This commit is contained in:
2026-04-25 19:21:30 +00:00
9 changed files with 166 additions and 55 deletions

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@@ -3,11 +3,13 @@ package org.neoflock.neocomputers.platforms.fabric.client;
import net.fabricmc.api.ClientModInitializer; import net.fabricmc.api.ClientModInitializer;
import net.minecraft.client.renderer.blockentity.BlockEntityRenderers; import net.minecraft.client.renderer.blockentity.BlockEntityRenderers;
import org.neoflock.neocomputers.entity.BlockEntities; import org.neoflock.neocomputers.entity.BlockEntities;
import org.neoflock.neocomputers.gui.render.CaseEntityRenderer;
import org.neoflock.neocomputers.gui.render.ScreenEntityRenderer; import org.neoflock.neocomputers.gui.render.ScreenEntityRenderer;
public class NeoComputersFabricClient implements ClientModInitializer { public class NeoComputersFabricClient implements ClientModInitializer {
@Override @Override
public void onInitializeClient() { public void onInitializeClient() {
BlockEntityRenderers.register(BlockEntities.INSTANCE.getSCREEN_ENTITY().get(), ScreenEntityRenderer::new); BlockEntityRenderers.register(BlockEntities.INSTANCE.getSCREEN_ENTITY().get(), ScreenEntityRenderer::new);
BlockEntityRenderers.register(BlockEntities.INSTANCE.getCASE_ENTITY().get(), CaseEntityRenderer::new);
} }
} }

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@@ -25,6 +25,7 @@ import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BooleanProperty import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.block.state.properties.EnumProperty import net.minecraft.world.level.block.state.properties.EnumProperty
import net.minecraft.world.level.block.state.properties.EnumProperty.* import net.minecraft.world.level.block.state.properties.EnumProperty.*
import net.minecraft.world.level.block.state.properties.IntegerProperty
import net.minecraft.world.phys.BlockHitResult import net.minecraft.world.phys.BlockHitResult
import org.neoflock.neocomputers.NeoComputers import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.entity.BlockEntities import org.neoflock.neocomputers.entity.BlockEntities
@@ -37,12 +38,13 @@ import kotlin.math.max
class ScreenBlock() : NodeBlock() { class ScreenBlock() : NodeBlock() {
companion object { companion object {
val FACING: EnumProperty<Direction> = EnumProperty.create<Direction>("facing", Direction::class.java) val FACING_HORIZ: EnumProperty<Direction> = EnumProperty.create<Direction>("facing_horiz", Direction::class.java)
val FACING_VERTI: IntegerProperty = IntegerProperty.create("facing_verti", 0, 2) // "Integer" property doesnt accept values below 0, also death to enums, long live magic numbers
val ENERGY: Long = 5 val ENERGY: Long = 5
} }
init { init {
registerDefaultState(stateDefinition.any().setValue(FACING, Direction.NORTH)) registerDefaultState(stateDefinition.any().setValue(FACING_HORIZ, Direction.NORTH).setValue(FACING_VERTI, 1))
} }
override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity? { override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity? {
@@ -83,10 +85,26 @@ class ScreenBlock() : NodeBlock() {
} }
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) { override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) {
builder.add(FACING) builder.add(FACING_HORIZ)
builder.add(FACING_VERTI)
} }
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? { override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
return super.getStateForPlacement(context)!!.setValue(FACING, context.nearestLookingDirection.opposite) val horiz = context.horizontalDirection
val looking = context.player!!.lookAngle
val biggest = max(max(abs(looking.y), abs(looking.z)), abs(looking.x))
return super.getStateForPlacement(context)!!
.setValue(FACING_HORIZ, horiz.opposite)
.setValue(FACING_VERTI, if (biggest != abs(looking.y)) 1 else if (looking.y < 0) 2 else 0 )
// val dirs = context.nearestLookingDirections
// context.
// return when (face) {
// Direction.UP -> super.getStateForPlacement(context)!!.setValue(FACING_HORIZ, looking.opposite).setValue(FACING_VERTI, 2)
// Direction.DOWN -> super.getStateForPlacement(context)!!.setValue(FACING_HORIZ, looking.opposite).setValue(FACING_VERTI, 0)
// else -> super.getStateForPlacement(context)!!.setValue(FACING_HORIZ, looking.opposite).setValue(FACING_VERTI, 1)
// }
} }
} }

