relay blockstates and capacitor magic
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@@ -18,6 +18,7 @@ import net.minecraft.world.level.block.state.BlockState
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import net.minecraft.world.phys.BlockHitResult
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import net.minecraft.world.phys.BlockHitResult
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import org.neoflock.neocomputers.entity.BlockEntities
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import org.neoflock.neocomputers.entity.BlockEntities
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import org.neoflock.neocomputers.network.DeviceNode
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import org.neoflock.neocomputers.network.DeviceNode
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import org.neoflock.neocomputers.network.Networking
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import org.neoflock.neocomputers.network.PowerRole
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import org.neoflock.neocomputers.network.PowerRole
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import kotlin.math.min
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import kotlin.math.min
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@@ -0,0 +1,7 @@
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{
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"variants": {
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"": {
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"model": "neocomputers:block/relay"
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}
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}
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}
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@@ -0,0 +1,12 @@
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{
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"parent": "minecraft:block/cube",
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"textures": {
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"up": "neocomputers:block/relay_top",
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"down": "neocomputers:block/screen_bottom",
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"north": "neocomputers:block/relay_side",
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"south": "neocomputers:block/relay_side",
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"east": "neocomputers:block/relay_side",
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"west": "neocomputers:block/relay_side",
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"particle": "neocomputers:block/case_top"
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}
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}
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@@ -0,0 +1,3 @@
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{
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"parent": "neocomputers:block/relay"
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}
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