screens stuffs

This commit is contained in:
mewhenthe
2026-04-18 16:24:51 +02:00
parent 8634bdb4ce
commit d48c7c3035
8 changed files with 121 additions and 103 deletions

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@@ -17,6 +17,7 @@ import net.minecraft.server.level.ServerPlayer
import org.neoflock.neocomputers.block.NodeBlock import org.neoflock.neocomputers.block.NodeBlock
import org.neoflock.neocomputers.block.NodeBlockEntity import org.neoflock.neocomputers.block.NodeBlockEntity
import org.neoflock.neocomputers.block.NodeSynchronizer import org.neoflock.neocomputers.block.NodeSynchronizer
import org.neoflock.neocomputers.gui.render.ScreenRenderer
import org.neoflock.neocomputers.item.Items import org.neoflock.neocomputers.item.Items
import org.neoflock.neocomputers.item.Tabs import org.neoflock.neocomputers.item.Tabs
import org.neoflock.neocomputers.network.Networking import org.neoflock.neocomputers.network.Networking
@@ -40,7 +41,6 @@ object NeoComputers {
BlockEntities.BLOCKENTITIES.register() BlockEntities.BLOCKENTITIES.register()
BlockEntities.registerPowerBlocks() BlockEntities.registerPowerBlocks()
Menus.MENUS.register() Menus.MENUS.register()
Menus.registerScreens()
Tabs.TABS.register() Tabs.TABS.register()
ClientLifecycleEvent.CLIENT_SETUP.register { ClientLifecycleEvent.CLIENT_SETUP.register {
@@ -48,16 +48,11 @@ object NeoComputers {
} }
ClientLifecycleEvent.CLIENT_STARTED.register { ClientLifecycleEvent.CLIENT_STARTED.register {
FontProvider.load(ResourceLocation.fromNamespaceAndPath(MODID, "font/unscii.hex")) FontProvider.load(ResourceLocation.fromNamespaceAndPath(MODID, "font/unscii.hex"))
ScreenRenderer.genUnboundTex();
}
val buffer: ArrayList<BufferRenderer.GPUChar> = arrayListOf(BufferRenderer.GPUChar('h'), BufferRenderer.GPUChar('a'), BufferRenderer.GPUChar('i')) ClientLifecycleEvent.CLIENT_STOPPING.register {
for (i in 0..<(400-3)) { ScreenRenderer.cleanUnboundTex()
buffer.add(BufferRenderer.GPUChar(' '))
}
val bufferRenderer = BufferRenderer(20, 20, ResourceLocation.fromNamespaceAndPath(MODID, "screen/test"), buffer)
bufferRenderer.drawBuffer()
// bufferRenderer.dump("/home/mewhenthe/code/NeoComputers/dump.png") // NOTE: CHANGE THIS BEFORE RUNNING!!!!
bufferRenderer.clean()
} }
TickEvent.SERVER_POST.register { TickEvent.SERVER_POST.register {

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@@ -20,6 +20,7 @@ import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.entity.BlockEntities import org.neoflock.neocomputers.entity.BlockEntities
import org.neoflock.neocomputers.entity.ScreenEntity import org.neoflock.neocomputers.entity.ScreenEntity
import org.neoflock.neocomputers.gui.menu.Menus import org.neoflock.neocomputers.gui.menu.Menus
import org.neoflock.neocomputers.gui.menu.ScreenMenu
import org.neoflock.neocomputers.network.Networking import org.neoflock.neocomputers.network.Networking
class ScreenBlock() : NodeBlock() { class ScreenBlock() : NodeBlock() {

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@@ -11,6 +11,7 @@ import net.minecraft.world.inventory.MenuType
import org.neoflock.neocomputers.NeoComputers import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.gui.menu.ScreenMenu import org.neoflock.neocomputers.gui.menu.ScreenMenu
import org.neoflock.neocomputers.gui.screen.CombustionGeneratorScreen import org.neoflock.neocomputers.gui.screen.CombustionGeneratorScreen
import org.neoflock.neocomputers.gui.screen.ScreenScreen
object Menus { object Menus {
val MENUS: DeferredRegister<MenuType<*>> = DeferredRegister.create(NeoComputers.MODID, Registries.MENU) val MENUS: DeferredRegister<MenuType<*>> = DeferredRegister.create(NeoComputers.MODID, Registries.MENU)
@@ -20,5 +21,6 @@ object Menus {
fun registerScreens() { fun registerScreens() {
MenuScreens.register(Menus.COMBUSTGEN_MENU.get(), {m: CombustionGeneratorMenu, u, comp -> CombustionGeneratorScreen(m, u, comp)}) MenuScreens.register(Menus.COMBUSTGEN_MENU.get(), {m: CombustionGeneratorMenu, u, comp -> CombustionGeneratorScreen(m, u, comp)})
MenuScreens.register(Menus.SCREEN_MENU.get(), ::ScreenScreen)
} }
} }