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@@ -37,6 +37,7 @@ class CaseBlockEntity(blockPos: BlockPos, blockState: BlockState): NodeBlockEnti
val stacks: NonNullList<ItemStack> = NonNullList<ItemStack>.withSize(7, ItemStack.EMPTY) val stacks: NonNullList<ItemStack> = NonNullList<ItemStack>.withSize(7, ItemStack.EMPTY)
var isOn = false var isOn = false
var isDisking = false // TOOD: writing writers and reading readers
var err: String? = null var err: String? = null
var arch = "Lua 5.3" var arch = "Lua 5.3"
var soundInstance: SoundInstance? = null var soundInstance: SoundInstance? = null
@@ -49,12 +50,14 @@ class CaseBlockEntity(blockPos: BlockPos, blockState: BlockState): NodeBlockEnti
override fun encodeDownstreamData(packet: FriendlyByteBuf) { override fun encodeDownstreamData(packet: FriendlyByteBuf) {
super.encodeDownstreamData(packet) super.encodeDownstreamData(packet)
packet.writeBoolean(isOn) packet.writeBoolean(isOn)
packet.writeBoolean(isDisking)
packet.writeUtf(err ?: "") packet.writeUtf(err ?: "")
} }
override fun syncWithUpstream(packet: FriendlyByteBuf) { override fun syncWithUpstream(packet: FriendlyByteBuf) {
super.syncWithUpstream(packet) super.syncWithUpstream(packet)
setRunning(packet.readBoolean()) setRunning(packet.readBoolean())
isDisking = packet.readBoolean()
err = packet.readUtf().ifEmpty { null } err = packet.readUtf().ifEmpty { null }
} }

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@@ -17,10 +17,9 @@ class ScreenEntity(blockPos: BlockPos, blockState: BlockState) :
override val node = Networking.Node() override val node = Networking.Node()
var bound = "screen/unbound" var bound = "screen/unbound"
var render_on_block = false
val scrwidth: Short = 160 val scrwidth: Short = 50
val scrheight: Short = 50 val scrheight: Short = 16
private var cleanrenderer: () -> Unit = { }; // TODO: THIS SUCKS, FIND A BETTER WAY private var cleanrenderer: () -> Unit = { }; // TODO: THIS SUCKS, FIND A BETTER WAY
@@ -32,7 +31,7 @@ class ScreenEntity(blockPos: BlockPos, blockState: BlockState) :
override fun tickNode(level: Level) { override fun tickNode(level: Level) {
super.tickNode(level) super.tickNode(level)
if (bound == "screen/unbound" && level.isClientSide) { // am i epstein or am i just retarded? if (bound == "screen/unbound") { // am i epstein or am i just retarded?
createscreenstuffs() createscreenstuffs()
} }
} }

