more work on computer stuff
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@@ -14,6 +14,7 @@ interface ComponentItem {
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// Get machine properties they can influence
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fun getMemoryCapacity(itemStack: ItemStack): Int = 0
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fun getComponentCapacity(itemStack: ItemStack): Int = 0
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fun getArchitecturesProvided(itemStack: ItemStack): Set<String> = setOf()
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// Component placed, node must now exist
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fun whenComponentPlaced(itemStack: ItemStack, machine: MachineEntity, newRole: String) {
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