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@@ -6,8 +6,9 @@ import net.minecraft.world.entity.player.Player
import net.minecraft.world.inventory.AbstractContainerMenu import net.minecraft.world.inventory.AbstractContainerMenu
import net.minecraft.world.inventory.MenuType import net.minecraft.world.inventory.MenuType
import net.minecraft.world.item.ItemStack import net.minecraft.world.item.ItemStack
import org.neoflock.neocomputers.utils.GenericContainerMenu
class ScreenMenu(i: Int, inv: Inventory) : AbstractContainerMenu(Menus.SCREEN_MENU.get(), i) { class ScreenMenu(i: Int, inv: Inventory) : GenericContainerMenu(Menus.SCREEN_MENU.get(), i, null) {
override fun stillValid(player: Player) = true // TODO: implement this properly override fun stillValid(player: Player) = true // TODO: implement this properly
override fun quickMoveStack(player: Player, i: Int): ItemStack = ItemStack.EMPTY // there's no container here anyways override fun quickMoveStack(player: Player, i: Int): ItemStack = ItemStack.EMPTY // there's no container here anyways

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@@ -11,15 +11,10 @@ import java.io.File
import kotlin.experimental.and import kotlin.experimental.and
import kotlin.experimental.xor import kotlin.experimental.xor
class BufferRenderer(width: Int, height: Int, id: ResourceLocation, buffer: MutableList<GPUChar>) { // TODO: NN buffer class BufferRenderer(private var width: Int, private var height: Int, private var id: ResourceLocation, private var buffer: MutableList<GPUChar>) { // TODO: NN buffer
val CHARW = 8 val CHARW = 8
val CHARH = 16 val CHARH = 16
private var width: Int = width;
private var height: Int = height;
private var id: ResourceLocation = id;
private var buffer: MutableList<GPUChar> = buffer;
private var texwidth: Int = width*CHARW; private var texwidth: Int = width*CHARW;
private var texheight: Int = height*CHARH; private var texheight: Int = height*CHARH;
private var image: NativeImage = NativeImage(texwidth, texheight, true); // idk what the boolean is private var image: NativeImage = NativeImage(texwidth, texheight, true); // idk what the boolean is
@@ -64,7 +59,7 @@ class BufferRenderer(width: Int, height: Int, id: ResourceLocation, buffer: Muta
buffer[y*width+x] = c buffer[y*width+x] = c
} }
fun register() { // i would love to do this in the constructor but kotlin quirks blahblah fun register() {
Minecraft.getInstance().textureManager.register(this.id, tex) // also idk how to unregister this Minecraft.getInstance().textureManager.register(this.id, tex) // also idk how to unregister this
} }