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@@ -0,0 +1,66 @@
package org.neoflock.neocomputers.gui.render
import com.mojang.blaze3d.vertex.DefaultVertexFormat
import com.mojang.blaze3d.vertex.PoseStack
import com.mojang.blaze3d.vertex.VertexConsumer
import com.mojang.blaze3d.vertex.VertexFormat
import com.mojang.math.Axis
import net.minecraft.client.renderer.MultiBufferSource
import net.minecraft.client.renderer.RenderStateShard
import net.minecraft.client.renderer.RenderType
import net.minecraft.client.renderer.blockentity.BlockEntityRenderer
import net.minecraft.client.renderer.blockentity.BlockEntityRendererProvider
import net.minecraft.core.Direction
import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.block.CaseBlock
import org.neoflock.neocomputers.entity.CaseBlockEntity
class CaseEntityRenderer(private val context: BlockEntityRendererProvider.Context?) : BlockEntityRenderer<CaseBlockEntity>{
val OFF = 0xFF5F855E.toInt()
val GREEN = 0xFF4EDC5E.toInt()
val RED = 0xFFff102B.toInt()
val BLINKTIME: Long = 10 // in ticks
val RENDER_TYPE = RenderType.create("nc_case", DefaultVertexFormat.POSITION_COLOR, VertexFormat.Mode.QUADS,
RenderType.TRANSIENT_BUFFER_SIZE, RenderType.CompositeState.builder()
.setShaderState(RenderStateShard.POSITION_COLOR_SHADER)
.createCompositeState(false))
override fun render(ent: CaseBlockEntity, partialTick: Float, mat: PoseStack, bufferSource: MultiBufferSource, packedLight: Int, packedOverlay: Int) {
val buffer = bufferSource.getBuffer(RENDER_TYPE);
mat.pushPose()
handleDirection(ent.blockState.getValue(CaseBlock.FACING), mat)
mat.translate(5/16F, 14/16F, 0.0001F)
if (ent.isOn) drawLED(buffer, mat.last(), 3F)
else if (ent.getLastError() != null) { // if else hell
if ((ent.level!!.dayTime/BLINKTIME) % 2 == 1.toLong()) drawLED(buffer, mat.last(), 3F, RED)
else drawLED(buffer, mat.last(), 3F, OFF)
} else drawLED(buffer, mat.last(), 3F, OFF)
mat.translate(6/16F, 0F, 0F)
drawLED(buffer, mat.last(), 2F, if (ent.isDisking) GREEN else OFF)
mat.popPose()
}
private fun drawLED(buffer: VertexConsumer, mat: PoseStack.Pose, width: Float, color: Int = GREEN) {
buffer.addVertex(mat, width/16F, 0F, 0F).setColor(color)
buffer.addVertex(mat, width/16F, 1/16F, 0F).setColor(color)
buffer.addVertex(mat, 0F, 1/16F, 0F).setColor(color)
buffer.addVertex(mat, 0F, 0F, 0F).setColor(color)
}
private fun handleDirection(facing: Direction, mat: PoseStack) {
when (facing) {
Direction.SOUTH -> { mat.translate(0F, 0F, 1F) }
Direction.EAST -> { mat.mulPose(Axis.YP.rotationDegrees(90F)); mat.translate(-1F, 0F, 1F) }
Direction.WEST -> { mat.mulPose(Axis.YN.rotationDegrees(90F)); }
Direction.NORTH -> {mat.mulPose(Axis.YP.rotationDegrees(180F)); mat.translate(-1F, 0F, 0F) }
else -> return
}
}
}

