component slots
This commit is contained in:
@@ -22,6 +22,7 @@ import org.neoflock.neocomputers.block.NodeBlock
|
||||
import org.neoflock.neocomputers.block.NodeBlockEntity
|
||||
import org.neoflock.neocomputers.block.NodeSynchronizer
|
||||
import org.neoflock.neocomputers.gui.render.ScreenRenderer
|
||||
import org.neoflock.neocomputers.gui.widget.ComponentRoles
|
||||
import org.neoflock.neocomputers.item.Items
|
||||
import org.neoflock.neocomputers.item.Tabs
|
||||
import org.neoflock.neocomputers.network.Networking
|
||||
@@ -46,6 +47,7 @@ object NeoComputers {
|
||||
BlockEntities.registerPowerBlocks()
|
||||
Menus.MENUS.register()
|
||||
Tabs.TABS.register()
|
||||
ComponentRoles.mapDefaultTextures()
|
||||
// i dont know why architectury wants two lambdas but whatever
|
||||
EnvExecutor.runInEnv(Env.CLIENT) {{
|
||||
ClientLifecycleEvent.CLIENT_SETUP.register {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package org.neoflock.neocomputers.gui.menu;
|
||||
|
||||
import net.minecraft.world.Container
|
||||
import net.minecraft.world.SimpleContainer
|
||||
import net.minecraft.world.entity.player.Inventory
|
||||
import org.neoflock.neocomputers.gui.menu.Menus;
|
||||
@@ -7,18 +8,32 @@ import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.inventory.AbstractContainerMenu
|
||||
import net.minecraft.world.inventory.MenuType
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import org.neoflock.neocomputers.gui.widget.ComponentRoles
|
||||
import org.neoflock.neocomputers.gui.widget.ComponentSlot
|
||||
import org.neoflock.neocomputers.gui.widget.ComponentSlotRequirement
|
||||
import org.neoflock.neocomputers.gui.widget.DynamicSlot
|
||||
import org.neoflock.neocomputers.utils.GenericContainerMenu
|
||||
|
||||
class CaseMenu : GenericContainerMenu {
|
||||
constructor(i: Int, inv: Inventory) : this(i, inv, SimpleContainer(7))
|
||||
|
||||
constructor(i: Int, inv: Inventory) : super(Menus.CASE_MENU.get(), i, SimpleContainer(10)) {
|
||||
open val eepromRequirement = ComponentSlotRequirement(1, ComponentRoles.FIRMWARE)
|
||||
open val slotRequirements = listOf(
|
||||
listOf(ComponentSlotRequirement(1, ComponentRoles.CARD), ComponentSlotRequirement(1, ComponentRoles.CARD)),
|
||||
listOf(ComponentSlotRequirement(1, ComponentRoles.COMPUTE), ComponentSlotRequirement(1, ComponentRoles.MEMORY), ComponentSlotRequirement(1, ComponentRoles.MEMORY)),
|
||||
listOf(ComponentSlotRequirement(1, ComponentRoles.STORAGE)),
|
||||
)
|
||||
|
||||
constructor(i: Int, inv: Inventory, container: Container) : super(Menus.CASE_MENU.get(), i, container) {
|
||||
this.addInventorySlots(inv, 8, 84)
|
||||
|
||||
for (col in 0..2) {
|
||||
for (row in 0..2) {
|
||||
var i = col*3+row
|
||||
this.addSlot(DynamicSlot(this.container!!, i, 98+(col*22), 18*(row+1)-2))
|
||||
this.addSlot(ComponentSlot(this.container!!, 0, 20, 34, eepromRequirement))
|
||||
|
||||
var i = 1
|
||||
for ((col, slotCol) in slotRequirements.withIndex()) {
|
||||
for ((row, slotReq) in slotCol.withIndex()) {
|
||||
this.addSlot(ComponentSlot(this.container!!, i, 98+(col*22), 18*(row+1)-2, slotReq))
|
||||
i++
|
||||
}
|
||||
}
|
||||
// for (int col=1; col<4; col++) {
|
||||
@@ -30,7 +45,4 @@ class CaseMenu : GenericContainerMenu {
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
override fun stillValid(player: Player) = true // TODO: implement this properly
|
||||
