screen directioned
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@@ -2,19 +2,26 @@ package org.neoflock.neocomputers.block;
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import dev.architectury.registry.menu.MenuRegistry
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import net.minecraft.core.BlockPos
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import net.minecraft.core.Direction
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import net.minecraft.network.chat.Component
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import net.minecraft.server.level.ServerPlayer
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import net.minecraft.world.InteractionHand
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import net.minecraft.world.InteractionResult
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import net.minecraft.world.MenuProvider
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import net.minecraft.world.entity.LivingEntity
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import net.minecraft.world.entity.player.Inventory
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import net.minecraft.world.entity.player.Player
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import net.minecraft.world.inventory.AbstractContainerMenu
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import net.minecraft.world.item.ItemStack
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import net.minecraft.world.level.Level
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import net.minecraft.world.level.block.Block
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import net.minecraft.world.level.block.EntityBlock
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import net.minecraft.world.level.block.entity.BlockEntity
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import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.level.block.state.StateDefinition
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import net.minecraft.world.level.block.state.properties.BooleanProperty
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import net.minecraft.world.level.block.state.properties.EnumProperty
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import net.minecraft.world.level.block.state.properties.EnumProperty.*
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import net.minecraft.world.phys.BlockHitResult
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import org.neoflock.neocomputers.NeoComputers
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import org.neoflock.neocomputers.entity.BlockEntities
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@@ -22,8 +29,17 @@ import org.neoflock.neocomputers.entity.ScreenEntity
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import org.neoflock.neocomputers.gui.menu.Menus
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import org.neoflock.neocomputers.gui.menu.ScreenMenu
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import org.neoflock.neocomputers.network.Networking
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import kotlin.math.abs
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import kotlin.math.max
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class ScreenBlock() : NodeBlock() {
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companion object {
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val FACING: EnumProperty<Direction> = EnumProperty.create<Direction>("facing", Direction::class.java)
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}
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init {
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registerDefaultState(stateDefinition.any().setValue(FACING, Direction.NORTH))
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}
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override fun newBlockEntity(blockPos: BlockPos, blockState: BlockState): BlockEntity? {
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val scr = ScreenEntity(blockPos, blockState)
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@@ -53,4 +69,26 @@ class ScreenBlock() : NodeBlock() {
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}
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return InteractionResult.SUCCESS
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}
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override fun createBlockStateDefinition(builder: StateDefinition.Builder<Block?, BlockState?>) {
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builder.add(FACING)
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}
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override fun setPlacedBy(level: Level, pos: BlockPos, state: BlockState, placer: LivingEntity?, stack: ItemStack) {
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super.setPlacedBy(level, pos, state, placer, stack)
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// state.setValue(state.)
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level.setBlockAndUpdate(pos, state.setValue(FACING, lookingdir(placer!!)))
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}
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private fun lookingdir(placer: LivingEntity): Direction {
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val vec = placer.lookAngle
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NeoComputers.LOGGER.info(vec.toString())
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val biggest = max(max(abs(vec.x), abs(vec.y)), abs(vec.z))
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when(biggest) {
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abs(vec.x) -> if(vec.x < 0) return Direction.EAST else return Direction.WEST
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abs(vec.y) -> if(vec.y < 0) return Direction.UP else return Direction.DOWN
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abs(vec.z) -> if(vec.z < 0) return Direction.SOUTH else return Direction.NORTH
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}
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NeoComputers.LOGGER.warn("Failed to obtain looking direction!")
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return Direction.NORTH // wtf
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}
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}
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