CaseEntity renderer
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@@ -37,6 +37,7 @@ class CaseBlockEntity(blockPos: BlockPos, blockState: BlockState): NodeBlockEnti
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val stacks: NonNullList<ItemStack> = NonNullList<ItemStack>.withSize(7, ItemStack.EMPTY)
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var isOn = false
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var isDisking = false // TOOD: writing writers and reading readers
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var err: String? = null
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var arch = "Lua 5.3"
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var soundInstance: SoundInstance? = null
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@@ -49,12 +50,14 @@ class CaseBlockEntity(blockPos: BlockPos, blockState: BlockState): NodeBlockEnti
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override fun encodeDownstreamData(packet: FriendlyByteBuf) {
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super.encodeDownstreamData(packet)
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packet.writeBoolean(isOn)
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packet.writeBoolean(isDisking)
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packet.writeUtf(err ?: "")
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}
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override fun syncWithUpstream(packet: FriendlyByteBuf) {
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super.syncWithUpstream(packet)
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setRunning(packet.readBoolean())
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isDisking = packet.readBoolean()
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err = packet.readUtf().ifEmpty { null }
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}
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@@ -0,0 +1,66 @@
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package org.neoflock.neocomputers.gui.render
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import com.mojang.blaze3d.vertex.DefaultVertexFormat
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import com.mojang.blaze3d.vertex.PoseStack
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import com.mojang.blaze3d.vertex.VertexConsumer
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import com.mojang.blaze3d.vertex.VertexFormat
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import com.mojang.math.Axis
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import net.minecraft.client.renderer.MultiBufferSource
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import net.minecraft.client.renderer.RenderStateShard
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import net.minecraft.client.renderer.RenderType
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import net.minecraft.client.renderer.blockentity.BlockEntityRenderer
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import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider
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import net.minecraft.core.Direction
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import org.neoflock.neocomputers.NeoComputers
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import org.neoflock.neocomputers.block.CaseBlock
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import org.neoflock.neocomputers.entity.CaseBlockEntity
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class CaseEntityRenderer(private val context: BlockEntityRendererProvider.Context?) : BlockEntityRenderer<CaseBlockEntity>{
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val OFF = 0xFF5F855E.toInt()
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val GREEN = 0xFF4EDC5E.toInt()
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val RED = 0xFFff102B.toInt()
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val BLINKTIME: Long = 10 // in ticks
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val RENDER_TYPE = RenderType.create("nc_case", DefaultVertexFormat.POSITION_COLOR, VertexFormat.Mode.QUADS,
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RenderType.TRANSIENT_BUFFER_SIZE, RenderType.CompositeState.builder()
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.setShaderState(RenderStateShard.POSITION_COLOR_SHADER)
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.createCompositeState(false))
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override fun render(ent: CaseBlockEntity, partialTick: Float, mat: PoseStack, bufferSource: MultiBufferSource, packedLight: Int, packedOverlay: Int) {
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val buffer = bufferSource.getBuffer(RENDER_TYPE);
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mat.pushPose()
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handleDirection(ent.blockState.getValue(CaseBlock.FACING), mat)
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mat.translate(5/16F, 14/16F, 0.0001F)
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if (ent.isOn) drawLED(buffer, mat.last(), 3F)
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else if (ent.getLastError() != null) { // if else hell
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if ((ent.level!!.dayTime/BLINKTIME) % 2 == 1.toLong()) drawLED(buffer, mat.last(), 3F, RED)
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else drawLED(buffer, mat.last(), 3F, OFF)
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} else drawLED(buffer, mat.last(), 3F, OFF)
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mat.translate(6/16F, 0F, 0F)
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drawLED(buffer, mat.last(), 2F, if (ent.isDisking) GREEN else OFF)
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mat.popPose()
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}
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private fun drawLED(buffer: VertexConsumer, mat: PoseStack.Pose, width: Float, color: Int = GREEN) {
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buffer.addVertex(mat, width/16F, 0F, 0F).setColor(color)
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buffer.addVertex(mat, width/16F, 1/16F, 0F).setColor(color)
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buffer.addVertex(mat, 0F, 1/16F, 0F).setColor(color)
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buffer.addVertex(mat, 0F, 0F, 0F).setColor(color)
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}
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private fun handleDirection(facing: Direction, mat: PoseStack) {
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when (facing) {
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Direction.SOUTH -> { mat.translate(0F, 0F, 1F) }
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Direction.EAST -> { mat.mulPose(Axis.YP.rotationDegrees(90F)); mat.translate(-1F, 0F, 1F) }
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Direction.WEST -> { mat.mulPose(Axis.YN.rotationDegrees(90F)); }
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Direction.NORTH -> {mat.mulPose(Axis.YP.rotationDegrees(180F)); mat.translate(-1F, 0F, 0F) }
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else -> return
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}
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}
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}
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@@ -22,45 +22,31 @@ import org.neoflock.neocomputers.entity.ScreenEntity
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class ScreenEntityRenderer(val context: BlockEntityRendererProvider.Context?) : BlockEntityRenderer<ScreenEntity> { // TODO: FORGE
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companion object {
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val RENDER_TYPE: (ResourceLocation) -> RenderType = { t: ResourceLocation ->
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RenderType.create(
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"nc_screen",
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DefaultVertexFormat.POSITION_TEX,
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VertexFormat.Mode.QUADS,
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RenderType.TRANSIENT_BUFFER_SIZE, RenderType.CompositeState.builder().