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@@ -1,96 +1,96 @@
// package org.neoflock.neocomputers.gui.render; package org.neoflock.neocomputers.gui.render;
// import com.mojang.blaze3d.platform.NativeImage import com.mojang.blaze3d.platform.GlConst
// import com.mojang.blaze3d.systems.RenderSystem import com.mojang.blaze3d.platform.NativeImage
// import com.mojang.blaze3d.vertex.BufferBuilder import com.mojang.blaze3d.systems.RenderSystem
// import com.mojang.blaze3d.vertex.DefaultVertexFormat import com.mojang.blaze3d.vertex.BufferBuilder
// import com.mojang.blaze3d.vertex.Tesselator import com.mojang.blaze3d.vertex.BufferUploader
// import com.mojang.blaze3d.vertex.VertexFormat import com.mojang.blaze3d.vertex.DefaultVertexFormat
// import net.minecraft.client.Minecraft import com.mojang.blaze3d.vertex.Tesselator
// import net.minecraft.client.gui.GuiGraphics import com.mojang.blaze3d.vertex.VertexFormat
// import net.minecraft.client.renderer.texture.DynamicTexture import net.minecraft.client.Minecraft
// import net.minecraft.resources.Identifier import net.minecraft.client.gui.GuiGraphics
// import org.neoflock.neocomputers.NeoComputers import net.minecraft.client.renderer.GameRenderer
import net.minecraft.client.renderer.texture.DynamicTexture
import net.minecraft.resources.ResourceLocation
import org.neoflock.neocomputers.NeoComputers
// class ScreenRenderer { class ScreenRenderer {
// val BORDERS: Identifier = Identifier.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/borders.png") val BORDERS: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/borders.png")
// var bound: Identifier = Identifier.fromNamespaceAndPath(NeoComputers.MODID, "screen/unbound") var bound: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "screen/unbound")
// val bordersize = 10 val bordersize = 10
// fun render(graphics: GuiGraphics, x: Int, y: Int, width: Int, height: Int) { fun render(graphics: GuiGraphics, x: Int, y: Int, width: Int, height: Int) {
// // RenderSystem.setShader(GameR) RenderSystem.setShader { GameRenderer.getPositionTexShader() }
// // top left corner, uv (0, 0) to (6,6) RenderSystem.setShaderTexture(0, BORDERS);
// // graphics.blit(BORDERS, x-bordersize, y-bordersize, 0, 0, bordersize.toFloat(), bordersize.toFloat(), 6F, 6F) // borders
// graphics.blit(BORDERS, 6, 6, 0, 0, (x-bordersize).toFloat(), (y-bordersize).toFloat(), bordersize.toFloat(), bordersize.toFloat()) val bordersize = 8; // TODO: this should scale i think
// // top border, uv (7,0) to (8,6) // top left corner, uv (0, 0) to (6,6)
// graphics.blit(BORDERS, 6, 1, 7, 0, x.toFloat(), (y-bordersize).toFloat(), width.toFloat(), bordersize.toFloat()) // graphics.blit
// // graphics.blit(BORDERS, x, y-bordersize, 7, 0, width.toFloat(), bordersize.toFloat(), 1F, 6F) drawQuad(graphics, x-bordersize, y-bordersize, bordersize, bordersize, 0F, 0F, 6F, 6F);
// // top right corner, uv (9,0) to (15, 6) // top border, uv (7,0) to (8,6)
// // graphics.blit(BORDERS, x+width, y-bordersize, 9, 0, bordersize.toFloat(), bordersize.toFloat(), 6F, 6F) drawQuad(graphics, x, y-bordersize, width, bordersize, 7F, 0F, 8F, 6F); // x+bordersize-bordersize
// graphics.blit(BORDERS, 6, 6, 9, 0, (x+width).toFloat(), (y-bordersize).toFloat(), bordersize.toFloat(), bordersize.toFloat()) // top right corner, uv (9,0) to (15, 6)
drawQuad(graphics, x+width, y-bordersize, bordersize, bordersize, 9F, 0F, 15F, 6F);
// // left border, uv (0,7) to (6, 8) // left border, uv (0,7) to (6, 8)
// graphics.blit(BORDERS, 6, 1, 0, 7, (x-bordersize).toFloat(), (y).toFloat(), bordersize.toFloat(), height.toFloat()) drawQuad(graphics, x-bordersize, y, bordersize, height, 0F, 7F, 6F, 8F);
// // graphics.blit(BORDERS, x-bordersize, y, 0, 7, bordersize.toFloat(), height.toFloat(), 6F, 1F) // middle, uv (7, 7) to (8, 8)
// // right border uv (9, 7) to (15, 8) // drawQuad(graphics, x+bordersize, y+bordersize, width-bordersize, height-bordersize, 7, 7, 8, 8);
// graphics.blit(BORDERS, 6, 1, 9, 7, (x+width).toFloat(), (y).toFloat(), bordersize.toFloat(), height.toFloat()) // right border uv (9, 7) to (15, 8)
// // graphics.blit(BORDERS, x+width, y, 9, 7, bordersize.toFloat(), height.toFloat(), 6F, 1F) drawQuad(graphics, x+width, y, bordersize, height, 9F, 7F, 15F, 8F);
// // bottom left corner, uv (0, 9) to (6, 15) // bottom left corner, uv (0, 9) to (6, 15)
// graphics.blit(BORDERS, 6, 6, 0, 9, (x-bordersize).toFloat(), (y+height).toFloat(), bordersize.toFloat(), bordersize.toFloat()) drawQuad(graphics, x-bordersize, y+height, bordersize, bordersize, 0F, 9F, 6F, 15F);
// // graphics.blit(BORDERS, x-bordersize, y+height, 0, 9, bordersize.toFloat(), bordersize.toFloat(), 6F, 6F) // bottom border, uv (7, 9) to (8, 15)
// // bottom border, uv (7, 9) to (8, 15) drawQuad(graphics, x, y+height, width, bordersize, 7F, 9F, 8F, 15F);
// graphics.blit(BORDERS, 1, 6, 7, 9, (x).toFloat(), (y+height).toFloat(), width.toFloat(), bordersize.toFloat()) // bottom right corner, uv (9, 9) to (15, 15)
// // graphics.blit(BORDERS, x, y+height, 7, 9, width.toFloat(), bordersize.toFloat(), 1F, 6F) drawQuad(graphics, x+width, y+height, bordersize, bordersize, 9F, 9F, 15F, 15F);
// // bottom right corner, uv (9, 9) to (15, 15)
// graphics.blit(BORDERS, 6, 6, 9, 9, (x+width).toFloat(), (y+height).toFloat(), bordersize.toFloat(), bordersize.toFloat())
// // graphics.blit(BORDERS, x+width, y+height, 9, 9, bordersize.toFloat(), bordersize.toFloat(), 6F, 6F)
// // texture RenderSystem.setShaderTexture(0, bound);
// // TODO: min mag filter thing RenderSystem.texParameter(GlConst.GL_TEXTURE_2D, GlConst.GL_TEXTURE_MIN_FILTER, GlConst.GL_NEAREST);
// graphics.blit(bound, 15, 15, 0, 0, x.toFloat(), y.toFloat(), width.toFloat(), height.toFloat()) RenderSystem.texParameter(GlConst.GL_TEXTURE_2D, GlConst.GL_TEXTURE_MAG_FILTER, GlConst.GL_NEAREST);
// // graphics.blit(bound, x, y, 0, 0, width.toFloat(), height.toFloat(), 15F, 15F)
// } drawQuad(graphics, x, y, width, height, 0F, 0F, 15F, 15F);
// // fun drawQuad(graphics: GuiGraphics, x: Int, y: Int, width: Int, height: Int, u1: Int, u2: Int, v1: Int, v2: Int) { }
// // var t: Tesselator = Tesselator.getInstance()
// // var builder: BufferBuilder = t.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX)
// // builder.setUv1(u1, v1)
// // builder.setUv2(u2, v2)
// // builder.addVertex(x.toFloat(), (y+height).toFloat(), 1f) private fun drawQuad(graphics: GuiGraphics, x: Int, y: Int, width: Int, height: Int, u1: Float, v1: Float, u2: Float, v2: Float) {
// // builder.addVertex((x+width).toFloat(), (y+height).toFloat(), 1f) var t: Tesselator = Tesselator.getInstance()
// // builder.addVertex((x+width).toFloat(), y.toFloat(), 1f) var builder: BufferBuilder = t.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX)
// // builder.addVertex(x.toFloat(), y.toFloat(), 1f)
// // builder.build() builder.addVertex(x.toFloat(), (y+height).toFloat(), 1f).setUv(u1/15F, v2/15F)
// // } builder.addVertex((x+width).toFloat(), (y+height).toFloat(), 1f).setUv(u2/15F, v2/15F)
builder.addVertex((x+width).toFloat(), y.toFloat(), 1f).setUv(u2/15F, v1/15F)
builder.addVertex(x.toFloat(), y.toFloat(), 1f).setUv(u1/15F,v1/15F)
// fun bind(id: Identifier) { BufferUploader.drawWithShader(builder.build()!!)
// bound = id }
// }
// fun unbind() { fun bind(id: ResourceLocation) {
// bound = Identifier.fromNamespaceAndPath(NeoComputers.MODID, "screen/unbound") bound = id
// } }
// companion object Static { fun unbind() {
// val img: NativeImage = NativeImage(1, 1, false) bound = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "screen/unbound")
// val tex: DynamicTexture = DynamicTexture({ "screen/unbound" }, img) }
// fun genUnboundTex() { companion object Static {
// img.fillRect(0, 0, 1, 1, 0xFF000000.toInt()) val img: NativeImage = NativeImage(1, 1, false)
// tex.upload() val tex: DynamicTexture = DynamicTexture(img)
// Minecraft.getInstance().textureManager.register(Identifier.fromNamespaceAndPath(NeoComputers.MODID, "screen/unbound"), tex) fun genUnboundTex() {
// } img.fillRect(0, 0, 1, 1, 0xFF000000.toInt())
tex.upload()
// fun cleanUnboundTex() { Minecraft.getInstance().textureManager.register(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "screen/unbound"), tex)
// img.close() }
// tex.close()
// Minecraft.getInstance().textureManager.release(Identifier.fromNamespaceAndPath(NeoComputers.MODID, "screen/unbound")) fun cleanUnboundTex() {
// } img.close()
// } tex.close()
// } Minecraft.getInstance().textureManager.release(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "screen/unbound"))
}
}
}

