all rack rendering (afaik) and basic right click logic stuff and refactors nobody asked for
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src/main/resources/assets/neocomputers/atlases/gui.json
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src/main/resources/assets/neocomputers/atlases/gui.json
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{
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"sources": [
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{
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"type": "single",
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"source": "neocomputers:block/relay_top"
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}
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]
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}
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src/main/resources/assets/neocomputers/textures/gui/rack.png
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src/main/resources/assets/neocomputers/textures/gui/rack.png
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src/main/resources/assets/neocomputers/textures/gui/relay.png
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src/main/resources/assets/neocomputers/textures/gui/relay.png
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accessWidener v2 named
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accessible method net/minecraft/world/level/block/entity/BlockEntityType <init> (Lnet/minecraft/world/level/block/entity/BlockEntityType$BlockEntitySupplier;Ljava/util/Set;)V
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# accessible method net/minecraft/world/level/block/entity/BlockEntityType <init> (Lnet/minecraft/world/level/block/entity/BlockEntityType$BlockEntitySupplier;Ljava/util/Set;)V
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accessible field net/minecraft/core/Direction$Plane faces [Lnet/minecraft/core/Direction;
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