override fun quickMoveStack(player: Player, i: Int): ItemStack = ItemStack.EMPTY // there's no container here anyways
|
||||
}
|
||||
@@ -16,6 +16,8 @@ import org.neoflock.neocomputers.utils.GenericContainerScreen
|
||||
|
||||
class CaseScreen : GenericContainerScreen<CaseMenu> {
|
||||
private val PCB: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/computer.png")
|
||||
|
||||
override fun shouldCenterTitle(): Boolean = false
|
||||
|
||||
constructor(abstractContainerMenu: CaseMenu, inventory: Inventory, component: Component) : super(abstractContainerMenu, inventory, component)
|
||||
override fun renderBg(guiGraphics: GuiGraphics, f: Float, i: Int, j: Int) {
|
||||
|
||||
@@ -0,0 +1,126 @@
|
||||
package org.neoflock.neocomputers.gui.widget
|
||||
|
||||
import com.mojang.blaze3d.systems.RenderSystem
|
||||
import net.minecraft.client.gui.GuiGraphics
|
||||
import net.minecraft.client.renderer.GameRenderer
|
||||
import net.minecraft.resources.ResourceLocation
|
||||
import net.minecraft.world.Container
|
||||
import net.minecraft.world.entity.player.Player
|
||||
import net.minecraft.world.item.Item
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.level.ItemLike
|
||||
import org.neoflock.neocomputers.NeoComputers
|
||||
import org.neoflock.neocomputers.item.ComponentItem
|
||||
|
||||
// Sort of a mis-nomer, does not need to be associated with components specifically
|
||||
|
||||
object ComponentRoles {
|
||||
// For card slots
|
||||
val CARD = "card"
|
||||
// For memory slots
|
||||
val MEMORY = "memory"
|
||||
// For storage slots, aside from EEPROMs and floppys
|
||||
val STORAGE = "storage"
|
||||
// For floppy drive slots
|
||||
val FLOPPY = "floppy"
|
||||
// For EEPROM slots
|
||||
val FIRMWARE = "firmware"
|
||||
// For CPU slot
|
||||
val COMPUTE = "compute"
|
||||
// For component bus
|
||||
val BUS = "bus"
|
||||
val TOOL = "tool"
|
||||
val UPGRADE = "upgrade"
|
||||
val CONTAINER = "container"
|
||||
val TABLET = "tablet"
|
||||
val RACK_MOUNTABLE = "rack"
|
||||
|
||||
val MISSING_ROLE_TEXTURE = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/slots/na.png")
|
||||
|
||||
val textureMap = mutableMapOf<String, ResourceLocation>()
|
||||
|
||||
fun mapTexture(role: String, texture: ResourceLocation) {
|
||||
textureMap[role] = texture
|
||||
}
|
||||
|
||||
fun getTextureFor(role: String) = textureMap[role] ?: MISSING_ROLE_TEXTURE
|
||||
|
||||
fun mapDefaultTextures() {
|
||||
val core = mapOf(
|
||||
CARD to "card",
|
||||
BUS to "component_bus",
|
||||
CONTAINER to "container",
|
||||
COMPUTE to "cpu",
|
||||
FIRMWARE to "eeprom",
|
||||
FLOPPY to "floppy",
|
||||
STORAGE to "hdd",
|
||||
MEMORY to "memory",
|
||||
TABLET to "tablet",
|
||||
TOOL to "tool",
|
||||
UPGRADE to "upgrade",
|
||||
RACK_MOUNTABLE to "rack_mountable",
|
||||
)
|
||||
for((role, tex) in core) {
|
||||
mapTexture(role, ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/slots/$tex.png"))
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
data class ComponentSlotRequirement(val tier: Int, val role: String) {
|
||||
fun allowsItemStack(itemStack: ItemStack): Boolean {
|
||||
val item = itemStack.item
|
||||
if(item !is ComponentItem) return false
|
||||
if(tier > 0 && item.getComponentTier(itemStack) > tier) return false
|
||||
return item.getComponentRoles(itemStack).contains(role)
|
||||
}
|
||||
}
|
||||
|
||||
// Tier 0 allows ALL tiers, making it completely untiered.
|
||||
// Role determines what the role is.
