separate cardinal directions from up and down

This commit is contained in:
2026-04-25 13:35:34 +02:00
parent 471921c774
commit a591c9da6f
4 changed files with 85 additions and 24 deletions

View File

@@ -25,6 +25,7 @@ import net.minecraft.world.level.block.state.StateDefinition
import net.minecraft.world.level.block.state.properties.BooleanProperty import net.minecraft.world.level.block.state.properties.BooleanProperty
import net.minecraft.world.level.block.state.properties.EnumProperty import net.minecraft.world.level.block.state.properties.EnumProperty
import net.minecraft.world.level.block.state.properties.EnumProperty.* import net.minecraft.world.level.block.state.properties.EnumProperty.*
import net.minecraft.world.level.block.state.properties.IntegerProperty
import net.minecraft.world.phys.BlockHitResult import net.minecraft.world.phys.BlockHitResult
import org.neoflock.neocomputers.NeoComputers import org.neoflock.neocomputers.NeoComputers
import org.neoflock.neocomputers.entity.BlockEntities import org.neoflock.neocomputers.entity.BlockEntities
@@ -37,12 +38,13 @@ import kotlin.math.max
class ScreenBlock() : NodeBlock() { class ScreenBlock() : NodeBlock() {
companion object { companion object {
val FACING: EnumProperty<Direction> = EnumProperty.create<Direction>("facing", Direction::class.java) val FACING_HORIZ: EnumProperty<Direction> = EnumProperty.create<Direction>("facing_horiz", Direction::class.java)
val FACING_VERTI: IntegerProperty = IntegerProperty.create("facing_verti", 0, 2) // "Integer" property doesnt accept values below 0, also death to enums, long live magic numbers
val ENERGY: Long = 5 val ENERGY: Long = 5
} }
init { init {
registerDefaultState(stateDefinition.any().setValue(FACING, Direction.NORTH)) registerDefaultState(stateDefinition.any().setValue(FACING_HORIZ, Direction.NORTH).setValue(FACING_VERTI, 1))
} }
override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity? { override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity? {
@@ -83,10 +85,26 @@ class ScreenBlock() : NodeBlock() {
} }
override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) { override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) {
builder.add(FACING) builder.add(FACING_HORIZ)
builder.add(FACING_VERTI)
} }
override fun getStateForPlacement(context: BlockPlaceContext): BlockState? { override fun getStateForPlacement(context: BlockPlaceContext): BlockState? {
return super.getStateForPlacement(context)!!.setValue(FACING, context.nearestLookingDirection.opposite) val horiz = context.horizontalDirection
val looking = context.player!!.lookAngle
val biggest = max(max(abs(looking.y), abs(looking.z)), abs(looking.x))
return super.getStateForPlacement(context)!!
.setValue(FACING_HORIZ, horiz.opposite)
.setValue(FACING_VERTI, if (biggest != abs(looking.y)) 1 else if (looking.y < 0) 2 else 0 )
// val dirs = context.nearestLookingDirections
// context.
// return when (face) {
// Direction.UP -> super.getStateForPlacement(context)!!.setValue(FACING_HORIZ, looking.opposite).setValue(FACING_VERTI, 2)
// Direction.DOWN -> super.getStateForPlacement(context)!!.setValue(FACING_HORIZ, looking.opposite).setValue(FACING_VERTI, 0)
// else -> super.getStateForPlacement(context)!!.setValue(FACING_HORIZ, looking.opposite).setValue(FACING_VERTI, 1)
// }
} }
} }

View File

@@ -17,10 +17,9 @@ class ScreenEntity(blockPos: BlockPos, blockState: BlockState) :
override val node = Networking.Node() override val node = Networking.Node()
var bound = "screen/unbound" var bound = "screen/unbound"
var render_on_block = false
val scrwidth: Short = 160 val scrwidth: Short = 50
val scrheight: Short = 50 val scrheight: Short = 16
private var cleanrenderer: () -> Unit = { }; // TODO: THIS SUCKS, FIND A BETTER WAY private var cleanrenderer: () -> Unit = { }; // TODO: THIS SUCKS, FIND A BETTER WAY
@@ -32,7 +31,7 @@ class ScreenEntity(blockPos: BlockPos, blockState: BlockState) :
override fun tickNode(level: Level) { override fun tickNode(level: Level) {
super.tickNode(level) super.tickNode(level)
if (bound == "screen/unbound" && level.isClientSide) { // am i epstein or am i just retarded? if (bound == "screen/unbound") { // am i epstein or am i just retarded?
createscreenstuffs() createscreenstuffs()
} }
} }