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@@ -7,12 +7,36 @@ import com.mojang.blaze3d.vertex.VertexFormat
import net.minecraft.client.gui.GuiGraphics import net.minecraft.client.gui.GuiGraphics
import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen import net.minecraft.client.gui.screens.inventory.AbstractContainerScreen
import net.minecraft.network.chat.Component import net.minecraft.network.chat.Component
import net.minecraft.resources.ResourceLocation
import net.minecraft.world.entity.player.Inventory import net.minecraft.world.entity.player.Inventory
import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.gui.buffer.BufferRenderer
import org.neoflock.neocomputers.gui.menu.ScreenMenu import org.neoflock.neocomputers.gui.menu.ScreenMenu
import org.neoflock.neocomputers.gui.render.ScreenRenderer
class ScreenScreen(abstractContainerMenu: ScreenMenu, inventory: Inventory, component: Component) : AbstractContainerScreen<ScreenMenu>(abstractContainerMenu, inventory, component) { class ScreenScreen : AbstractContainerScreen<ScreenMenu>{
private var renderer: ScreenRenderer = ScreenRenderer();
private var bufferRenderer: BufferRenderer? = null;
constructor(abstractContainerMenu: ScreenMenu, inventory: Inventory, component: Component) : super(abstractContainerMenu, inventory, component) {
val buffer: ArrayList<BufferRenderer.GPUChar> = arrayListOf(BufferRenderer.GPUChar('h'), BufferRenderer.GPUChar('a'), BufferRenderer.GPUChar('i'))
for (i in 0..<(400-3)) {
buffer.add(BufferRenderer.GPUChar(' '))
}
bufferRenderer = BufferRenderer(20, 20, ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "screen/test"), buffer)
bufferRenderer!!.register()
bufferRenderer!!.drawBuffer()
renderer.bind(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "screen/test"))
NeoComputers.LOGGER.info("created")
}
override fun renderBg(guiGraphics: GuiGraphics, f: Float, i: Int, j: Int) {} override fun renderBg(guiGraphics: GuiGraphics, f: Float, i: Int, j: Int) {}
override fun render(graphics: GuiGraphics, mouseX: Int, mouseY: Int, something: Float) { override fun render(graphics: GuiGraphics, mouseX: Int, mouseY: Int, something: Float) {
super.render(graphics, mouseX, mouseY, something) super.render(graphics, mouseX, mouseY, something)
renderer.render(graphics, 50, 50, 100, 200)
}
override fun onClose() {
bufferRenderer!!.clean()
} }
} }