|
||||
class ComponentSlot(container: Container, slot: Int, x: Int, y: Int, val requirement: ComponentSlotRequirement): DynamicSlot(container, slot, x, y) {
|
||||
override fun draw(graphics: GuiGraphics, relX: Int, relY: Int, mouseX: Int, mouseY: Int) {
|
||||
super.draw(graphics, relX, relY, mouseX, mouseY)
|
||||
if(!hasItem()) {
|
||||
RenderSystem.enableBlend()
|
||||
RenderSystem.setShaderTexture(0, ComponentRoles.getTextureFor(requirement.role))
|
||||
RenderSystem.setShader { GameRenderer.getPositionTexShader() }
|
||||
drawQuad(relX + x - 1, relY + y - 1, 18, 18, 0F, 0F, 15F, 15F)
|
||||
if (requirement.tier > 0) {
|
||||
RenderSystem.setShaderTexture(
|
||||
0,
|
||||
ResourceLocation.fromNamespaceAndPath(
|
||||
NeoComputers.MODID,
|
||||
"textures/gui/slots/tier${requirement.tier - 1}.png"
|
||||
)
|
||||
)
|
||||
RenderSystem.setShader { GameRenderer.getPositionTexShader() }
|
||||
drawQuad(relX + x - 1, relY + y - 1, 18, 18, 0F, 0F, 15F, 15F)
|
||||
}
|
||||
RenderSystem.disableBlend()
|
||||
}
|
||||
}
|
||||
|
||||
override fun mayPlace(itemStack: ItemStack): Boolean {
|
||||
if(!requirement.allowsItemStack(itemStack)) return false
|
||||
return super.mayPlace(itemStack)
|
||||
}
|
||||
|
||||
override fun set(itemStack: ItemStack) {
|
||||
super.set(itemStack)
|
||||
val item = itemStack.item
|
||||
if(item is ComponentItem) {
|
||||
item.whenComponentPlaced(itemStack, requirement.role)
|
||||
}
|
||||
}
|
||||
|
||||
override fun onTake(player: Player, itemStack: ItemStack) {
|
||||
val item = itemStack.item
|
||||
if(item is ComponentItem) {
|
||||
item.whenComponentTaken(itemStack, requirement.role)
|
||||
}
|
||||
super.onTake(player, itemStack)
|
||||
}
|
||||
|
||||
override fun getMaxStackSize(): Int = 1
|
||||
override fun getMaxStackSize(itemStack: ItemStack): Int = 1
|
||||
}
|
||||
@@ -18,7 +18,7 @@ open class DynamicSlot(container: Container, slot: Int, x: Int, y: Int) : Slot(c
|
||||
|
||||
val BACKGROUND: ResourceLocation = ResourceLocation.fromNamespaceAndPath(NeoComputers.MODID, "textures/gui/slots/slot.png")
|
||||
|
||||
fun draw(graphics: GuiGraphics, relX: Int, relY: Int, mouseX: Int, mouseY: Int) {
|
||||
open fun draw(graphics: GuiGraphics, relX: Int, relY: Int, mouseX: Int, mouseY: Int) {
|
||||
RenderSystem.enableBlend() // background
|
||||
RenderSystem.setShaderTexture(0, BACKGROUND)
|
||||
RenderSystem.setShader { GameRenderer.getPositionTexShader() }
|
||||
@@ -26,7 +26,7 @@ open class DynamicSlot(container: Container, slot: Int, x: Int, y: Int) : Slot(c
|
||||
RenderSystem.disableBlend()
|
||||
}
|
||||
|
||||
private fun drawQuad(x: Int, y: Int, width: Int, height: Int, u1: Float, v1: Float, u2: Float, v2: Float) {
|
||||
fun drawQuad(x: Int, y: Int, width: Int, height: Int, u1: Float, v1: Float, u2: Float, v2: Float) {
|
||||
var t: Tesselator = Tesselator.getInstance()
|
||||
var builder: BufferBuilder = t.begin(VertexFormat.Mode.QUADS, DefaultVertexFormat.POSITION_TEX)
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
package org.neoflock.neocomputers.item
|
||||
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import org.neoflock.neocomputers.network.Networking
|
||||
|
||||
// need not necessarily be just a component, can be upgrades as well
|
||||
interface ComponentItem {
|
||||
fun getComponentRoles(itemStack: ItemStack): Set<String>
|
||||
fun getComponentTier(itemStack: ItemStack): Int
|
||||
|
||||
// Get machine properties they can influence
|
||||
fun getMemoryCapacity(itemStack: ItemStack): Int
|
||||
fun getComponentCapacity(itemStack: ItemStack): Int
|
||||
|
||||
fun whenComponentPlaced(itemStack: ItemStack, newRole: String)
|
||||
fun whenComponentTaken(itemStack: ItemStack, previousRole: String)
|
||||
|
||||
// To node, if applicable
|
||||
fun toComponentNode(itemStack: ItemStack): Networking.Node?
