fixes to node ticking and beeping

This commit is contained in:
2026-04-22 22:30:37 +02:00
parent c98ec2fc99
commit 66097fdd6c
11 changed files with 258 additions and 26 deletions

View File

@@ -1,6 +1,7 @@
package org.neoflock.neocomputers
import dev.architectury.event.events.client.ClientLifecycleEvent
import dev.architectury.event.events.common.LifecycleEvent
import dev.architectury.event.events.common.PlayerEvent
import dev.architectury.event.events.common.TickEvent
import dev.architectury.networking.NetworkManager
@@ -64,6 +65,22 @@ object NeoComputers {
NodeSynchronizer.syncScreens()
}
TickEvent.PLAYER_POST.register {
Sounds.tickCustomSounds()
}
LifecycleEvent.SERVER_STARTING.register {
Networking.allNodes.remove()
Networking.wirelessNodes.remove()
Networking.channels.remove()
}
ClientLifecycleEvent.CLIENT_STARTED.register {
Networking.allNodes.remove()
Networking.wirelessNodes.remove()
Networking.channels.remove()
}
PlayerEvent.CLOSE_MENU.register {
player, menu ->
if(player is ServerPlayer) NodeSynchronizer.playerScreenClosed(player)
@@ -105,11 +122,18 @@ object NeoComputers {
scr.processScreenStatePacket(packet.buffer)
}
})
NetworkManager.registerReceiver(NetworkManager.s2c(),NodeSynchronizer.BeepDataPayload.TYPE, NodeSynchronizer.BeepDataPayload.CODEC, {
packet, ctx ->
// TODO: implement volume
Sounds.beep(packet.pos.center, packet.pattern, packet.freq, packet.duration.toMillis().toInt())
})
}}
EnvExecutor.runInEnv(Env.SERVER) {{
// https://github.com/architectury/architectury-api/issues/518
NetworkManager.registerS2CPayloadType(NodeSynchronizer.StatePayload.TYPE, NodeSynchronizer.StatePayload.CODEC)
NetworkManager.registerS2CPayloadType(NodeSynchronizer.ScreenPayload.TYPE, NodeSynchronizer.ScreenPayload.CODEC)
NetworkManager.registerS2CPayloadType(NodeSynchronizer.BeepDataPayload.TYPE, NodeSynchronizer.BeepDataPayload.CODEC)
}}
LOGGER.info("Registered!")