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@@ -60,7 +60,7 @@ interface GenericContainer : Container {
} }
} }
abstract class GenericContainerMenu(menuType: MenuType<*>, id: Int, var container: Container): AbstractContainerMenu(menuType, id) { abstract class GenericContainerMenu(menuType: MenuType<*>, id: Int, var container: Container?): AbstractContainerMenu(menuType, id) {
fun addInventorySlots(inventory: Inventory, x: Int, y: Int) { fun addInventorySlots(inventory: Inventory, x: Int, y: Int) {
// Based off the code in ChestMenu // Based off the code in ChestMenu
for (i in 0..2) { for (i in 0..2) {
@@ -86,7 +86,7 @@ abstract class GenericContainerMenu(menuType: MenuType<*>, id: Int, var containe
val stack = slot.item val stack = slot.item
val copied = stack.copy() val copied = stack.copy()
val contSize = container.containerSize val contSize = container!!.containerSize
if(i < contSize) { if(i < contSize) {
if(!this.moveItemStackTo(stack, contSize, slots.size, true)) { if(!this.moveItemStackTo(stack, contSize, slots.size, true)) {
@@ -106,7 +106,7 @@ abstract class GenericContainerMenu(menuType: MenuType<*>, id: Int, var containe
} }
override fun stillValid(player: Player): Boolean { override fun stillValid(player: Player): Boolean {
return container.stillValid(player) return container!!.stillValid(player)
} }
} }