todo stuff
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TODO.md
27
TODO.md
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# Networking
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> All that is left is optimization
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## ERADICATE DIRECT
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## Copy the networking optimizations of OC
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> https://github.com/MightyPirates/OpenComputers/blob/master-MC1.7.10/src/main/scala/li/cil/oc/server/network/Network.scala
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We only need NONE, SOME and NETWORK.
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## Optimize compute and memory
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> OC does this too
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Optimize both *time* and *memory* using graph theory.
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### Requirements
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It obviously must be fast and memory-efficient, and respect the current semantics.
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The current idea is to make NETWORK style nodes the only ones with a cache,
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and to instead appoint a connection that is also a NETWORK node, if any, as
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the one source of truth, or steal the source. This means only one node
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in a local network gets to actually compute the graph layout.
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Complications can happen when merges happen, the idea is to pick one source of truth
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then as well.
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Also, `onNodeAdded` and `onNodeRemoved` should also be called when a reachable node is added/removed.
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This is for perf. We only care about nodes being added/removed then.
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This can be done by broadcasting to all of their *connections*, to circumvent the NONE/SOME/NETWORK asymmetric reachability sets.
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We should implement this, as it not only makes behavior match better, but also optimizes
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it a lot. We do need to replace the NEIGHBORS rule with implementing the SOME visibility.
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A direct port is not needed, just taking heavy inspiration from OC.
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## Optimize power balancing
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