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@@ -22,58 +22,55 @@ import org.neoflock.neocomputers.entity.ScreenEntity
class ScreenEntityRenderer(val context: BlockEntityRendererProvider.Context?) : BlockEntityRenderer<ScreenEntity> { // TODO: FORGE class ScreenEntityRenderer(val context: BlockEntityRendererProvider.Context?) : BlockEntityRenderer<ScreenEntity> { // TODO: FORGE
val RENDER_TYPE: (ResourceLocation) -> RenderType = { t: ResourceLocation ->
companion object { RenderType.create(
val RENDER_TYPE: (ResourceLocation) -> RenderType = { t: ResourceLocation -> "nc_screen",
RenderType.create( DefaultVertexFormat.POSITION_TEX,
"nc_screen", VertexFormat.Mode.QUADS,
DefaultVertexFormat.POSITION_TEX, RenderType.TRANSIENT_BUFFER_SIZE, RenderType.CompositeState.builder().
VertexFormat.Mode.QUADS, setShaderState(RenderStateShard.POSITION_TEX_SHADER).
RenderType.TRANSIENT_BUFFER_SIZE, RenderType.CompositeState.builder(). setTextureState(RenderStateShard.TextureStateShard(t, false, false))
setShaderState(RenderStateShard.POSITION_TEX_SHADER). .createCompositeState(false))
setTextureState(RenderStateShard.TextureStateShard(t, false, false))
.createCompositeState(false))
}
} }
// var renderer: ChestRenderer
override fun render(entity: ScreenEntity, partialTick: Float, mat: PoseStack, bufferSource: MultiBufferSource, packedLight: Int, packedOverlay: Int) { override fun render(entity: ScreenEntity, partialTick: Float, mat: PoseStack, bufferSource: MultiBufferSource, packedLight: Int, packedOverlay: Int) {
var facing = entity.blockState.getValue(ScreenBlock.FACING) val facing = entity.blockState.getValue(ScreenBlock.FACING_HORIZ)
val vert = entity.blockState.getValue(ScreenBlock.FACING_VERTI)-1
var nx = if(facing==Direction.EAST) 1F else if (facing==Direction.WEST) -1F else 0F
var ny = if(facing==Direction.UP) 1F else if (facing==Direction.DOWN) -1F else 0F
var nz = if(facing==Direction.SOUTH) 1F else if (facing==Direction.EAST) -1F else 0F
mat.pushPose() mat.pushPose()
handleDirection(facing, mat) handleDirection(facing, vert, mat)
mat.translate(2 / 16f, 2 / 16f, 0.0001f) // am i epstein or am i just retarded mat.translate(2 / 16f, 2 / 16f, 0.0001f) // am i epstein or am i just retarded
// val rendertype = RENDER_TYPE(entity.node.address.toString(), ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, entity.bound)) val width = 3/4F
val height = 3/4F
val bx = 0F
val by = 0F
val rendertype = RENDER_TYPE(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, entity.bound)) val rendertype = RENDER_TYPE(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, entity.bound))
val buffer = bufferSource.getBuffer(rendertype) val buffer = bufferSource.getBuffer(rendertype)
buffer.addVertex(mat.last(), 3 / 4f, 0f, 0f).setUv(1f, 1f) buffer.addVertex(mat.last(), bx+width, by, 0f).setUv(1f, 1f)
buffer.addVertex(mat.last(), 3 / 4f, 3 / 4f, 0f).setUv(1f, 0f) buffer.addVertex(mat.last(), bx+width, by+height, 0f).setUv(1f, 0f)
buffer.addVertex(mat.last(), 0f, 3 / 4f, 0f).setUv(0f, 0f) buffer.addVertex(mat.last(), bx, by+height, 0f).setUv(0f, 0f)
buffer.addVertex(mat.last(), 0f, 0f, 0f).setUv(0f, 1f) buffer.addVertex(mat.last(), bx, by, 0f).setUv(0f, 1f)
mat.popPose() mat.popPose()
} }
private fun addCommonSlop(vert: VertexConsumer, entity: ScreenEntity) { private fun handleDirection(facing: Direction, vert: Int, mat: PoseStack) { // TODO: separate up and down from cardinal directions
// vert.setUv2(15, 15).setColor(255, 255, 255, 255).setNormal() // mat.mulPose(Axis.XN.rotationDegrees(vert.toFloat()*90F))
} // if (vert==0) {
// mat.mulPose(Axis.YP.rotationDegrees(90F))
private fun handleDirection(facing: Direction, mat: PoseStack) { // TODO: separate up and down from cardinal directions // return
// }
when (facing) { when (facing) {
Direction.SOUTH -> { mat.translate(0F, 0F, 1F) } Direction.SOUTH -> { mat.translate(0F, 0F, 1F) }
Direction.EAST -> { mat.mulPose(Axis.YP.rotationDegrees(90F)); mat.translate(-1F, 0F, 1F) } Direction.EAST -> { mat.mulPose(Axis.YP.rotationDegrees(90F)); mat.translate(-1F, 0F, 1F) }
Direction.WEST -> { mat.mulPose(Axis.YN.rotationDegrees(90F)); } Direction.WEST -> { mat.mulPose(Axis.YN.rotationDegrees(90F)); }
Direction.NORTH -> {mat.mulPose(Axis.YP.rotationDegrees(180F)); mat.translate(-1F, 0F, 0F) } Direction.NORTH -> {mat.mulPose(Axis.YP.rotationDegrees(180F)); mat.translate(-1F, 0F, 0F) }
Direction.UP -> { mat.mulPose(Axis.XN.rotationDegrees(90F)); mat.mulPose(Axis.ZP.rotationDegrees(180F)); mat.translate(-1F, 0F, 1F) } // idek else -> {}
Direction.DOWN -> { mat.mulPose(Axis.XP.rotationDegrees(90F)); mat.mulPose(Axis.ZN.rotationDegrees(180F)); mat.translate(-1F, -1F, 0F) } // Direction.UP -> { mat.mulPose(Axis.XN.rotationDegrees(90F)); mat.mulPose(Axis.ZP.rotationDegrees(180F)); mat.translate(-1F, 0F, 1F) } // idek
// Direction.DOWN -> { mat.mulPose(Axis.XP.rotationDegrees(90F)); mat.mulPose(Axis.ZN.rotationDegrees(180F)); mat.translate(-1F, -1F, 0F) }
} }
mat.mulPose(Axis.XN.rotationDegrees(vert*90F))
mat.translate(0F, if (vert==-1) -1F else 0F, if (vert==1) 1F else 0F)
} }
// private fun handleDirection(ent: ScreenEntity, mat: PoseStack?) {
// `when`(ent.getBlockState().get)
// }
} }