|
||||
}
|
||||
@@ -7,4 +7,11 @@ import org.neoflock.neocomputers.NeoComputers
|
||||
|
||||
object Items {
|
||||
val ITEMS: DeferredRegister<Item> = DeferredRegister.create(NeoComputers.MODID, Registries.ITEM)
|
||||
|
||||
val MEM0 = ITEMS.register("memory0") { MemoryTier1() }
|
||||
val MEM1 = ITEMS.register("memory1") { MemoryTier1_5() }
|
||||
val MEM2 = ITEMS.register("memory2") { MemoryTier2() }
|
||||
val MEM3 = ITEMS.register("memory3") { MemoryTier2_5() }
|
||||
val MEM4 = ITEMS.register("memory4") { MemoryTier3() }
|
||||
val MEM5 = ITEMS.register("memory5") { MemoryTier3_5() }
|
||||
}
|
||||
45
src/main/kotlin/org/neoflock/neocomputers/item/MemoryItem.kt
Normal file
45
src/main/kotlin/org/neoflock/neocomputers/item/MemoryItem.kt
Normal file
@@ -0,0 +1,45 @@
|
||||
package org.neoflock.neocomputers.item
|
||||
|
||||
import net.minecraft.network.chat.Component
|
||||
import net.minecraft.world.item.Item
|
||||
import net.minecraft.world.item.ItemStack
|
||||
import net.minecraft.world.item.TooltipFlag
|
||||
import org.neoflock.neocomputers.gui.widget.ComponentRoles
|
||||
import org.neoflock.neocomputers.network.Networking
|
||||
import org.neoflock.neocomputers.utils.Formatting
|
||||
|
||||
open class MemoryItem(val tier: Int, val capacity: Int): Item(Item.Properties().`arch$tab`(Tabs.TAB)), ComponentItem {
|
||||
override fun getComponentRoles(itemStack: ItemStack) = setOf(ComponentRoles.MEMORY)
|
||||
|
||||
override fun getComponentTier(itemStack: ItemStack): Int = tier
|
||||
|
||||
override fun getMemoryCapacity(itemStack: ItemStack): Int = capacity
|
||||
|
||||
override fun getComponentCapacity(itemStack: ItemStack): Int = 0
|
||||
|
||||
override fun whenComponentPlaced(itemStack: ItemStack, newRole: String) {}
|
||||
|
||||
override fun whenComponentTaken(itemStack: ItemStack, previousRole: String) {}
|
||||
|
||||
// no node for memory
|
||||
override fun toComponentNode(itemStack: ItemStack): Networking.Node? = null
|
||||
|
||||
override fun appendHoverText(
|
||||
itemStack: ItemStack,
|
||||
tooltipContext: TooltipContext,
|
||||
list: MutableList<Component?>,
|
||||
tooltipFlag: TooltipFlag
|
||||
) {
|
||||
if(tooltipFlag.isAdvanced) {
|
||||
list.addLast(Component.translatable("neocomputers.memory.capacity", Formatting.formatMemory(capacity.toLong())))
|
||||
}
|
||||
super.appendHoverText(itemStack, tooltipContext, list, tooltipFlag)
|
||||
}
|
||||
}
|
||||
|
||||
class MemoryTier1(): MemoryItem(1, 192 shl 10)
|
||||
class MemoryTier1_5(): MemoryItem(1, 256 shl 10)
|
||||
class MemoryTier2(): MemoryItem(2, 384 shl 10)
|
||||
class MemoryTier2_5(): MemoryItem(2, 512 shl 10)
|
||||
class MemoryTier3(): MemoryItem(3, 768 shl 10)
|
||||
class MemoryTier3_5(): MemoryItem(3, 1 shl 20)
|
||||
@@ -0,0 +1,15 @@
|
||||
package org.neoflock.neocomputers.utils
|
||||
|
||||
object Formatting {
|
||||
fun formatMemory(size: Long, spacing: String = " "): String {
|
||||
var unit = 0
|
||||
val units = listOf("B", "KiB", "MiB", "GiB", "TiB", "PiB")
|
||||
var num = size.toDouble()
|
||||
while(unit < units.lastIndex && num >= 1024) {
|
||||
num /= 1024
|
||||
unit++
|
||||
}
|
||||
num = (num * 100).toInt().toDouble() / 100
|
||||
return "$num$spacing${units[unit]}"
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user