, mouseY: Int, width: Int=142, height: Int=14, tooltipfunc: (Int) -> String?) { // NOTE: OC never uses a different width and height, changing height is not recommended
|
||||
// RenderSystem.setShader { GameRenderer.getPositionTexShader() }
|
||||
// RenderSystem.setShaderTexture(0, BAROLD)
|
||||
// drawQuad(x, y, width, height, 0F, 0F, 15F, 15F)
|
||||
renderEmptyBar(x, y, width, height)
|
||||
// NOTE: OC never uses a different width and height, changing height is not recommended
|
||||
fun render(guiGraphics: GuiGraphics, x: Int, y: Int, value: Long, max: Long, mouseX: Int, mouseY: Int, width: Int=142, height: Int=14, tooltipfunc: (Int) -> String?) {
|
||||
guiGraphics.blit(BAR, x, y, 1, height, 0F, 0F, 1, 14, 3, 14)
|
||||
guiGraphics.blit(BAR, x+1, y, width-2, height, 1F, 0F, 1, 14, 3, 14)
|
||||
guiGraphics.blit(BAR, x+width-1, y, 1, height, 2F, 0F, 1, 14, 3, 14)
|
||||
|
||||
val frac = value.toFloat() / max.toFloat()
|
||||
val linew = ceil(frac*(width-2).toFloat())
|
||||
guiGraphics.fill(
|
||||
RenderType.guiOverlay(),
|
||||
RenderType.gui(),
|
||||
x + 1,
|
||||
y + 1,
|
||||
x + 1 + (linew.toInt()),
|
||||
@@ -45,29 +45,9 @@ object ProgressBar { // TODO: variable length
|
||||
0xFF66CC66.toInt()
|
||||
)
|
||||
|
||||
val tooltip = tooltipfunc((ceil(frac) * 100F).toInt()) ?: return
|
||||
val tooltip = tooltipfunc((ceil(frac * 100F)).toInt()) ?: return
|
||||
if (mouseX > x && mouseX < x+width && mouseY > y && mouseY < y+height )
|
||||
guiGraphics.renderTooltip(Minecraft.getInstance().font, Component.literal(tooltip), mouseX, mouseY)
|
||||
}
|
||||
|
||||
private fun renderEmptyBar(x: Int, y: Int, width: Int, height: Int) {
|
||||
RenderSystem.setShader { GameRenderer.getPositionTexShader() }
|
||||
RenderSystem.setShaderTexture(0, BAR)
|
||||
drawQuad(x, y, 1, height, 0F, 0F, 1F, 14F, 3F, 14F)
|
||||
drawQuad(x+1, y, width-2, height, 1F, 0F, 2F, 14F, 3F, 14F)
|
||||
drawQuad(x+width-1, y, 1, height, 2F, 0F, 3F, 14F, 3F, 14F)
|
||||
|
||||
}
|
||||
|
||||
private fun drawQuad(x: Int, y: Int, width: Int, height: Int, u1: Float, v1: Float, u2: Float, v2: Float, texwidth: Float=15F, texheight: Float=15F) { // this should really become a util func
|
||||
var t: Tesselator = Tesselator.getInstance()
|
||||
var builder: BufferBuilder = t.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX)
|
||||
|
||||
builder.addVertex(x.toFloat(), (y+height).toFloat(), 1f).setUv(u1/texwidth, v2/texheight)
|
||||
builder.addVertex((x+width).toFloat(), (y+height).toFloat(), 1f).setUv(u2/texwidth, v2/texheight)
|
||||
builder.addVertex((x+width).toFloat(), y.toFloat(), 1f).setUv(u2/texwidth, v1/texheight)
|
||||
builder.addVertex(x.toFloat(), y.toFloat(), 1f).setUv(u1/texwidth,v1/texheight)
|
||||
|
||||
BufferUploader.drawWithShader(builder.build()!!)
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user