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@@ -23,10 +23,6 @@ import java.util.Optional
class CaseScreen : GenericContainerScreen<CaseMenu> { class CaseScreen : GenericContainerScreen<CaseMenu> {
private val PCB: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/computer.png") private val PCB: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/computer.png")
private val BTN: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button_power.png") private val BTN: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button_power.png")
// private val BTN_ENABLED: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button/power/enabled.png") // gonna do this later
// private val BTN_DISABLED: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button/power/disabled.png")
// private val BTN_ENABLED_HOVER: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/button/power/enabled_hover.png")
// private val BTN_DISABLED_HOVER: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/power/disabled_hover.png")
private var btn: ImagerButton? = null private var btn: ImagerButton? = null
override fun shouldCenterTitle(): Boolean = false override fun shouldCenterTitle(): Boolean = false

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@@ -1,27 +1,57 @@
{ {
"variants": { "variants": {
"facing=north": { "facing_horiz=north,facing_verti=1": {
"model": "neocomputers:block/screen" "model": "neocomputers:block/screen"
}, },
"facing=east": { "facing_horiz=east,facing_verti=1": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"y": 90 "y": 90
}, },
"facing=west": { "facing_horiz=west,facing_verti=1": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"y": -90 "y": -90
}, },
"facing=south": { "facing_horiz=south,facing_verti=1": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"y": 180 "y": 180
}, },
"facing=up": { "facing_horiz=north,facing_verti=0": {
"model": "neocomputers:block/screen",
"x": 90
},
"facing_horiz=east,facing_verti=0": {
"model": "neocomputers:block/screen",
"x": 90,
"y": 90
},
"facing_horiz=west,facing_verti=0": {
"model": "neocomputers:block/screen",
"x": 90,
"y": -90
},
"facing_horiz=south,facing_verti=0": {
"model": "neocomputers:block/screen",
"x": 90,
"y": 180
},
"facing_horiz=north,facing_verti=2": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"x": -90 "x": -90
}, },
"facing=down": { "facing_horiz=east,facing_verti=2": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"x": 90 "x": -90,
"y": 90
},
"facing_horiz=west,facing_verti=2": {
"model": "neocomputers:block/screen",
"x": -90,
"y": -90
},
"facing_horiz=south,facing_verti=2": {
"model": "neocomputers:block/screen",
"x": -90,
"y": 180
} }
} }
} }

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