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setShaderState(RenderStateShard.POSITION_TEX_SHADER).
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setTextureState(RenderStateShard.TextureStateShard(t, false, false))
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.createCompositeState(false))
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}
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val RENDER_TYPE: (ResourceLocation) -> RenderType = { t: ResourceLocation ->
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RenderType.create(
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"nc_screen",
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DefaultVertexFormat.POSITION_TEX,
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VertexFormat.Mode.QUADS,
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RenderType.TRANSIENT_BUFFER_SIZE, RenderType.CompositeState.builder().
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setShaderState(RenderStateShard.POSITION_TEX_SHADER).
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setTextureState(RenderStateShard.TextureStateShard(t, false, false))
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.createCompositeState(false))
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}
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// var renderer: ChestRenderer
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override fun render(entity: ScreenEntity, partialTick: Float, mat: PoseStack, bufferSource: MultiBufferSource, packedLight: Int, packedOverlay: Int) {
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var facing = entity.blockState.getValue(ScreenBlock.FACING)
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var nx = if(facing==Direction.EAST) 1F else if (facing==Direction.WEST) -1F else 0F
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var ny = if(facing==Direction.UP) 1F else if (facing==Direction.DOWN) -1F else 0F
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var nz = if(facing==Direction.SOUTH) 1F else if (facing==Direction.EAST) -1F else 0F
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val facing = entity.blockState.getValue(ScreenBlock.FACING)
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mat.pushPose()
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handleDirection(facing, mat)
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mat.translate(2 / 16f, 2 / 16f, 0.0001f) // am i epstein or am i just retarded
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// val rendertype = RENDER_TYPE(entity.node.address.toString(), ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, entity.bound))
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val rendertype = RENDER_TYPE(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, entity.bound))
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val buffer = bufferSource.getBuffer(rendertype)
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buffer.addVertex(mat.last(), 3 / 4f, 0f, 0f).setUv(1f, 1f)
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buffer.addVertex(mat.last(), 3 / 4f, 3 / 4f, 0f).setUv(1f, 0f)
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buffer.addVertex(mat.last(), 0f, 3 / 4f, 0f).setUv(0f, 0f)
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buffer.addVertex(mat.last(), 0f, 0f, 0f).setUv(0f, 1f)
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mat.popPose()
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}
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private fun addCommonSlop(vert: VertexConsumer, entity: ScreenEntity) {
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// vert.setUv2(15, 15).setColor(255, 255, 255, 255).setNormal()
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mat.popPose()
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}
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private fun handleDirection(facing: Direction, mat: PoseStack) { // TODO: separate up and down from cardinal directions
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@@ -73,7 +59,4 @@ class ScreenEntityRenderer(val context: BlockEntityRendererProvider.Context?) :
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Direction.DOWN -> { mat.mulPose(Axis.XP.rotationDegrees(90F)); mat.mulPose(Axis.ZN.rotationDegrees(180F)); mat.translate(-1F, -1F, 0F) }
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}
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}
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// private fun handleDirection(ent: ScreenEntity, mat: PoseStack?) {
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// `when`(ent.getBlockState().get)
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// }
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}
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@@ -23,10 +23,6 @@ import java.util.Optional
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class CaseScreen : GenericContainerScreen<CaseMenu> {
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private val PCB: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/computer.png")
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private val BTN: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button_power.png")
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// private val BTN_ENABLED: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button/power/enabled.png") // gonna do this later
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// private val BTN_DISABLED: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button/power/disabled.png")
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// private val BTN_ENABLED_HOVER: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button/power/enabled_hover.png")
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// private val BTN_DISABLED_HOVER: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/power/disabled_hover.png")
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private var btn: ImagerButton? = null
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override fun shouldCenterTitle(): Boolean = false
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