View File

@@ -33,30 +33,44 @@ class ScreenEntityRenderer(val context: BlockEntityRendererProvider.Context?) :
.createCompositeState(false)) .createCompositeState(false))
} }
override fun render(entity: ScreenEntity, partialTick: Float, mat: PoseStack, bufferSource: MultiBufferSource, packedLight: Int, packedOverlay: Int) { override fun render(entity: ScreenEntity, partialTick: Float, mat: PoseStack, bufferSource: MultiBufferSource, packedLight: Int, packedOverlay: Int) {
val facing = entity.blockState.getValue(ScreenBlock.FACING) val facing = entity.blockState.getValue(ScreenBlock.FACING_HORIZ)
val vert = entity.blockState.getValue(ScreenBlock.FACING_VERTI)-1
mat.pushPose() mat.pushPose()
handleDirection(facing, mat) handleDirection(facing, vert, mat)
mat.translate(2 / 16f, 2 / 16f, 0.0001f) // am i epstein or am i just retarded mat.translate(2 / 16f, 2 / 16f, 0.0001f) // am i epstein or am i just retarded
val width = 3/4F
val height = 3/4F
val bx = 0F
val by = 0F
val rendertype = RENDER_TYPE(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, entity.bound)) val rendertype = RENDER_TYPE(ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, entity.bound))
val buffer = bufferSource.getBuffer(rendertype) val buffer = bufferSource.getBuffer(rendertype)
buffer.addVertex(mat.last(), 3 / 4f, 0f, 0f).setUv(1f, 1f) buffer.addVertex(mat.last(), bx+width, by, 0f).setUv(1f, 1f)
buffer.addVertex(mat.last(), 3 / 4f, 3 / 4f, 0f).setUv(1f, 0f) buffer.addVertex(mat.last(), bx+width, by+height, 0f).setUv(1f, 0f)
buffer.addVertex(mat.last(), 0f, 3 / 4f, 0f).setUv(0f, 0f) buffer.addVertex(mat.last(), bx, by+height, 0f).setUv(0f, 0f)
buffer.addVertex(mat.last(), 0f, 0f, 0f).setUv(0f, 1f) buffer.addVertex(mat.last(), bx, by, 0f).setUv(0f, 1f)
mat.popPose() mat.popPose()
} }
private fun handleDirection(facing: Direction, mat: PoseStack) { // TODO: separate up and down from cardinal directions private fun handleDirection(facing: Direction, vert: Int, mat: PoseStack) { // TODO: separate up and down from cardinal directions
// mat.mulPose(Axis.XN.rotationDegrees(vert.toFloat()*90F))
// if (vert==0) {
// mat.mulPose(Axis.YP.rotationDegrees(90F))
// return
// }
when (facing) { when (facing) {
Direction.SOUTH -> { mat.translate(0F, 0F, 1F) } Direction.SOUTH -> { mat.translate(0F, 0F, 1F) }
Direction.EAST -> { mat.mulPose(Axis.YP.rotationDegrees(90F)); mat.translate(-1F, 0F, 1F) } Direction.EAST -> { mat.mulPose(Axis.YP.rotationDegrees(90F)); mat.translate(-1F, 0F, 1F) }
Direction.WEST -> { mat.mulPose(Axis.YN.rotationDegrees(90F)); } Direction.WEST -> { mat.mulPose(Axis.YN.rotationDegrees(90F)); }
Direction.NORTH -> {mat.mulPose(Axis.YP.rotationDegrees(180F)); mat.translate(-1F, 0F, 0F) } Direction.NORTH -> {mat.mulPose(Axis.YP.rotationDegrees(180F)); mat.translate(-1F, 0F, 0F) }
Direction.UP -> { mat.mulPose(Axis.XN.rotationDegrees(90F)); mat.mulPose(Axis.ZP.rotationDegrees(180F)); mat.translate(-1F, 0F, 1F) } // idek else -> {}
Direction.DOWN -> { mat.mulPose(Axis.XP.rotationDegrees(90F)); mat.mulPose(Axis.ZN.rotationDegrees(180F)); mat.translate(-1F, -1F, 0F) } // Direction.UP -> { mat.mulPose(Axis.XN.rotationDegrees(90F)); mat.mulPose(Axis.ZP.rotationDegrees(180F)); mat.translate(-1F, 0F, 1F) } // idek
// Direction.DOWN -> { mat.mulPose(Axis.XP.rotationDegrees(90F)); mat.mulPose(Axis.ZN.rotationDegrees(180F)); mat.translate(-1F, -1F, 0F) }
} }
mat.mulPose(Axis.XN.rotationDegrees(vert*90F))
mat.translate(0F, if (vert==-1) -1F else 0F, if (vert==1) 1F else 0F)
} }
} }

View File

@@ -1,27 +1,57 @@
{ {
"variants": { "variants": {
"facing=north": { "facing_horiz=north,facing_verti=1": {
"model": "neocomputers:block/screen" "model": "neocomputers:block/screen"
}, },
"facing=east": { "facing_horiz=east,facing_verti=1": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"y": 90 "y": 90
}, },
"facing=west": { "facing_horiz=west,facing_verti=1": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"y": -90 "y": -90
}, },
"facing=south": { "facing_horiz=south,facing_verti=1": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"y": 180 "y": 180
}, },
"facing=up": { "facing_horiz=north,facing_verti=0": {
"model": "neocomputers:block/screen",
"x": 90
},
"facing_horiz=east,facing_verti=0": {
"model": "neocomputers:block/screen",
"x": 90,
"y": 90
},
"facing_horiz=west,facing_verti=0": {
"model": "neocomputers:block/screen",
"x": 90,
"y": -90
},
"facing_horiz=south,facing_verti=0": {
"model": "neocomputers:block/screen",
"x": 90,
"y": 180
},
"facing_horiz=north,facing_verti=2": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"x": -90 "x": -90
}, },
"facing=down": { "facing_horiz=east,facing_verti=2": {
"model": "neocomputers:block/screen", "model": "neocomputers:block/screen",
"x": 90 "x": -90,
"y": 90
},
"facing_horiz=west,facing_verti=2": {
"model": "neocomputers:block/screen",
"x": -90,
"y": -90
},
"facing_horiz=south,facing_verti=2": {
"model": "neocomputers:block/screen",
"x": -90,
"y": 180
} }
} }
} }